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	<title type="html"><![CDATA[First Strike Forums — thoughts on the mod overall]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5894&amp;type=atom" />
	<updated>2007-10-02T17:32:35Z</updated>
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			<title type="html"><![CDATA[Re: thoughts on the mod overall]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80591#p80591" />
			<content type="html"><![CDATA[<p>I have some troubles with the at-st. it often jumps around the map and i once found myale f in one of those rings and could not get out</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-02T17:32:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80591#p80591</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: thoughts on the mod overall]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80457#p80457" />
			<content type="html"><![CDATA[<p>Yeah many hours of blood and anger were hammered into crafting TME. We&#039;ve discovered a few problems graphically with all of the maps and have fixed those errors to aid performance. It&#039;s increased my fps from 15 to almost 40.</p><p>The gamemode of TME got somehow forgotten about, so we&#039;ve fixed the gamemodes with a new minimap etc. The playtests we had yesterday became very tactical. So I&#039;m hoping you guys will like it even more <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>The huds have&nbsp; been worked on for the last 3 days and we think its an improvement on release. So i&#039;m hoping you&#039;ll like the new ones.</p><p>Thanks for the positive critism, we always listen to the community and what you guys think, its what pushes us forward <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Mr.Guybrush]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=881</uri>
			</author>
			<updated>2007-10-02T08:59:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80457#p80457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: thoughts on the mod overall]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80453#p80453" />
			<content type="html"><![CDATA[<p>Hey Sinistar thanks for your commments. Especially for your comments on Mos Espa, myself and GuyBrush worked incredibly hard on it. As for you questions:<br />*Many weapon scopes are being redone for R2.<br />*Music is something that was discussed but descided against, for several reasons, engine limitations as always, played there part in the desicion. The mod doens&#039;t include in John Williams music to avoid any possible copywrite infringements, it is always better to err on the side of caution.<br />*As for the the hanger, the lightmaps are being redone for tommorrows (hopefully) hotfix.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-10-02T08:27:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80453#p80453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[thoughts on the mod overall]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80441#p80441" />
			<content type="html"><![CDATA[<p>First off great job, guys you made something special here , Im a map artist that did 2 custom maps for battlefront 2 , Acid World of Vjun &amp; Mos Eisley Dawn . So I have more of an idea how hard the game modding thing is.&nbsp; Both maps took about 3 months between chores and jobs.&nbsp; </p><p>On the Tattooine map , wow so rich in detail and yet , none of the objects in the map trap players if they collide into them, and thats no small trick.&nbsp; Design levels are very good&nbsp; , still looking for the cheese at the end of the maze . I was lagging very badly UNTIL I LATER TURNED MY nvidia settings to MEDIUM LIGHTING AND SHADOW DETAIL&nbsp; , now it runs much smoother , so if you&#039;re running bad FPS , try toning settings on shadows and lights to medium .&nbsp; I also noticed that lag gets worse on Mos Espa for me whenever I get closer to a building&#039;s facade . If I had one suggestion , i would change the HUD on some of the sniper weapon TENLOSS and such. I feel the Hud looks nice enough , but is overall confusing (sorry hard working designer)&nbsp; Now maybe those HUDS are based in Star Wars cannon , or maybe there is room&nbsp; for a improvement . Accuracy of the weapons is nice/r&nbsp; , compared to BF2142 where I feel more secure pulling my knife in a fight , because the pistols are just too inaccurate , As HVY weapons kit, I feel comfortable using the pistol over my main weapon when I chose to.<br />So good job on that !</p><p>Will you be adding any sort of music?&nbsp; Space combat maps are nice , but you need a score to drive your action along, and maybe you cant use John Williams music , or maybe it makes the game map too big in file size , but even some classical music would be an addition to consider. Oh and thanks for finally giving us the B-Wing bombers&nbsp; , SWBF2 dropped the ball on those , and we&#039;ve been begging for em for 2 years. The space combat&nbsp; may not be for everyone , esp. hardcore FPS fans , that are frag only mentality , but dont worry plenty of us appreciate a good star dogfight in our games.&nbsp; &nbsp;I was skimming the forums and saw that some complained that the Imperial interior was too dark?<br />A runner with blinking red lights on the floor or along the hand rails would solve that. </p><br /><p>KEEP UP THE GOOD WORK, cant wait to see what you do next ! CHEEERS!</p><p>Sincerely, -)G(-Sinistar(SWBF2) , AKA , SG_Anti_ V3nom(Jedi Academy/Outcast) and [Judge]Sin Shadow(BF2142)</p>]]></content>
			<author>
				<name><![CDATA[Sinistar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1579</uri>
			</author>
			<updated>2007-10-02T07:11:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80441#p80441</id>
		</entry>
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