<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Linked fire]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5902</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5902&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Linked fire.]]></description>
		<lastBuildDate>Tue, 02 Oct 2007 22:40:02 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80732#p80732</link>
			<description><![CDATA[<p>Here&#039;s the solution. It strikes me that there&#039;s two statistics related to rate of fire: cycling speed (time between each individual shot) and reloading speed (how much time it takes to load another &quot;magazine&quot; into the weapon. In the case of overheating weapons there&#039;s also two more statistics related to rate of fire: cooldown speed and time on full overheat (when you fully overheat the weapon and can&#039;t shoot at all.</p><p> It strikes me that you could code linked fire by having the cycling speed be miniature (like 0 seconds or 0.1 seconds or 1 frame), so that the magazine is emptied instantly; but the reload speed be both instantaneous and reflective of how much time you want to have between each linked shot. You could also use the cycle weapons system in BF2142 to use different &quot;weapons&quot; for a different linked system (might also effect how torpedoes are fired, single or paired). Or, in the case of the universally twin-linked laser cannons on the TIE fighter, you could just have one weapon with paired shots.</p><p> Then, to create tactical difference in the different firing modes, you would have overheat in the fast firing single fire mode, but not in dual linked or quad linked. However, dps is slightly higher on single fire, making a single target sustain more damage in the same amount of time than if you were using fire-linked lasers. Thus, it would sort out like this: if you can keep your guns consistently trained on a single target that&#039;s easy to hit, such as a big or slow=moving target, use single-fire. If you&#039;ve got good accuracy and sense of leading targets in a dogfight, a couple linked shots would be well suited for taking the foe down. Especially if they&#039;re flying a cardboard box like the TIE fighter.</p><p> There&#039;s my idea.</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Tue, 02 Oct 2007 22:40:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80732#p80732</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80721#p80721</link>
			<description><![CDATA[<p>well, basically yes, but imagine all four lasers hit the tie, its down with just one shot...</p><p>so the thing is, you can get parallel lasers (cap ships, ties, etc) but you cant get two (or more) guns shoot at the same time from the same vehicle...</p><p>i just wonder why they removed the option from the engine since it was possible in 1942...</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Tue, 02 Oct 2007 22:08:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80721#p80721</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80688#p80688</link>
			<description><![CDATA[<p>Don&#039;t you still get out the same amount of damage per second?</p>]]></description>
			<author><![CDATA[null@example.com (Ghost1800)]]></author>
			<pubDate>Tue, 02 Oct 2007 21:19:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80688#p80688</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80683#p80683</link>
			<description><![CDATA[<p>Linked fire is just pointing your fighter more or less in the enemies&#039; direction and pressing the trigger down. It looses off more than one laser burst at a time, i.e. on an X-Wing, linked would probably be all four lasers firing at the same time.</p>]]></description>
			<author><![CDATA[null@example.com (Peter12378)]]></author>
			<pubDate>Tue, 02 Oct 2007 21:03:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80683#p80683</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80681#p80681</link>
			<description><![CDATA[<p>What&#039;s linked fire?</p>]]></description>
			<author><![CDATA[null@example.com (solodude23)]]></author>
			<pubDate>Tue, 02 Oct 2007 20:58:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80681#p80681</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80679#p80679</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Isn&#039;t the entire point of linked fire to have a wider area of laserfire and more chance of hitting the enemy?&nbsp; If you just keep the same layout and double the damage output, it&#039;s not really accurately simulating that wider arc, which makes it kind of redundant.</p></blockquote></div><p>Yeah, you&#039;re right. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Also, typically, the rate of fire is slower as a result of linking cannons.</p><p>No fire linked cannon&#039;s is a bummer because some craft are only able to fire their cannons linked (T.I.E. Fighter, T-47, etc.).</p><p>... and Markus, I can&#039;t stop oggling you&#039;re avatar. lol Make her stop. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> *drools*</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Tue, 02 Oct 2007 20:52:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80679#p80679</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80609#p80609</link>
			<description><![CDATA[<p>in the rebel blockade runners you have 2 guns if your a gunner.<br />pressing left and right (or main and alt fire bottums) at the same time is kinda like linked fire.<br />well its good enof for me anyway</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Tue, 02 Oct 2007 18:44:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80609#p80609</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80607#p80607</link>
			<description><![CDATA[<p>Well however, it&#039;s just for show anyway. If you want the &quot;look&quot; of dual-lasers that might be the workaround. In this case for the Tie-Fighter which usually shoots the lasers in pairs, at a slower rate of fire though.</p>]]></description>
			<author><![CDATA[null@example.com (ICANDO)]]></author>
			<pubDate>Tue, 02 Oct 2007 18:40:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80607#p80607</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80536#p80536</link>
			<description><![CDATA[<p>linked fire is for causing more damage per shot.</p><p>Single fire is for making accuracy by volume.</p>]]></description>
			<author><![CDATA[null@example.com (<[GR]>Takon)]]></author>
			<pubDate>Tue, 02 Oct 2007 15:25:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80536#p80536</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80531#p80531</link>
			<description><![CDATA[<p>Isn&#039;t the entire point of linked fire to have a wider area of laserfire and more chance of hitting the enemy?&nbsp; If you just keep the same layout and double the damage output, it&#039;s not really accurately simulating that wider arc, which makes it kind of redundant.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Tue, 02 Oct 2007 15:12:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80531#p80531</guid>
		</item>
		<item>
			<title><![CDATA[Linked fire]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80524#p80524</link>
			<description><![CDATA[<p>I heard linked fire is impossible with the BF2142 engine but cant it be simulated?<br />Actually only one gun fires while the other one is a dummy. Just add another &quot;beam sprite&quot; or whatever it is right next to the original one and double the damage output if you like (Tie-Fighter).<br />I am no programmer so it&#039;s just an idea.</p>]]></description>
			<author><![CDATA[null@example.com (ICANDO)]]></author>
			<pubDate>Tue, 02 Oct 2007 14:48:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80524#p80524</guid>
		</item>
	</channel>
</rss>
