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		<title><![CDATA[First Strike Forums — Respawn times...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5905</link>
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		<description><![CDATA[The most recent posts in Respawn times....]]></description>
		<lastBuildDate>Wed, 03 Oct 2007 17:32:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81149#p81149</link>
			<description><![CDATA[<div class="quotebox"><cite>JeRK wrote:</cite><blockquote><p>Tell me one scene in a star wars movie where someone deliberately runs into a bunch of people.</p></blockquote></div><p>Han Solo,death star,episode4 ANH&nbsp; &nbsp;<img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com ({OMG}CrixUK)]]></author>
			<pubDate>Wed, 03 Oct 2007 17:32:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81149#p81149</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80748#p80748</link>
			<description><![CDATA[<p>I would jsut liek to state that all these peoplewho are posting their opinions about PR settings in FS are purely speculating because its NEVER been tested in FS. So they don&#039;t really know what it would play like at all <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I got in a few arguments/discussions over this on the testing IRC, I thought that a lot of the things PR does would be a nice addition in FS as well. But they always said they don&#039;t want to clone some other game (I don&#039;t see how that makes sense since they are making a STAR WARS game) but whatever, they are going to do things the way hey see fit. Then again, I don&#039;t see how changing the default spawn time from 15 to 25 would be sooo hard for a couple testing sessions. </p><p>But, honestly, I would much rather see the blaster deviation decreased a little&nbsp; more than increased spawn times. A combination of the 2 would be ace. But it&#039;s just not going to happen unless there is a huge boom in the community calling for such changes.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 02 Oct 2007 23:24:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80748#p80748</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80739#p80739</link>
			<description><![CDATA[<div class="quotebox"><cite>JeRK wrote:</cite><blockquote><p>1. There weren&#039;t much deaths in Star Wars movies, the deaths were often rather detailed. Not in the new trilogy with the enormous armies. But this is the galactic civil war anyway.</p></blockquote></div><p>Should we just count them? Im sure we would get a nice list.</p><div class="quotebox"><blockquote><p>2. Ever heard of suppressive fire? It&#039;s why people keep shooting in real life</p></blockquote></div><p>Yeah, for the matter of fact I have. </p><div class="quotebox"><blockquote><p>3. The reason why I mentioned PR was because they long respawn times, no other reason.</p></blockquote></div><p>Gotcha.</p><div class="quotebox"><blockquote><p>4. I was primarily talking about space battles, the rebels don&#039;t have infinite fighters you know. According to FS they have more B-wings than the imps have TIEs interceptors.</p></blockquote></div><p>Rubberduckie. :)</p><div class="quotebox"><blockquote><p>5. You tried to enfoce squad play, but it isn&#039;t working. Reason: People can play really suicidal without penalties.</p></blockquote></div><p>I see team working people...</p><br /><div class="quotebox"><blockquote><p>The rebels DID hide from the ATSTs, fearless != suicidal. In FS you&#039;re playing a random grunt anyway, you&#039;re not meant to go rambo there either. If you&#039;d only increase the spawn time you&#039;ve still got loads of HP and you can still get revived with full health. See? It enforces squad play, if you still have the same amounts of HP that you do now combat won&#039;t be as slow as in PR.</p></blockquote></div><p>Wait-a-min, why did you want spawntime increased again? I lost you.</p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Tue, 02 Oct 2007 23:00:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80739#p80739</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80728#p80728</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>On topic- Yes DS mission should be brutal, maybe even CS style- with no respawn for rebels at all. i mean all they have to do is put a torp in the damn hole. Its so simple even a farmboy with no combat experience could do it, first try. tongue</p></blockquote></div><p>It was really hard in <em>Galactic Conquest</em>. First you had to survive all the way to the trench without getting shot down or bogged down in dogfighting, then fly down it without getting shot down, then fire torpedoes at a tiny target.</p><p>I&#039;m hoping to see the whole battle from start to finish in FS. That is, first the Rebels need to take out a set of deflection towers to expose the trench (I always assumed that&#039;s why they took them down, anyway), then they can start trying to fly down the trench and take down the exhaust port. All this while lots and lots of Imperial turbo lasers shoot at them.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 02 Oct 2007 22:33:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80728#p80728</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80725#p80725</link>
			<description><![CDATA[<div class="quotebox"><cite>JeRK wrote:</cite><blockquote><p>As I said before though, map specific might be a better choice. The deathstar trench run map should be unforgiving, it would make people fly in formations like in the movie.</p><br /><p>Offtopic: I never really found out, is that RSF in your name a clan? I might wanna join.</p></blockquote></div><p>On topic- Yes DS mission should be brutal, maybe even CS style- with no respawn for rebels at all. i mean all they have to do is put a torp in the damn hole. Its so simple even a farmboy with no combat experience could do it, first try. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Off topic-RSF= RebelSpecialForces.org.</p><p>We used to be a big starwars clan, now we just play XWingAlliance infrequently and lots of &#039;tom clancy&#039; style fps.</p><p>People can join and post even if they don&#039;t play any games.</p><p>I&#039;m hoping FS catches on big, and becomes a clan game. there hasn&#039;t been a decent starwars game in so long that none have stayed as clangames.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 02 Oct 2007 22:17:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80725#p80725</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80660#p80660</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Hey Ras, its Angel.</p><p>I try hard to support my team mates. You know that- It&#039;s just very hard to land a hit sometimes in space...</p><p>But you&#039;ve saved my butt once or twice with a well timed &#039; You&#039;ve picked one up&#039; or &#039;tie on your tail&#039;.</p><p>I find teams do tend to play together in a tactical way on groundside, but for me starwars is all about heroics. If there are no reckless Han Solo style charges (Ep IV, in the deathstar) then maybe its not as much fun for me. Of course we can&#039;t always rely on the stormtroopers inaccuracy online and thats when we get PWNED (oh noess!!!1!) but its still fun.</p><p>Starwars isn&#039;t that gritty. I&#039;d really hate to see longer re-spawn times... they have their place, but i just don&#039;t think that this is it. <br />Counterstrike- you&#039;re dead and your gone until the next game, but you still get a lot of jerks who play that.</p><p>I really think that this is a matter for server owners to decide- if they want more cautious players so be it.</p><p>But i do try keep my team/squadmates alive along as possible- after all, it gives the enemy something to shoot at that isn&#039;t me! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>i&#039;d like to see options in the game that make it easier to save your squadmates- especially space. It can be very hard to shoot down your comrades assailant , often with fratricidal consequences.&nbsp; :S</p></blockquote></div><p>Hi! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />Yeah, I know what you mean with the &quot;CS is full of idiots&quot; thing. Still the short respawns have a bad effect on the teamwork. The BF community isn&#039;t as dumb as the CS one, and even in CS people do cooperate.</p><p>As I said before though, map specific might be a better choice. The deathstar trench run map should be unforgiving, it would make people fly in formations like in the movie.</p><br /><p>Offtopic: I never really found out, is that RSF in your name a clan? I might wanna join.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Tue, 02 Oct 2007 20:06:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80660#p80660</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80659#p80659</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>[off-topic] Come to think of it, the Insurgency mode would be perfect for First Strike. Imagine maps in which the Imps are up against a force of pirates or a rebel outpost or something that&#039;s ill-equipped. The Imps have 250 tickets and the Empire&#039;s high-tech equipment (APCs, tanks, TIE Fighters, shuttles, advanced weapons and gear and so on) and the Rebels have 500 tickets and a second-grade mixture of improvised, scavenged and stolen weapons and equipment (civilian landspeeders with weapons and armour grafted onto them, for example). But at the same time, implementing the mode would be ripping off PR, so I wouldn&#039;t implement this for FS myself.[/off-topic]</p></blockquote></div><p>It would be very like the star wars universe though. I have never played PR or any other battlefield game.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 02 Oct 2007 20:04:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80659#p80659</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80652#p80652</link>
			<description><![CDATA[<p>[off-topic] Come to think of it, the Insurgency mode would be perfect for First Strike. Imagine maps in which the Imps are up against a force of pirates or a rebel outpost or something that&#039;s ill-equipped. The Imps have 250 tickets and the Empire&#039;s high-tech equipment (APCs, tanks, TIE Fighters, shuttles, advanced weapons and gear and so on) and the Rebels have 500 tickets and a second-grade mixture of improvised, scavenged and stolen weapons and equipment (civilian landspeeders with weapons and armour grafted onto them, for example). But at the same time, implementing the mode would be ripping off PR, so I wouldn&#039;t implement this for FS myself.[/off-topic]</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:52:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80652#p80652</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80651#p80651</link>
			<description><![CDATA[<p>Hey Ras, its Angel.</p><p>I try hard to support my team mates. You know that- It&#039;s just very hard to land a hit sometimes in space...</p><p>But you&#039;ve saved my butt once or twice with a well timed &#039; You&#039;ve picked one up&#039; or &#039;tie on your tail&#039;.</p><p>I find teams do tend to play together in a tactical way on groundside, but for me starwars is all about heroics. If there are no reckless Han Solo style charges (Ep IV, in the deathstar) then maybe its not as much fun for me. Of course we can&#039;t always rely on the stormtroopers inaccuracy online and thats when we get PWNED (oh noess!!!1!) but its still fun.</p><p>Starwars isn&#039;t that gritty. I&#039;d really hate to see longer re-spawn times... they have their place, but i just don&#039;t think that this is it. <br />Counterstrike- you&#039;re dead and your gone until the next game, but you still get a lot of jerks who play that.</p><p>I really think that this is a matter for server owners to decide- if they want more cautious players so be it.</p><p>But i do try keep my team/squadmates alive along as possible- after all, it gives the enemy something to shoot at that isn&#039;t me! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>i&#039;d like to see options in the game that make it easier to save your squadmates- especially space. It can be very hard to shoot down your comrades assailant , often with fratricidal consequences.&nbsp; :S</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:52:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80651#p80651</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80644#p80644</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;ve always been in favor of longer spawn times, as they first of all make it more interesting to fight over control points, and second of all because it makes me hold onto my life. But as was said, it&#039;s mod-specific.</p><p><em>Forgotten Hope 2</em>, for example, will have very short re-spawn times, precisely for realism purposes. In World War II, which it is based on,</p></blockquote></div><p>That should prove that long respawn times!= realism. Finally someone that listens. </p><p>Maybe it should be map specific? The battles where only small amounts of units were used like Endor and space battles (The pilots weren&#039;t just wasted. Well, at least the rebel ones. Compare the Galactic Civil war to the clone wars) should have long respawn times to simulate the importance of the single soldier and ship while huge battles like the battle of hoth where there were loads of soldiers there should be faster respawn times. Hoth had trench warfare, so fast respawns are needed anyway.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:41:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80644#p80644</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80640#p80640</link>
			<description><![CDATA[<p>I&#039;ve always been in favor of longer spawn times, as they first of all make it more interesting to fight over control points, and second of all because it makes me hold onto my life. But as was said, it&#039;s mod-specific.</p><p><em>Forgotten Hope 2</em>, for example, will have very short re-spawn times, precisely for realism purposes. In World War II, which it is based on, people died left and right, so implementing short respawn times would work best for that mod. Imagine playing Omaha and dying from an MG, then wait 30 seconds, then die again, then wait 30 sec, then die again, and so on. It wouldn&#039;t work. Far better to implement short respawn times. In <em>Project Reality</em>, on the other hand, the world favors long respawn times, as it&#039;s based on the modern battlefield.</p><p>When it comes to <em>First Strike</em>, the problem is that we have two very different factions - the Empire, which can afford to lose units and considers them expendable, World War I-style, and the Rebel Alliance, which needs to hold onto its forces. So preferably I&#039;d want some sort of PR-style &#039;Insurgency mode&#039; where the sides were not equal and the Imperials would have a shorter respawn time and more tickets, to simulate how the Empire has lots of expendable units. In contrast, the Rebels could have a longer spawn time and fewer tickets, but vehicles that last longer and some other advantages. But I have a funny feeling it&#039;d be <strong>very</strong> hard to balance this in-game <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><p><strong>Edit:</strong> In FS, I&#039;d like longer respawn times for space map to keep people from ditching fighters, and shorter for ground maps, to encourage firefights. Or just make it so that it takes some time for fighters to respawn. Probably a far better way of handling matters.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:33:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80640#p80640</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80625#p80625</link>
			<description><![CDATA[<div class="quotebox"><cite>Kayin wrote:</cite><blockquote><div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>i think there are other better ways to encourage team work. Depends if you prefer the carrot or the stick</p></blockquote></div><p>True. I think the gameplay is more fun when you do things because it&#039;s better to do that way, not because you HAVE TO do that way. People need time (at least I will) to get inside this mod and learn it before the effects of gameplay start to show results.</p></blockquote></div><p>The problem is nobody WANTS to. The mod&#039;s community will dumb down and become the whiny type of community that screams &quot;OMG NREF AWING WTF HVA U DUN FSDVES&quot;. Teamworkers won&#039;t be attracted to a mod without other teamworkers, the mod will be the opposite of what it aimed to be: A squad based mod where you have a role that you play.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:09:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80625#p80625</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80623#p80623</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>i think there are other better ways to encourage team work. Depends if you prefer the carrot or the stick</p></blockquote></div><p>True. I think the gameplay is more fun when you do things because it&#039;s better to do that way, not because you HAVE TO do that way. People need time (at least I will) to get inside this mod and learn it before the effects of teamplay start to show results.</p><p>But as I said. I think it&#039;s admins desicion. You are free to try longer spawn time and see if it works. What comes to people who just want to pwn and don&#039;t care... Well thats just stupid (and imo noobish) cause that way you don&#039;t win. There will always be amateurs <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:05:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80623#p80623</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80621#p80621</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><div class="quotebox"><cite>JeRK wrote:</cite><blockquote><div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>Yes we do. We just think its better how it is.</p></blockquote></div><p>You enjoy no cooperation and suicide bombing huh? <br />FS was built around squad gameplay and nobody is doing teamwork. That means there&#039;s a flaw in their system. A second obvious flaw is the suicidal way everyone plays. As you know 1+1=2, they&#039;re not supporting each other because you respawn within seconds with full HP and ammo. lengthen the respawn time and suddenly people will be handing ammo around and healing each other like intended.</p></blockquote></div><p>i think there are other better ways to encourage team work. Depends if you prefer the carrot or the stick</p></blockquote></div><p>The problem is you can encourage teamwork with all kinds of &quot;cool&quot; ways but people will still not cooperate. The reason? Nobody will give a damn about the officer&#039;s new ability, they just want to &quot;pwn&quot;. PR encouraged teamwork by making respawn times long, now look, it worked! The people notice they won&#039;t kick pie if they keep dying and they notice that there are better alternatives to suicidal rambo tactics. People begin to act smarter. Suddenly they shoot the guy who&#039;s the biggest threat, not the guy who&#039;s just popping up. If you leave all other gameplay things alone the people will only shoot MORE due to the supressive fire to keep the enemy from trying to get you, everything gets more tactical. Suddenly, you have a reason to play your role on the field. Suddenly, you&#039;re not only healing yourself. Suddenly, battles are more concentrated because everyone sticks together.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:04:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80621#p80621</guid>
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			<title><![CDATA[Re: Respawn times...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80619#p80619</link>
			<description><![CDATA[<div class="quotebox"><cite>JeRK wrote:</cite><blockquote><div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><div class="quotebox"><cite>JeRK wrote:</cite><blockquote><p>Updated the OP. You guys just don&#039;t get it do you?</p></blockquote></div><p>Yes we do. We just think its better how it is.</p></blockquote></div><p>You enjoy no cooperation and suicide bombing huh? <br />FS was built around squad gameplay and nobody is doing teamwork. That means there&#039;s a flaw in their system. A second obvious flaw is the suicidal way everyone plays. As you know 1+1=2, they&#039;re not supporting each other because you respawn within seconds with full HP and ammo. lengthen the respawn time and suddenly people will be handing ammo around and healing each other like intended.</p></blockquote></div><p>i think there are other better ways to encourage team work. Depends if you prefer the carrot or the stick</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 02 Oct 2007 18:57:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80619#p80619</guid>
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