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	<title type="html"><![CDATA[First Strike Forums — Tantive IV]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5914&amp;type=atom" />
	<updated>2008-04-22T11:55:20Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5914</id>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103145#p103145" />
			<content type="html"><![CDATA[<p>Da, Good idea. Let&#039;s wait 2 next years its release.</p>]]></content>
			<author>
				<name><![CDATA[Battlemaster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2076</uri>
			</author>
			<updated>2008-04-22T11:55:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103145#p103145</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103135#p103135" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alpha0278 wrote:</cite><blockquote><p>I remember the ISD Judicator map that was good with the rail like vehicles that you used to traverse along part of it.&nbsp; That would be one map I&#039;d love to see re-made for first strike!</p></blockquote></div><p>You and me both pal!&nbsp; Judicator ruled!</p>]]></content>
			<author>
				<name><![CDATA[ADULTSWIM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1087</uri>
			</author>
			<updated>2008-04-22T09:01:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103135#p103135</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=102946#p102946" />
			<content type="html"><![CDATA[<p>teleportser???im no modders so if i say&quot;teleportrers arnt in starwars&quot; you would probaly say how u use teleporers to simulat so 23645mesh??&quot;::jpg..////coder.......and if u did it would equa; me staring at hte screen with my mouth opean and a hurting brain</p>]]></content>
			<author>
				<name><![CDATA[gaurd502]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2136</uri>
			</author>
			<updated>2008-04-19T20:37:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=102946#p102946</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89585#p89585" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>I heard some talk about teleporters awhile back... But I thought they said they couldn&#039;t use them/hadn&#039;t figured it out....</p></blockquote></div><p>I remember that teleporting was possible even using the comm rose as a way to initiate it.&nbsp; It&#039;s possible, but I wouldn&#039;t want to try to work it out w/ code without Woody.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-11-17T21:47:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89585#p89585</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89529#p89529" />
			<content type="html"><![CDATA[<p>I heard some talk about teleporters awhile back... But I thought they said they couldn&#039;t use them/hadn&#039;t figured it out....</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-11-17T17:21:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89529#p89529</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89408#p89408" />
			<content type="html"><![CDATA[<p>well the teleporter thing is the obvious solution for the lifts.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-16T18:30:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89408#p89408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89394#p89394" />
			<content type="html"><![CDATA[<p>Animated textures are possible. Its just a material. </p><p>Look at the Portable shield Generator bubble or bacta juice</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-11-16T17:48:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89394#p89394</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89386#p89386" />
			<content type="html"><![CDATA[<p>Hmm, not sure actually about the static objects using animated textures...all I know is the HUDs use them.</p><p>As a workaround, you could throw a starfield texture on a cylindrical mesh, and just have that rotate beside a window slowly, to simulate movement.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-11-16T17:22:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89386#p89386</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89384#p89384" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Animated textures are supported in 2142, so you don&#039;t even need an animated skybox, just panels with a moving star animation outside windows.</p><p>Secondly, I believe the teleportation is possible using Python.&nbsp; Not 100 percent sure, though.</p></blockquote></div><p>huh? Animated Textures (blink or gifs) are possible?. I thought it wont work because the Texture layers concept in the bundledmeshes dont support this.</p><p>Yes it is possible to code a teleporter in Python. A well known Dev and Supercoder developed that earlier..<br />But i dunno if it´s possible to place a teleoprter code on a moving Capital ship. So that you will be teleported into a hidden Capital Ship interior,&nbsp; maybe decorated with this animated windows you suggested. Once you enter the Hangar on this &quot;Static-Interior&quot; you should be teleported safety back into the Moving Capital Ship. Maybe&nbsp; locked in a Vehicle/Fighter to prevent lag and glitching coming from moving around on a moving ship.</p>]]></content>
			<author>
				<name><![CDATA[Django]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=406</uri>
			</author>
			<updated>2007-11-16T17:16:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89384#p89384</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89356#p89356" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Django wrote:</cite><blockquote><p>Does anyone know if it´s possible to code a rotating skybox in the bf2142 engine?<br />In bf1942 it was possible.</p><p>the idea is to get the illusion of a moving Capital Ship....&nbsp; </p><p>Also it´s possible to create a teleporter , so when you trie to board a moving Capitalship you will be teleported in a hidden Location of the Map where the interior of the boarded Ship is located. When you trie to leave it again, you will be teleported back, maybe lost in Space or so <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Maybe any of you remember this idea, I suggested it months ago in the German Forum.</p></blockquote></div><p>Animated textures are supported in 2142, so you don&#039;t even need an animated skybox, just panels with a moving star animation outside windows.</p><p>Secondly, I believe the teleportation is possible using Python.&nbsp; Not 100 percent sure, though.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-11-16T13:36:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89356#p89356</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89353#p89353" />
			<content type="html"><![CDATA[<p>The entire skybox wouldn&#039;t have to rotate. You&#039;d just have to make the &#039;panels&#039; of the skybox have their starfields be something like an animated .gif. If <em>that&#039;s</em> possible, it might be ok. Then again, if there are too many panels, you&#039;d be able to see glitches where they meet. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-11-16T12:41:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89353#p89353</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89249#p89249" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>wouldn&#039;t it be kinda small?</p></blockquote></div><p>It&#039;d be a great 16 player map. And perhaps even 32 players.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-11-15T22:15:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89249#p89249</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89238#p89238" />
			<content type="html"><![CDATA[<p>the rotating sky box thing sounds cool if you are fighting inside a ship or something and it give the impression that it is moving.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-15T21:44:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89238#p89238</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89232#p89232" />
			<content type="html"><![CDATA[<p>What about the interior of a nebulon, still got corridors but much more roomy.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-11-15T21:03:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89232#p89232</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tantive IV]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89207#p89207" />
			<content type="html"><![CDATA[<p>Does anyone know if it´s possible to code a rotating skybox in the bf2142 engine?<br />In bf1942 it was possible.</p><p>the idea is to get the illusion of a moving Capital Ship....&nbsp; </p><p>Also it´s possible to create a teleporter , so when you trie to board a moving Capitalship you will be teleported in a hidden Location of the Map where the interior of the boarded Ship is located. When you trie to leave it again, you will be teleported back, maybe lost in Space or so <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Maybe any of you remember this idea, I suggested it months ago in the German Forum.</p>]]></content>
			<author>
				<name><![CDATA[Django]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=406</uri>
			</author>
			<updated>2007-11-15T18:52:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89207#p89207</id>
		</entry>
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