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		<title><![CDATA[First Strike Forums — Tantive IV]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5914</link>
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		<description><![CDATA[The most recent posts in Tantive IV.]]></description>
		<lastBuildDate>Tue, 22 Apr 2008 11:55:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103145#p103145</link>
			<description><![CDATA[<p>Da, Good idea. Let&#039;s wait 2 next years its release.</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Tue, 22 Apr 2008 11:55:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103145#p103145</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103135#p103135</link>
			<description><![CDATA[<div class="quotebox"><cite>Alpha0278 wrote:</cite><blockquote><p>I remember the ISD Judicator map that was good with the rail like vehicles that you used to traverse along part of it.&nbsp; That would be one map I&#039;d love to see re-made for first strike!</p></blockquote></div><p>You and me both pal!&nbsp; Judicator ruled!</p>]]></description>
			<author><![CDATA[null@example.com (ADULTSWIM)]]></author>
			<pubDate>Tue, 22 Apr 2008 09:01:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103135#p103135</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102946#p102946</link>
			<description><![CDATA[<p>teleportser???im no modders so if i say&quot;teleportrers arnt in starwars&quot; you would probaly say how u use teleporers to simulat so 23645mesh??&quot;::jpg..////coder.......and if u did it would equa; me staring at hte screen with my mouth opean and a hurting brain</p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Sat, 19 Apr 2008 20:37:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102946#p102946</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89585#p89585</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>I heard some talk about teleporters awhile back... But I thought they said they couldn&#039;t use them/hadn&#039;t figured it out....</p></blockquote></div><p>I remember that teleporting was possible even using the comm rose as a way to initiate it.&nbsp; It&#039;s possible, but I wouldn&#039;t want to try to work it out w/ code without Woody.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 17 Nov 2007 21:47:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89585#p89585</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89529#p89529</link>
			<description><![CDATA[<p>I heard some talk about teleporters awhile back... But I thought they said they couldn&#039;t use them/hadn&#039;t figured it out....</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 17 Nov 2007 17:21:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89529#p89529</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89408#p89408</link>
			<description><![CDATA[<p>well the teleporter thing is the obvious solution for the lifts.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 16 Nov 2007 18:30:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89408#p89408</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89394#p89394</link>
			<description><![CDATA[<p>Animated textures are possible. Its just a material. </p><p>Look at the Portable shield Generator bubble or bacta juice</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Fri, 16 Nov 2007 17:48:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89394#p89394</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89386#p89386</link>
			<description><![CDATA[<p>Hmm, not sure actually about the static objects using animated textures...all I know is the HUDs use them.</p><p>As a workaround, you could throw a starfield texture on a cylindrical mesh, and just have that rotate beside a window slowly, to simulate movement.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 16 Nov 2007 17:22:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89386#p89386</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89384#p89384</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Animated textures are supported in 2142, so you don&#039;t even need an animated skybox, just panels with a moving star animation outside windows.</p><p>Secondly, I believe the teleportation is possible using Python.&nbsp; Not 100 percent sure, though.</p></blockquote></div><p>huh? Animated Textures (blink or gifs) are possible?. I thought it wont work because the Texture layers concept in the bundledmeshes dont support this.</p><p>Yes it is possible to code a teleporter in Python. A well known Dev and Supercoder developed that earlier..<br />But i dunno if it´s possible to place a teleoprter code on a moving Capital ship. So that you will be teleported into a hidden Capital Ship interior,&nbsp; maybe decorated with this animated windows you suggested. Once you enter the Hangar on this &quot;Static-Interior&quot; you should be teleported safety back into the Moving Capital Ship. Maybe&nbsp; locked in a Vehicle/Fighter to prevent lag and glitching coming from moving around on a moving ship.</p>]]></description>
			<author><![CDATA[null@example.com (Django)]]></author>
			<pubDate>Fri, 16 Nov 2007 17:16:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89384#p89384</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89356#p89356</link>
			<description><![CDATA[<div class="quotebox"><cite>Django wrote:</cite><blockquote><p>Does anyone know if it´s possible to code a rotating skybox in the bf2142 engine?<br />In bf1942 it was possible.</p><p>the idea is to get the illusion of a moving Capital Ship....&nbsp; </p><p>Also it´s possible to create a teleporter , so when you trie to board a moving Capitalship you will be teleported in a hidden Location of the Map where the interior of the boarded Ship is located. When you trie to leave it again, you will be teleported back, maybe lost in Space or so <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Maybe any of you remember this idea, I suggested it months ago in the German Forum.</p></blockquote></div><p>Animated textures are supported in 2142, so you don&#039;t even need an animated skybox, just panels with a moving star animation outside windows.</p><p>Secondly, I believe the teleportation is possible using Python.&nbsp; Not 100 percent sure, though.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 16 Nov 2007 13:36:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89356#p89356</guid>
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		<item>
			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89353#p89353</link>
			<description><![CDATA[<p>The entire skybox wouldn&#039;t have to rotate. You&#039;d just have to make the &#039;panels&#039; of the skybox have their starfields be something like an animated .gif. If <em>that&#039;s</em> possible, it might be ok. Then again, if there are too many panels, you&#039;d be able to see glitches where they meet. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Fri, 16 Nov 2007 12:41:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89353#p89353</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89249#p89249</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>wouldn&#039;t it be kinda small?</p></blockquote></div><p>It&#039;d be a great 16 player map. And perhaps even 32 players.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 15 Nov 2007 22:15:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89249#p89249</guid>
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		<item>
			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89238#p89238</link>
			<description><![CDATA[<p>the rotating sky box thing sounds cool if you are fighting inside a ship or something and it give the impression that it is moving.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Thu, 15 Nov 2007 21:44:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89238#p89238</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89232#p89232</link>
			<description><![CDATA[<p>What about the interior of a nebulon, still got corridors but much more roomy.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 15 Nov 2007 21:03:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89232#p89232</guid>
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			<title><![CDATA[Re: Tantive IV]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89207#p89207</link>
			<description><![CDATA[<p>Does anyone know if it´s possible to code a rotating skybox in the bf2142 engine?<br />In bf1942 it was possible.</p><p>the idea is to get the illusion of a moving Capital Ship....&nbsp; </p><p>Also it´s possible to create a teleporter , so when you trie to board a moving Capitalship you will be teleported in a hidden Location of the Map where the interior of the boarded Ship is located. When you trie to leave it again, you will be teleported back, maybe lost in Space or so <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Maybe any of you remember this idea, I suggested it months ago in the German Forum.</p>]]></description>
			<author><![CDATA[null@example.com (Django)]]></author>
			<pubDate>Thu, 15 Nov 2007 18:52:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89207#p89207</guid>
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