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		<title><![CDATA[First Strike Forums — First Strike Mapping Set Up Guide]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5931</link>
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		<description><![CDATA[The most recent posts in First Strike Mapping Set Up Guide.]]></description>
		<lastBuildDate>Thu, 16 Jan 2014 17:08:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145845#p145845</link>
			<description><![CDATA[<p>Yeah will do. Know why I&#039;ve avoided having to work with the editor until now though.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Thu, 16 Jan 2014 17:08:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145845#p145845</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145843#p145843</link>
			<description><![CDATA[<p>Well its not going in this release is it? So just play around a little until you get something your happy with.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Thu, 16 Jan 2014 17:04:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145843#p145843</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145841#p145841</link>
			<description><![CDATA[<p>Seeing <strong>Mos Espa</strong> working fine in the editor it became evident that I just needed to navigate up to see the station and other assets on <strong>Strike at Parmel</strong>. So now I seem to have the map in okay, only issue now is that the only thing I can see properly are the <strong>Lambda Shuttles</strong> (the only statics which are not lightmapped, the station itself is really hard to see and the interior of the hangars and some of the platform is all that can really be seen. If I remove the object lightmap files and replace them with the original lightmap atlas file I can see everything clearly, so obviously there is some additional problem.</p><p>In Max I had to shift the sunlight asset up so the station was visible in that software, I wonder if that has had an effect or something? Maybe the light position in the editor has to be shifted up too? Though I thought that light was just directional so only the angle and direction should matter, the position shouldn&#039;t matter. A strange one for sure. </p><p>There is also the possible issue of needing an additional UV channel for the lightmaps, but this wasn&#039;t mentioned in the tutorial. I think that is only needed if an asset uses a tiled texture, which I suspect the station and most of the other assets do.</p><br /><p><strong>[EDIT:]</strong></p><p>Hmmmm, looks like the Freighter and containers are showing up as expected, it is just the station which is playing up (most likely means the asset needs that second set of UVs for lightmapping due to a tiled texture being used. The lighting direction is okay, but perhaps needs to be raised so more light plays across the top of the assets (or angle of light changed to make it less shallow vertically).</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Thu, 16 Jan 2014 14:26:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145841#p145841</guid>
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		<item>
			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145839#p145839</link>
			<description><![CDATA[<p>I&#039;m on<strong> XP</strong> so my retro chic means I don&#039;t have that issue.</p><p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><br /><p>Now done with the <strong>3DS Max</strong> side of the lightmapping process, so just have to suss the editor out now. When I load<strong> FS </strong>I&#039;m still getting a:</p><p><strong><em>[Console] : Couldn&#039;t open console script &quot;common/sky/skydome/skydome.con&quot;<br />[Console] : Couldn&#039;t open console script &quot;common/sky/flare/flaresprite.con&quot;</em></strong></p><p>...message, is this normal, or is this something I need to fix?</p><br /><p><strong>[EDIT:]</strong></p><p>Just loaded <strong>Mos Espa</strong> without issue, other than the fact it was missing the skybox/skydome which is most likely related to the error highlighted above. So not sure why <strong>Parmel</strong> isn&#039;t loading correctly, unless it is and I just have to figure out which way is up and then trundle upwards until the assets come into view, which is probably most likely the case. Going to be tricky to navigate without the skybox for guidance though.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Thu, 16 Jan 2014 11:38:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145839#p145839</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145681#p145681</link>
			<description><![CDATA[<p>What OS do you have? I have windows 7 and I had to run the installer in compatibility mode for windows XP before it worked correctly for me.</p>]]></description>
			<author><![CDATA[null@example.com (Jackroy)]]></author>
			<pubDate>Mon, 23 Dec 2013 17:04:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145681#p145681</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=145673#p145673</link>
			<description><![CDATA[<p>Hmmmm, this didn&#039;t work for me for some reason, when it came to the loading of <strong>First Strike</strong> into the <strong>BF2 Editor</strong> I got an exception error and it created a &#039;Dump&#039; file. Only step I didn&#039;t take was to update<strong> BF2</strong>, but I assumed if <strong>BF2</strong> was only necessary for the registry I wouldn&#039;t need to update this.</p><p>Will give the file extraction another go and see if I made an error there somehow. Are you supposed to leave the ZIP/RAR files in the directory after you&#039;ve extracted them or would you need to remove them for the thing to work?</p><p><strong>[EDIT:]</strong></p><p>Seems to be working this time, I think it was because I extracted all the files rather than just the 5 folders to be focused on the first time.</p><p><strong>[EDIT 2:]</strong></p><p>Hmmm, spoke too soon. When compiling <strong>FS</strong> in the editor have got two console errors. &#039;Couldn&#039;t open console script &quot;common/sky/skydome/skydome.con&quot; &amp; &quot;common/sky/flare/flaresprite.con&quot;</p><br /><p>Though that said hopefully this has got me far enough in to have a go at trying to get a map imported into <strong>3DS Max</strong>.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Mon, 23 Dec 2013 08:52:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=145673#p145673</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130540#p130540</link>
			<description><![CDATA[<p>Did you make sure the InstallDir of the registry entry was where your BF2142 is installed? If it is not, then it won&#039;t have the proper DLLs and such to run the editor.</p><br /><p>EDIT: Ich sehe du bist ein Deutscher, so hilft vielleicht diese:<br />Du musst die &quot;InstallDir&quot; Parameter auf Ihre BF2142 Verzeichnis machen.. wenn du nichts, wird die DLLs nicht gefunden.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Sat, 21 Nov 2009 16:56:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130540#p130540</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130526#p130526</link>
			<description><![CDATA[<p>Yeah, thanks, now I can install but the editor crashes because something like BFMCF.dll wasn&#039;t found</p>]]></description>
			<author><![CDATA[null@example.com (Darman Skirata)]]></author>
			<pubDate>Sat, 21 Nov 2009 10:19:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130526#p130526</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130496#p130496</link>
			<description><![CDATA[<div class="quotebox"><cite>Darman Skirata wrote:</cite><blockquote><p>Guys, I haven&#039;t got BF2 but it&#039;s needed to install the map editor. <br />What should I do? (I won&#039;t buy BF2)<br />Can someone help me?</p></blockquote></div><p>You just need the BF2 Registry Entry, with the install path pointed to the bf2142 directory.&nbsp; The following thread shows the registry entry, and gives a file that will add it automatically if you&#039;ve installed BF2142 to the default path.</p><p><a href="http://forums.fsmod.com/viewtopic.php?id=6617">http://forums.fsmod.com/viewtopic.php?id=6617</a></p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Thu, 19 Nov 2009 17:45:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130496#p130496</guid>
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		<item>
			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=130495#p130495</link>
			<description><![CDATA[<p>Guys, I haven&#039;t got BF2 but it&#039;s needed to install the map editor. <br />What should I do? (I won&#039;t buy BF2)<br />Can someone help me?</p>]]></description>
			<author><![CDATA[null@example.com (Darman Skirata)]]></author>
			<pubDate>Thu, 19 Nov 2009 17:41:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=130495#p130495</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=110892#p110892</link>
			<description><![CDATA[<p>OK, so Un_Co tells me I&#039;m not supposed to use the guide in the Op. He also gives me permission to call Ty a n00b <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 14 Jul 2008 19:27:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=110892#p110892</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87364#p87364</link>
			<description><![CDATA[<p>Thanks for the info, i&#039;ll check it out.</p>]]></description>
			<author><![CDATA[null@example.com (GoosemanXP)]]></author>
			<pubDate>Wed, 31 Oct 2007 10:52:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87364#p87364</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87323#p87323</link>
			<description><![CDATA[<p>Give my FirstStike BF2 editor setup tool a try:<br /><a href="http://www.fsmod.com/fsforums/viewtopic.php?pid=87322#p87322">http://www.fsmod.com/fsforums/viewtopic … 322#p87322</a></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 30 Oct 2007 23:08:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87323#p87323</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87294#p87294</link>
			<description><![CDATA[<p>Rather then extracting all the folders in the objects folder ie.StaicObjects,Vehicles etc. one by one,can I just extract the &#039;objects_server.zip&#039; and the &#039;objects_client.zip&#039;?</p><p>EDIT:Whoops actually took a look at the First Strike folder,and realised it was different from the Project Reality one which I was basing my original question on;)</p>]]></description>
			<author><![CDATA[null@example.com (Leky[IRL])]]></author>
			<pubDate>Tue, 30 Oct 2007 20:39:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87294#p87294</guid>
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			<title><![CDATA[Re: First Strike Mapping Set Up Guide]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87282#p87282</link>
			<description><![CDATA[<p>For your gamemodes folder what you want to do is setup a folder called gamemodes then inside that setup a folder called gpm_cq and inside that create 3 folders, 16 32 and 64.&nbsp; Then copy your gameplayobjects.con from your editor folder to the 16 32 and 64 folders.&nbsp; Obviously you can tweak the gameplayobjects.con file so that your 16 32 and 64 player modes are different to fit to the scale of the player numbers.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Tue, 30 Oct 2007 19:19:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87282#p87282</guid>
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