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		<title><![CDATA[First Strike Forums — Mos Espa too Maze like?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5946</link>
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		<description><![CDATA[The most recent posts in Mos Espa too Maze like?.]]></description>
		<lastBuildDate>Wed, 03 Oct 2007 14:22:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81035#p81035</link>
			<description><![CDATA[<div class="quotebox"><cite>Gamboot wrote:</cite><blockquote><p>cities like this are why people started to plan out cities</p></blockquote></div><p>Which aren&#039;t as fun to play in <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Besides the layout was formed from a realible lore image, which we then manipulated to create this map. If you go back and watch episode 1 you&#039;ll see we&#039;ve got pretty close <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Just make sure you join my squad whenever i&#039;m online and i&#039;ll wow you with my tactical abilities <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Wed, 03 Oct 2007 14:22:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81035#p81035</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81033#p81033</link>
			<description><![CDATA[<p>cities like this are why people started to plan out cities</p>]]></description>
			<author><![CDATA[null@example.com (Gamboot)]]></author>
			<pubDate>Wed, 03 Oct 2007 14:16:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81033#p81033</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81031#p81031</link>
			<description><![CDATA[<p>War....war never changes....</p><p>I think the Map is good as is. Sure its a little complex. But it gives you plenty of chances to flank a enemy and put some blaster bolts in the backs of there heads. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Wraithlord07)]]></author>
			<pubDate>Wed, 03 Oct 2007 14:08:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81031#p81031</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81029#p81029</link>
			<description><![CDATA[<div class="quotebox"><cite>holojumper wrote:</cite><blockquote><p>Its all good as it is. I mean you dont get too choose your battlefield layout in real life,why should it be any different here?</p></blockquote></div><p>Because War Is Hell (TM), but this is a game and should aim for maximum fun.<br />Which I am sure that they do, but I just seem to spend more time running than fighting.</p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Wed, 03 Oct 2007 14:01:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81029#p81029</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81021#p81021</link>
			<description><![CDATA[<p>Its all good as it is. I mean you dont get too choose your battlefield layout in real life,why should it be any different here?</p>]]></description>
			<author><![CDATA[null@example.com (holojumper)]]></author>
			<pubDate>Wed, 03 Oct 2007 13:46:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81021#p81021</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81015#p81015</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>If you get lost, look for a way to hop up on top of the buildings, thats what&nbsp; I do.</p></blockquote></div><p>Speeder bikes are your friend.&nbsp; Just hop across the roof tops.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Wed, 03 Oct 2007 13:32:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81015#p81015</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81012#p81012</link>
			<description><![CDATA[<p>If you get lost, look for a way to hop up on top of the buildings, thats what&nbsp; I do.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 03 Oct 2007 13:22:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81012#p81012</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81008#p81008</link>
			<description><![CDATA[<p>You CAN get lost, but not totally. Its not like theres dead ends all around. You should of played one of the testing versions, THAT was a bloody maze! Now its very open and easy to navigate.</p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Wed, 03 Oct 2007 13:18:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81008#p81008</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80993#p80993</link>
			<description><![CDATA[<p>U need to learn the maps, learn every corner, every building,....</p><p>when u play the same map alot u get very familiar with it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 03 Oct 2007 12:53:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80993#p80993</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80978#p80978</link>
			<description><![CDATA[<p>A few tips:</p><p>-Use all of your equipment in TME. Droids, Radar, Shields and Ewebs make a massive difference when fighting through the streets.</p><p>-It&#039;s important that you get a sniper up into the high ground. You&#039;ll then have a massive advantage as you&#039;ll be able to see enemy movement. Get the sniper to shoot and spot at the same time.<br /><em>High Ground locations: Tower next to the market, Tower next to Commerical District, the two Jabba Towers.</em></p><p>-If you see the enemy on the radar, take a second to stop and work out wheres best to &#039;block&#039; him off. The idea with TME is you can easily counter the enemys movement with a simply roadblock.</p><p>-Always stick with your squads, TME is not meant for rambos, and if you do rambo, you&#039;ll die and very quickly.</p><p>-If you do get lost, stick to the main roads. The alleys deeper in the map are designed as &#039;alternative&#039; routes to each flag and will prove to be a faster route. I can travel from the Commerical district to Wattos in 23seconds.</p><p>-The further the Imperials advanace, the harder it will be for the AT-ST&#039;s to dominate. The streets get narrower and has more cover and more back alleys allowing Rebels to easily pop out and fire off a few rockets without ever being seen.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Wed, 03 Oct 2007 12:38:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80978#p80978</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80971#p80971</link>
			<description><![CDATA[<p>I found myself in a dead end like two times, but after a few times playing you get the hang of it, if you&#039;re lost, try to find the brown road that goes through the city, ATST&#039;s have to follow this path and they reach every base along the way. Seen plenty of action for such a big city in this map.</p><p>Some buildings that are opened allow you to take a shortcut, by the way.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Wed, 03 Oct 2007 12:31:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80971#p80971</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80969#p80969</link>
			<description><![CDATA[<p>Yes, but often I will find my self a few metres away from the action in line of sight, and yet have to run aimlessly around looking for a way in. As I see several others do.</p><p>I prefer maps to be a bit more accessible, and not require hours of playing just to know how to get around.</p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Wed, 03 Oct 2007 12:29:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80969#p80969</guid>
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			<title><![CDATA[Re: Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80961#p80961</link>
			<description><![CDATA[<p>Watch the minimap.&nbsp; The roads go to every base.&nbsp; There are some back routes you can take, if you know your way around, but you can always follow the roads.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Wed, 03 Oct 2007 12:19:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80961#p80961</guid>
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			<title><![CDATA[Mos Espa too Maze like?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80960#p80960</link>
			<description><![CDATA[<p>I seem to spend a lot of my time on this map trying to find a way to the action.<br />There are a lot of very long walls that run across the map without any openings to pass through.</p><p>I would really like to see some &quot;holes&quot; cut into the map to allow more infantry movement.<br />Or do I just need a map?</p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Wed, 03 Oct 2007 12:17:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80960#p80960</guid>
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