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	<title type="html"><![CDATA[First Strike Forums — Fighter capabilities]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5956&amp;type=atom" />
	<updated>2007-10-03T17:20:16Z</updated>
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			<title type="html"><![CDATA[Re: Fighter capabilities]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81137#p81137" />
			<content type="html"><![CDATA[<p>I think you are referring to &#039;inertia&#039;</p>]]></content>
			<author>
				<name><![CDATA[{OMG}CrixUK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1306</uri>
			</author>
			<updated>2007-10-03T17:20:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81137#p81137</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter capabilities]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81120#p81120" />
			<content type="html"><![CDATA[<p>An all space server is up and running as of last night and of course is a big draw for pilots. I enjoyed the dogfights and have some new respect for a number of quality pilots out there.</p><p>Many of the dogfights last night were very tough, tense and totally immersive. I would hate to see any changes regarding physics as everthing appears to be very well balanced at the moment.</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-10-03T16:56:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81120#p81120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter capabilities]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81096#p81096" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Sorry, perhaps I&#039;m being thick but er...how would you pull G in a zero g enviroment?</p></blockquote></div><p>Pulling G has nothing to do with gravity.<br />It is a function of an objects resistance to change speed/direction.<br />Ask Newton for further details.</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-03T16:03:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81096#p81096</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fighter capabilities]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81082#p81082" />
			<content type="html"><![CDATA[<p>Sorry, perhaps I&#039;m being thick but er...how would you pull G in a zero g enviroment?</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2007-10-03T15:45:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81082#p81082</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Fighter capabilities]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81071#p81071" />
			<content type="html"><![CDATA[<p>Is it possible to limit the negative stick input by half ? The idea behind that is to improve the dogfights in space. Pulling&nbsp; +9 G is ok, we don&#039;t have blackouts yet <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> but pushing -9 G would certainly kill you. If implemented it would force players to &quot;roll&quot; in the right direction and &quot;pull&quot; the stick instead of just moving the cursor in the direction of the enemy and it makes the next move of your opponent more predictable. Pilots would either move/bank to the left or right and/or combine it with a steep upwards turn, like in reality. I guess it would make dogfighting more challenging, well, if the engine allows it.</p>]]></content>
			<author>
				<name><![CDATA[ICANDO]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=801</uri>
			</author>
			<updated>2007-10-03T15:31:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81071#p81071</id>
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