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		<title><![CDATA[First Strike Forums — Fighter capabilities]]></title>
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		<description><![CDATA[The most recent posts in Fighter capabilities.]]></description>
		<lastBuildDate>Wed, 03 Oct 2007 17:20:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Fighter capabilities]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81137#p81137</link>
			<description><![CDATA[<p>I think you are referring to &#039;inertia&#039;</p>]]></description>
			<author><![CDATA[null@example.com ({OMG}CrixUK)]]></author>
			<pubDate>Wed, 03 Oct 2007 17:20:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81137#p81137</guid>
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			<title><![CDATA[Re: Fighter capabilities]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81120#p81120</link>
			<description><![CDATA[<p>An all space server is up and running as of last night and of course is a big draw for pilots. I enjoyed the dogfights and have some new respect for a number of quality pilots out there.</p><p>Many of the dogfights last night were very tough, tense and totally immersive. I would hate to see any changes regarding physics as everthing appears to be very well balanced at the moment.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:56:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81120#p81120</guid>
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			<title><![CDATA[Re: Fighter capabilities]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81096#p81096</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Sorry, perhaps I&#039;m being thick but er...how would you pull G in a zero g enviroment?</p></blockquote></div><p>Pulling G has nothing to do with gravity.<br />It is a function of an objects resistance to change speed/direction.<br />Ask Newton for further details.</p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:03:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81096#p81096</guid>
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			<title><![CDATA[Re: Fighter capabilities]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81082#p81082</link>
			<description><![CDATA[<p>Sorry, perhaps I&#039;m being thick but er...how would you pull G in a zero g enviroment?</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 03 Oct 2007 15:45:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81082#p81082</guid>
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			<title><![CDATA[Fighter capabilities]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81071#p81071</link>
			<description><![CDATA[<p>Is it possible to limit the negative stick input by half ? The idea behind that is to improve the dogfights in space. Pulling&nbsp; +9 G is ok, we don&#039;t have blackouts yet <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> but pushing -9 G would certainly kill you. If implemented it would force players to &quot;roll&quot; in the right direction and &quot;pull&quot; the stick instead of just moving the cursor in the direction of the enemy and it makes the next move of your opponent more predictable. Pilots would either move/bank to the left or right and/or combine it with a steep upwards turn, like in reality. I guess it would make dogfighting more challenging, well, if the engine allows it.</p>]]></description>
			<author><![CDATA[null@example.com (ICANDO)]]></author>
			<pubDate>Wed, 03 Oct 2007 15:31:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81071#p81071</guid>
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