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		<title><![CDATA[First Strike Forums — A shot in the dark...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5957</link>
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		<description><![CDATA[The most recent posts in A shot in the dark....]]></description>
		<lastBuildDate>Fri, 05 Oct 2007 13:47:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81997#p81997</link>
			<description><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>AT MARKUS: Thats the best avatar I&#039;ve ever seen...:D</p></blockquote></div><p>I think its the weirdest <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Sir Poultry)]]></author>
			<pubDate>Fri, 05 Oct 2007 13:47:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81997#p81997</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81957#p81957</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>This is just my personal opinion on this . Unless we have an outcry for more accuracy i dont think itl happen since most of the dev team seem to like it as is.</p></blockquote></div><p>Well I&#039;m no Dev, but I also like it as it is <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Fri, 05 Oct 2007 11:12:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81957#p81957</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81888#p81888</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>This is just my personal opinion on this . Unless we have an outcry for more accuracy i dont think itl happen since most of the dev team seem to like it as is.</p></blockquote></div><p>Well a outcry has to start <em>somewhere</em> so I think I will join in <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />I don&#039;t really feel rewarded for taking prober aim. I can have a stationary target right in my crosshair, be crouched and zoomed, and still nothing happens.</p><p>I would prefer accuracy like the BF2142 ARs.<br />As for lore, I don&#039;t recall it being stated anywhere in the movies that the SW weapons are inaccurate.<br />For obvious reason they have just preferred to have prolonged firefights instead of people hitting what they are aiming at, and ending the fight in a few seconds.</p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Fri, 05 Oct 2007 07:19:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81888#p81888</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81878#p81878</link>
			<description><![CDATA[<p>Well yeah I think the laser shots can be fixed. But it&#039;s not that bad, just that some times I can&#039;t make the shot.</p>]]></description>
			<author><![CDATA[null@example.com (Lord_Vader)]]></author>
			<pubDate>Fri, 05 Oct 2007 06:12:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81878#p81878</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81272#p81272</link>
			<description><![CDATA[<p>Yah, most of the problems with things you mentioned is becasue, well this is a Star Wars Mod, and things are the way they are cause of the lore. Most fighters don&#039;t have secondary positions. But you can always hop in a Capital Ship and man the turrets in the secondary positions.</p><p>And the weapons...I do agree they could be more accurate on the first shot or two, and then otherwise its fine.</p><p>AT MARKUS: Thats the best avatar I&#039;ve ever seen...:D</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Wed, 03 Oct 2007 19:47:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81272#p81272</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81187#p81187</link>
			<description><![CDATA[<p>I dont mind the deviations over time, personally, tho i think quite a few of the weapons dont start off accurate enough . Even when you&#039;re all set (crouched or proned for a good amount of time, in scoped mode and crosshair dead on your target) the 1st bolt can still miss by like a meter or 2. </p><p>I dont think that PR weapons are really comparable since theres so many different factors such as the fact there is no recoil and the bolt speeds are much much slower than bullets , not too mention FS isnt supposed to as sim-like as PRmod BUT i do agree that a little more accuracy here and there wuold improve things and take some of the luck out of it</p><br /><p>This is just my personal opinion on this . Unless we have an outcry for more accuracy i dont think itl happen since most of the dev team seem to like it as is. </p><p>Democracies huh? <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Wed, 03 Oct 2007 18:30:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81187#p81187</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81124#p81124</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>the imperials and rebels are already shooting more accurate then they did there</p></blockquote></div><p>Aye. An interesting thing on this is the reference to the first movie, when the stormtroopers attacked the sandcrawler. It could only have been stormtroopers because of the &quot;accuracy&quot;. </p><p>WELL DUH!!!</p><p>Its a HUGE HONKING SANDCRAWLER!!! So the stormtroopers can hit the eqvivalent of the broadside of a barn? Good for them!</p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:58:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81124#p81124</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81117#p81117</link>
			<description><![CDATA[<p>there will be many more verhicles in R2 i think. lets see we are trying to get hoth all done for it so i would say atleast the snowspeeder. we had a rebel tank that just wasnt done yet and the others on the feature list (which btw is hopelessly outdated)<br />the ATAT is beeing cept secrect from even us tester, cept maybe some model showing.</p><p>sofar only the y wing is the only fighter that has a second seat. personaly i dont know of any imp. fighter that has 2 seats, but there must be some right?</p><p>about the accuracy. your not playing a sim like PR and if you look at the movies:<br />the imperials and rebels are already shooting more accurate then they did there</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:53:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81117#p81117</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81110#p81110</link>
			<description><![CDATA[<p>well, personally i think the heavy repeating blasters (T21 and MK-1) are too accurate while standing, their accuracy is fine for crouching and lying though, some of the other weapons deviate too far for me too, but thats just my opinion...</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:39:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81110#p81110</guid>
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			<title><![CDATA[Re: A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81107#p81107</link>
			<description><![CDATA[<p>Thanks to you and yours for serving your country! I don&#039;t disagree with you on any particular point.</p>]]></description>
			<author><![CDATA[null@example.com (SageBlueRhino)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:34:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81107#p81107</guid>
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			<title><![CDATA[A shot in the dark...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81094#p81094</link>
			<description><![CDATA[<p>I don&#039;t usually post on forums, but my friends and i thought that this mod is just too close to perfection not to ask for some fine tuning.&nbsp; There are only two real improvements that we feel would be necesary, but we do feel strongly that they need adressed. The first of these being Weapon accuracy. Don&#039;t get us wrong, we love BF 2142, but the one thing we had always hoped we would see in any mod for it would be a large improvement in accuracy. A few of us are Prior/Current military and though we fully understand that this IS supposed to be a game, we still find it very frustrating that the projectiles deviate so badly. We love the accuracy of weapons in the &quot;Project Reality&quot; mod, though we would always be happy with what we can get :)&nbsp; Secondly, we would like very much to see the addition of More vehicles and vehicle positions. IE: some of the guys don&#039;t feel too comfortable flying and and if they can&#039;t opt to be atleast fighting in a cruiser corridor they would atleast like to be able to jump into a secondary gunner position of a fighter.&nbsp; That&#039;s about sums it all up. We thank you all for your time and more so for bringing the Star Wars mod back to the Battlefield series.&nbsp; Thanks again!</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Kyger11B</p>]]></description>
			<author><![CDATA[null@example.com (Kyger11B)]]></author>
			<pubDate>Wed, 03 Oct 2007 16:02:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81094#p81094</guid>
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