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		<title><![CDATA[First Strike Forums — The mod would really open up more if...]]></title>
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		<description><![CDATA[The most recent posts in The mod would really open up more if....]]></description>
		<lastBuildDate>Sat, 06 Oct 2007 07:14:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82320#p82320</link>
			<description><![CDATA[<p>I dont like this idea so much. one guy throws a granade and 4 people are out of the game. The game would very quickly become unbalanced once one team has more people.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sat, 06 Oct 2007 07:14:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82320#p82320</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82308#p82308</link>
			<description><![CDATA[<p>that would really help for hoth <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 06 Oct 2007 06:33:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82308#p82308</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82306#p82306</link>
			<description><![CDATA[<p>Don´t know.</p><p>I think it would need to be done by mission coding ... somehow.</p><p>Seeing what they did with the Space missions, where one faction wins if 50% of the freighters have reached a certain point, they seem to be able to change mission codes quite a bit from the regular conquest.</p>]]></description>
			<author><![CDATA[null@example.com (Delinquent)]]></author>
			<pubDate>Sat, 06 Oct 2007 06:31:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82306#p82306</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82300#p82300</link>
			<description><![CDATA[<p>do you think it could be done with the battlefield engine?</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 06 Oct 2007 06:23:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82300#p82300</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82299#p82299</link>
			<description><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><p>Have you ever been on a team with no spawn points left, and one or two surviving players who hide in some far away corner.<br />You just sit there and want to scream &quot;Just die already&quot;</p><p>No imagine doing that for 30 minutes. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>Yes, I have.</p><p>Of course some adjustments from the regular conquest mode would need to be made.<br />For example reducing the map size, a five minute timer, and one faction on each map would need to have a target.</p><p>Let´s say Rebels have to blow up something within the time limit, Imprials have to stop them.<br />Rebels win if the target has been blown up or if all Imperials have been killed.<br />Imperials when they wiped out all Rebels or when timer runs out.</p><p>I think it wouldn´t hurt to have medics in that sort of game mode, who are able to revive team members.</p><p>Probably not everybody´s idea of fun, but I would definitely like it.</p>]]></description>
			<author><![CDATA[null@example.com (Delinquent)]]></author>
			<pubDate>Sat, 06 Oct 2007 06:22:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82299#p82299</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82130#p82130</link>
			<description><![CDATA[<p>by small i mean &quot;tiny&quot; map... just a beta map</p>]]></description>
			<author><![CDATA[null@example.com (Deathstar28)]]></author>
			<pubDate>Fri, 05 Oct 2007 19:14:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82130#p82130</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82026#p82026</link>
			<description><![CDATA[<p>NOOOOOOOOOOOOOOOOOOOOOOOOO....................................................Well maybe.........(seriously no)</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 05 Oct 2007 15:35:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82026#p82026</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82017#p82017</link>
			<description><![CDATA[<p>i think it would be good. If you get killed in the first 30 seconds then join another server. It would be fun. I have one issue however. When the numbers come down to 3v3 or less, finding people on the huge FS maps will become nearly impossible. The only reason it worked in games such as CS is that the maps were a lot smaller. Nice idea though if it can be successfully implemented!</p>]]></description>
			<author><![CDATA[null@example.com (Darthbaktha)]]></author>
			<pubDate>Fri, 05 Oct 2007 15:13:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82017#p82017</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82008#p82008</link>
			<description><![CDATA[<p>ok i hadnt thought of medics... but i did say land battles, not space battles... and thinking about medics on a Team vs Team might look rediculous.&nbsp; There would have to be no medics... but i was refering to a small map to test it out... some of you guys took it way beyond.</p>]]></description>
			<author><![CDATA[null@example.com (Deathstar28)]]></author>
			<pubDate>Fri, 05 Oct 2007 14:28:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82008#p82008</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81965#p81965</link>
			<description><![CDATA[<p>In space you&#039;d be searching and searching for the last fighter to pop up with the spectators screaming to be quick about it, sorry... But BF wasn&#039;t meant to be played this way. </p><p>I prefer target after target for me to shoot at without end. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Fri, 05 Oct 2007 11:32:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81965#p81965</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81949#p81949</link>
			<description><![CDATA[<div class="quotebox"><cite>Delinquent wrote:</cite><blockquote><p>With the ability to revive people as a medic, it wouldn´t need to be too annoying to always get sniped within the first minute, since there is a way back into life and it would really be down to teamplay to wipe out the enemy.</p></blockquote></div><p>Have you ever been on a team with no spawn points left, and one or two surviving players who hide in some far away corner.<br />You just sit there and want to scream &quot;Just die already&quot;</p><p>No imagine doing that for 30 minutes. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Fri, 05 Oct 2007 10:40:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81949#p81949</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81925#p81925</link>
			<description><![CDATA[<p>64 player server. you get killed iwhtin the first second. got to wait 20 min. before you can spawn again.. wow what a great idea...<br />this idea could maybe work in 16 play mode, but i personaly like the big chaos that you get in 40 + player maps/servers</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 05 Oct 2007 09:32:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81925#p81925</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81918#p81918</link>
			<description><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>Deathstar28 wrote:</cite><blockquote><p>Team VS. Team was implemented. That&#039;s always been my favorite. 1 death per person per team.</p></blockquote></div><p>Permadeath? Hate it.<br />Being sniped in the first few seconds of a battle and then having to sit it out for the next 30 minutes is not my idea of fun.</p></blockquote></div><p>QFT.</p><p>Why I don&#039;t like CS too much (except zombies <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Fri, 05 Oct 2007 09:23:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81918#p81918</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81898#p81898</link>
			<description><![CDATA[<p>I think that would be a nice addition.<br />Liked that Search and Destroy mode in Call of Duty, although I have always been one of the first ones to die.<br />Knowing that you only live once adds some special sort of tension. <br />With the ability to revive people as a medic, it wouldn´t need to be too annoying to always get sniped within the first minute, since there is a way back into life and it would really be down to teamplay to wipe out the enemy.</p>]]></description>
			<author><![CDATA[null@example.com (Delinquent)]]></author>
			<pubDate>Fri, 05 Oct 2007 08:37:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81898#p81898</guid>
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			<title><![CDATA[Re: The mod would really open up more if...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81890#p81890</link>
			<description><![CDATA[<div class="quotebox"><cite>Deathstar28 wrote:</cite><blockquote><p>Team VS. Team was implemented. That&#039;s always been my favorite. 1 death per person per team.</p></blockquote></div><p>Permadeath? Hate it.<br />Being sniped in the first few seconds of a battle and then having to sit it out for the next 30 minutes is not my idea of fun.</p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Fri, 05 Oct 2007 07:25:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81890#p81890</guid>
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