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	<title type="html"><![CDATA[First Strike Forums — 10 tips every bomber pilot should read]]></title>
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	<updated>2007-10-06T10:50:08Z</updated>
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			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82364#p82364" />
			<content type="html"><![CDATA[<p>actually the bombs blow up in space when u fire them into nowhere (after like 800 meters), also i think it was mentioned that the bombs do more damage the closer you fire them to the target. also i wondered whether the rockets or the bombs of the TIE bombers on EFH deal the same amount of dmg?</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-06T10:50:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82364#p82364</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82232#p82232" />
			<content type="html"><![CDATA[<p>All your tips are ace, except the whole 800-100 meter thingy you posted. I don&#039;t think those bombs are doing very much damage <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> </p><p>Also I am pretty sure the bombs go on pretty much forever like the lasers do. The catch is that they only start doing damage within a certain distance. I am pretty sure its less than 800 meters.</p><br /><br /><p>Edit: Just spoke with Woodrow, he said they start doing damage at 800, and do full damage at 600 meters.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-06T01:36:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82232#p82232</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82225#p82225" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>You&#039;d have to be a hell of a pilot, and you&#039;d have to get into one of the areas vacated by another TIE before it respawns. Then you&#039;d have to turn around without slamming a wing into the side pylons.</p></blockquote></div><p>where&#039;s the problem <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-06T01:02:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82225#p82225</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82214#p82214" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>HagenSaubauch wrote:</cite><blockquote><p>about the repair, it might work better if ur imperial on escape from hoth and fly your fighter into the hangar, since the respawning guys could possibly repair you then!! (since u cant exit ur fighter/bomber)</p></blockquote></div><p>You&#039;d have to be a hell of a pilot, and you&#039;d have to get into one of the areas vacated by another TIE before it respawns. Then you&#039;d have to turn around without slamming a wing into the side pylons.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-05T23:46:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82214#p82214</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82172#p82172" />
			<content type="html"><![CDATA[<p>about the repair, it might work better if ur imperial on escape from hoth and fly your fighter into the hangar, since the respawning guys could possibly repair you then!! (since u cant exit ur fighter/bomber)</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-05T21:50:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82172#p82172</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82142#p82142" />
			<content type="html"><![CDATA[<p>Great write up Carbon.&nbsp; &nbsp;I have learned some new things here, specifically ion cannons and weapon switching.</p><p>I do agree with a number of posts here regarding tactics for escorting bombers and freighters/transports.&nbsp; They are all prime targets for fighters so they should be given priority support by fighters to ensure they are able to deliver their payload to the target before they are toasted.&nbsp; This can only be accomplished by players with teamwork in mind though so it&#039;s up to you fighter pilots to realize the critical role you play in achieving these objectives.&nbsp; And as mentioned, bomber pilots, keep your focus on the primary targets and leave dogfighting to fighter pilots for the most part.</p><p>Last, the repair rate does kind suck the big one.&nbsp; I would like to see it increased a bit.</p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2007-10-05T19:49:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82142#p82142</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82080#p82080" />
			<content type="html"><![CDATA[<p>Has anyone had any success with getting a couple of Y-Wings together coordinating attacks or flying in loose formation with turret gunners?</p><p>Maybe name a Squad on a space map &quot;Y-Wings&quot; and see if you can coordinate all that firepower/anti-fighter firepower.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-10-05T17:30:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82080#p82080</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82076#p82076" />
			<content type="html"><![CDATA[<p>just hold x (and press c twice to get the rear view to see what it does...)</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
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			</author>
			<updated>2007-10-05T17:25:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82076#p82076</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82043#p82043" />
			<content type="html"><![CDATA[<p>OK I must be dense, but How do you use X to rotate the B-wing&#039;s main Wing? Hold it down and roll or what?</p>]]></content>
			<author>
				<name><![CDATA[Wraithlord07]]></name>
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			</author>
			<updated>2007-10-05T16:01:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82043#p82043</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81985#p81985" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>Heh, I&#039;d probably write &quot;10 tips every fighter pilot should read&quot; but it&#039;s mostly &quot;lol, shoot the other guys, escort freighters and bombers&quot; and it&#039;d turn out being 3 or 4.</p></blockquote></div><p>Tip number 5: Bombers do not appreciate if you get between them and the target while they are launching. And that goes for other bomber pilots too btw.</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-05T12:27:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81985#p81985</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81983#p81983" />
			<content type="html"><![CDATA[<p>Yeah, well, less know about ion cannons, and even LESS know about transport shielding. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-05T12:15:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81983#p81983</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81981#p81981" />
			<content type="html"><![CDATA[<p>I swear that only about 10% know about the escort point though.. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>Hope they figure it soon!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Pumbaa]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=489</uri>
			</author>
			<updated>2007-10-05T12:06:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81981#p81981</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81976#p81976" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Pumbaa wrote:</cite><blockquote><p>EDIT:<br />Oh I just re-read you topic. &quot;10 tips ever BOMBER pilot should read&quot;. Well, if you aint getting no escort, then you aint. Crazy maneveurs ftw!</p></blockquote></div><p>Heh, I&#039;d probably write &quot;10 tips every fighter pilot should read&quot; but it&#039;s mostly &quot;lol, shoot the other guys, escort freighters and bombers&quot; and it&#039;d turn out being 3 or 4.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-05T11:54:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81976#p81976</id>
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		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81964#p81964" />
			<content type="html"><![CDATA[<p>Very nice tutorial Carbon. I have one thing I like added though: Escorts. Could you add a note telling how important it is to escort both bombers, and capital ships? I know I when flying as bomber would appreciate some escort so that I can concentrate on hitting my target instead of doing crazy maneveurs</p><p>EDIT:<br />Oh I just re-read you topic. &quot;10 tips ever BOMBER pilot should read&quot;. Well, if you aint getting no escort, then you aint. Crazy maneveurs ftw!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Pumbaa]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=489</uri>
			</author>
			<updated>2007-10-05T11:31:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81964#p81964</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 10 tips every bomber pilot should read]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81960#p81960" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>Well, yeah, that happens in both scenarios, you can keep pulling farther and farther up but then eventually you&#039;ll have flipped all the way over and are moving backwards. In that case your gunner is going to be useless anyway so you might as well just start rolling around to avoid fire.</p></blockquote></div><p>I don&#039;t think so. If you keep on turning upwards then the fighters will have to turn even more upwards to keep you in their sights. And since they are in a sharper upwards turn, they will remain exposed to the gunner.</p><p>You will of course change course, but that seems like a minor concern compared to surviving.</p></blockquote></div><p>This is making my head hurt. I think the best plan of action is simply VoIP &quot;hay i can&#039;t shoot them, go ahead and do crazy rolls&quot;. I hardly ever have TIEs exploit the blind spot anyway, so whatever. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><div class="quotebox"><cite>-=Punkbúster=- wrote:</cite><blockquote><div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>X (countermeasure key) adjusts the rotation of the guns. F changes the laser to a rapid fire ion cannon. Easy to get those confused.</p></blockquote></div><p>Roger That but the F key is mentioned in the third paragraph <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><blockquote><p>3. B-Wings can put their guns anywhere around the cockpit. Press and hold F to orient the guns where you want them.</p></blockquote></div></blockquote></div><p>My fault! Fixing now.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-05T11:23:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81960#p81960</id>
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