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		<title><![CDATA[First Strike Forums — Space Blaster Hit Detection]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6028</link>
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		<description><![CDATA[The most recent posts in Space Blaster Hit Detection.]]></description>
		<lastBuildDate>Fri, 05 Oct 2007 21:47:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82171#p82171</link>
			<description><![CDATA[<p>Hi Snake,</p><p>Probably was on the ZA 24/7 server, I&#039;m pretty much there 75% of the time.</p>]]></description>
			<author><![CDATA[null@example.com (Alt_Oid)]]></author>
			<pubDate>Fri, 05 Oct 2007 21:47:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82171#p82171</guid>
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			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82019#p82019</link>
			<description><![CDATA[<div class="quotebox"><cite>Boydie wrote:</cite><blockquote><p>and of course you end up having those epic chases where you chase and shoot an enemy for ages (and then 9 times out of 10 someone comes along and steals your kill! lol)</p></blockquote></div><p>hehe, that would be me then <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Fri, 05 Oct 2007 15:16:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82019#p82019</guid>
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			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81996#p81996</link>
			<description><![CDATA[<p><strong>Don&#039;t forget that it is as hard to be hit as it is to hit others</strong> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> and I completely agree with the general sentiment that the current hit detection issues actually IMPROVES the gameplay!</p><p>You tend to last longer = less respawns (wasted time)</p><p>The battles become extremely intense <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> with lasers flying everywhere</p><p>and of course you end up having those epic chases where you chase and shoot an enemy for ages (and then 9 times out of 10 someone comes along and steals your kill! lol)</p>]]></description>
			<author><![CDATA[null@example.com (Boydie)]]></author>
			<pubDate>Fri, 05 Oct 2007 13:45:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81996#p81996</guid>
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		<item>
			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81992#p81992</link>
			<description><![CDATA[<p>A normal player&#039;s reaction time lies between 0.2-0.3 seconds you wanted to say, right?<br />The reaction time of your ship, well, that&#039;s another story.</p>]]></description>
			<author><![CDATA[null@example.com (ICANDO)]]></author>
			<pubDate>Fri, 05 Oct 2007 13:10:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81992#p81992</guid>
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			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81923#p81923</link>
			<description><![CDATA[<p>While I really don&#039;t like it, it was said that the engine itself was the cause so I&#039;m not gonna blame anyone or clamor for change, as that&#039;s not possible.</p><p>It&#039;s does bring about positive gameplay changes, so it&#039;s not all bad.</p><p>BTW, I think I&#039;ve seen you in game Alt.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Fri, 05 Oct 2007 09:29:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81923#p81923</guid>
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			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81912#p81912</link>
			<description><![CDATA[<p>My main rule is don&#039;t fire early, hand behind your target and wait for them to straighten out. At that point take full advantage and open fire. Make sure you don&#039;t miss your first few shots as its very hard to then correct yourself. </p><p>A normal player reaction time is about 2-3 seconds. So make sure you&#039;ve done the damage in that initial window and as soon as you&#039;ve fired your bursts TURN. I&#039;ve seen many players take out an enemy fighter/bomber only for me to come up behind them and take them out themselves as they haven&#039;t turned after the kill.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Fri, 05 Oct 2007 09:02:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81912#p81912</guid>
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			<title><![CDATA[Re: Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81910#p81910</link>
			<description><![CDATA[<p>Some like it, some dont <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>As I brough up during testing, the &quot;broken&quot; hit detection do bring a big pro: getting and staying on the tail of enemies is vital. I&#039;ve had truly epic fighter chases that feel straight out a movie due to this.</p><p>Then again it can be annoying as hell too, lol.</p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Fri, 05 Oct 2007 09:00:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81910#p81910</guid>
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			<title><![CDATA[Space Blaster Hit Detection]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81905#p81905</link>
			<description><![CDATA[<p>Please don&#039;t change it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I like the way you really have to make critical hits to take down fighters.</p>]]></description>
			<author><![CDATA[null@example.com (Alt_Oid)]]></author>
			<pubDate>Fri, 05 Oct 2007 08:55:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81905#p81905</guid>
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