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		<title><![CDATA[First Strike Forums — Crisis for Endor map]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6041</link>
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		<description><![CDATA[The most recent posts in Crisis for Endor map.]]></description>
		<lastBuildDate>Fri, 05 Oct 2007 17:04:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Crisis for Endor map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82068#p82068</link>
			<description><![CDATA[<p>This is a bug that was sad to say not addressed for the hotfix <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>The intention is that when the Rebels gain superiority (all flags), the Imperials should have a ticketloss of 1000/min (ie insta-loss of tickets). You arent supposed to care about the enemy troops at all. </p><p>Somewhere along the line, this has broken. Not sure if its a python or map specific bug yet.</p><p>Edit: You&#039;re not out of line markus, testers that take real part of a mod is better than just testers <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Fri, 05 Oct 2007 17:04:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82068#p82068</guid>
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			<title><![CDATA[Re: Crisis for Endor map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82067#p82067</link>
			<description><![CDATA[<p>i hope im not out of place saying this, but we are currently into way of sovling this know problem.</p><p>if im out of place: not of you have seen this post and please ignore it :S</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 05 Oct 2007 17:03:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82067#p82067</guid>
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			<title><![CDATA[Crisis for Endor map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82064#p82064</link>
			<description><![CDATA[<p>Congratulations Endor map now works without a hitch , IT does however have a annoying design flaw .</p><p>So we had a good round in the Wolfgaming server.net server yesterday, and the Empire failed to defend it&#039;s bases , the Rebels took Endor but we, the dead imperials had to wait out for 15-20 minutes because some jerk , was hiding on our team and keeping the map from ending . We tried to vote kick him off , but there were holdouts , so please make it so&nbsp; lone wolf players that are either AFK or just hiding are easier to find in some way , Because the map is so huge it&#039;s nearly impossible for the other team (unless they use a good squad leader using his area scan equipment)&nbsp; If you agree this is a potential problem , then perhaps add a glow shader to the last player model , or a beacon strobe on the map , this will add more intensity as the player knows he&#039;s got a bullseye painted on him and he better move fast or he&#039;s a dead duck.</p><br /><p>Also once he was kicked the map would not end , so most of the players left to make the server reset and re-joined.</p>]]></description>
			<author><![CDATA[null@example.com (Sinistar)]]></author>
			<pubDate>Fri, 05 Oct 2007 16:50:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82064#p82064</guid>
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