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	<title type="html"><![CDATA[First Strike Forums — 3D radar for space combat]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6053&amp;type=atom" />
	<updated>2007-10-06T04:15:41Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6053</id>
		<entry>
			<title type="html"><![CDATA[Re: 3D radar for space combat]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82268#p82268" />
			<content type="html"><![CDATA[<p>aahh....dang I love that game...</p>]]></content>
			<author>
				<name><![CDATA[Slyrunner]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1009</uri>
			</author>
			<updated>2007-10-06T04:15:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82268#p82268</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3D radar for space combat]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82242#p82242" />
			<content type="html"><![CDATA[<p>Not to mention, it&#039;d be nearly impossible to sneak up behind people if it could be incorporated, and I don&#039;t know about you guys but I rarely get kills when they know I&#039;m coming and are dodging all over the place.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-06T02:30:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82242#p82242</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3D radar for space combat]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82239#p82239" />
			<content type="html"><![CDATA[<p>Not going to happen in this engine.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-06T02:01:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82239#p82239</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3D radar for space combat]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82224#p82224" />
			<content type="html"><![CDATA[<p>I liked Xwing vs Tiefighter better myself, but the series rocked! I actually might still have it buried under years of stuff though...</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-10-06T01:02:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82224#p82224</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3D radar for space combat]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82202#p82202" />
			<content type="html"><![CDATA[<p>Yep, that be from Xwing.&nbsp; I soooo loved that game.&nbsp; I also love the two radars.&nbsp; Nothing like being able to tell quickly when someone&#039;s on your tail.&nbsp; One thing that would be very helpful is the ability to select targets, and store targets in memory.&nbsp; Mind you I know the BF series was not designed for this where Xwing and other games were.&nbsp; if it could be incorporated that would be the cats pie, but I do understand there are limits to the BF engine.</p><p>Cripes, looking at that screenie I recall how much you could do in this game from selecting targets, to selecting sub-targets on a target, to transferring power from one subsystem to another, altering power levels to subsystems, to shunting shield power to front or back or balanced.&nbsp; Whew, lots of in flight management but pretty helpful at times.&nbsp; ie. full power to engines to get somewhere quickly, then shift to more shielding in a heavy firefight, or perhps more to lasers for a constantly supplied barrage.&nbsp; Ahhhh, the memories.</p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2007-10-05T22:58:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82202#p82202</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[3D radar for space combat]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82161#p82161" />
			<content type="html"><![CDATA[<p>I dont know if this is possible with the engine, but I would really like to se the radar as it is traditional shown in Star Wars games.<br />I find it much more suited for 3D combat than the BF one.</p><p>Here is a screenshot for those who dont know what I am talking about.<br />Notice how one radar screen shows your front view, and the other your rear view.<br /><span class="postimg"><img src="http://upload.wikimedia.org/wikipedia/en/1/1b/X-Wing-Cockpit.png" alt="http://upload.wikimedia.org/wikipedia/en/1/1b/X-Wing-Cockpit.png" /></span></p><p>The ability to lock the radar to a target would also be nice. (The square brackets on the rear radar)</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-05T21:07:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82161#p82161</id>
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