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		<title><![CDATA[First Strike Forums — Homing proton torpedoes!]]></title>
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		<description><![CDATA[The most recent posts in Homing proton torpedoes!.]]></description>
		<lastBuildDate>Sat, 06 Oct 2007 11:50:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82374#p82374</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>Ahh okay ^_^ see I was assuming since they were able to do a complete 90 degree turn in Ep. IV they would be damn near impossible to avoid... </p><p>If you guys do add it in could you give some TIE&#039;s hard-points? ^_^;; it&#039;d only be fair.</p></blockquote></div><p>The torps were pre-programmed. Thats why they had to be launched at a set distance.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 06 Oct 2007 11:50:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82374#p82374</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82327#p82327</link>
			<description><![CDATA[<p>they had those annoying screen things.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sat, 06 Oct 2007 07:25:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82327#p82327</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82286#p82286</link>
			<description><![CDATA[<p>i mean, obviously if you did a DEATH star mission, you&#039;d need homing torpedoes, or the force <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 06 Oct 2007 06:01:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82286#p82286</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82285#p82285</link>
			<description><![CDATA[<p>As far as the Lazy Homing Protons from the X-Wing games, in other words they slowly hone in on cap ships and completely suck vs fighters, than YES YES yES for sure.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 06 Oct 2007 05:58:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82285#p82285</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82278#p82278</link>
			<description><![CDATA[<p>Lance, if the homing was added for the torps it would most likely ONLY be effective if you were RIGHT behind your enemy or if you were targeting a capitol ship. So then fighters don&#039;t have to go straight towards a Capitol ships main fire power to fire their payloads. They could come in at an angle and allow them to lock on and guide themselves in.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 06 Oct 2007 05:15:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82278#p82278</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82270#p82270</link>
			<description><![CDATA[<p>That was a force-powered proton torpedo <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p> If anything needs a suite of homing missiles, it&#039;s the TIE Bomber. I mean, the Y-wing gets a gunner, the B-wing just kicks pie, and the TIE bomber gets a whole bunch of weapons but skank amounts of armor to ensure their delivery. I say give them like 12 conc missiles that lock on to fighters. Also, make their proton torpedoes (not bombs) lock on to capital ships (save for Gallofree transports). I mean, lore-speaking, TIE Bombers had highly specialized targeting systems that allowed them to pinpoint strikes on capital ships. Might as well ensure an impact if close enough.</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Sat, 06 Oct 2007 04:24:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82270#p82270</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82257#p82257</link>
			<description><![CDATA[<p>Ahh okay ^_^ see I was assuming since they were able to do a complete 90 degree turn in Ep. IV they would be damn near impossible to avoid... </p><p>If you guys do add it in could you give some TIE&#039;s hard-points? ^_^;; it&#039;d only be fair.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sat, 06 Oct 2007 03:31:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82257#p82257</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82256#p82256</link>
			<description><![CDATA[<p>Proton torpedos aren&#039;t terribly adept at homing, that is for concussion missiles. If we are too add hioming missiles to X-wings the missiles would be incredibly easy to avoid.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 06 Oct 2007 03:20:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82256#p82256</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82253#p82253</link>
			<description><![CDATA[<p>Imagine the swarms of X-wings that spawn every 20 seconds, each one with 6 homing missiles...</p><p>*beepbeepbeep beeeeeep* Oh crap I have to evade.... *evades it* *beepbeeepbeeeeeep* oh crap.... *beep beep beeeeep* .....damn... you superior Xwings with your locking missiles and shields of doom and...</p><p>* * * * * </p><p>Homing Torpedoes were never used in the movies against TIEs and only after the Xwing games did the idea of a homing anti-fighter torpedo emerge. If this were a game where you were always the rebels fighting the good fight against overwhelming numbers of TIEs then sure allow lock on... the case is not like that and I can see alot of people complaining about the underpowered missileless TIE&#039;s if this were to happen. Superior manuverability helps only in fighter on fighter action NOT missile on fighter action.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sat, 06 Oct 2007 03:04:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82253#p82253</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82248#p82248</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>The X-wing wasn&#039;t meant to deal head on with TIE&#039;s, thats the A-wing&#039;s job, deal with it.</p></blockquote></div><p>Well, it sure bloody well sucks against capital ships. Is it supposed to just fly around and look pretty? </p><p>With a fair amount of evasion a TIE should be able to avoid a locked torpedo, and you only get six of them.</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Sat, 06 Oct 2007 02:52:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82248#p82248</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82243#p82243</link>
			<description><![CDATA[<p>cause then you&#039;d have to incorporate a countermeasure system, second you&#039;d would kill the TIE fighter in 95 out of 100 bouts easy (why would you need to go close in when you could just missle from a kilometer out?), and thirdly the X-wing is pretty solid as a fighter/bomber so why give it something that would make it OMGWTFPWNZER!!! </p><p>The X-wing wasn&#039;t meant to deal head on with TIE&#039;s, thats the A-wing&#039;s job, deal with it.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sat, 06 Oct 2007 02:37:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82243#p82243</guid>
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			<title><![CDATA[Re: Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82238#p82238</link>
			<description><![CDATA[<p>Suggested 10000000000 times and counting.</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 06 Oct 2007 02:00:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82238#p82238</guid>
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			<title><![CDATA[Homing proton torpedoes!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82233#p82233</link>
			<description><![CDATA[<p>Might make the X-wing a little better. It&#039;s surely possible as a lot of missiles in base also lock onto their targets. Why not?</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Sat, 06 Oct 2007 01:44:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82233#p82233</guid>
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