<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Heavy Weapons, Supporter, and Calling]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6109&amp;type=atom" />
	<updated>2007-10-09T11:44:11Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=6109</id>
		<entry>
			<title type="html"><![CDATA[Re: Heavy Weapons, Supporter, and Calling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83519#p83519" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>The calling will be fixed.</p></blockquote></div><p>Thank you!</p><p>I really miss having those X&#039;s on the map to follow as a medic, and having to look around for who to drop ammo near.</p><br /><p>Now.......class icons on scoreboard? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><br /><br /><p>Also, can you hurt pilots inside vehicles with sonic/bio grenades?</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-09T11:44:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83519#p83519</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heavy Weapons, Supporter, and Calling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82664#p82664" />
			<content type="html"><![CDATA[<p>aight ty</p>]]></content>
			<author>
				<name><![CDATA[RNA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1571</uri>
			</author>
			<updated>2007-10-07T05:53:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82664#p82664</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heavy Weapons, Supporter, and Calling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82655#p82655" />
			<content type="html"><![CDATA[<p>The calling will be fixed.</p><p>As for the weapons of the Support Class and Heavy Weapons class... Maybe the names are throwing you off but our Support class is more a defensive support guy. He goes around repairing , rearming and setting up defence. </p><p>He has trip mines , not frag nades. </p><br /><p>The Heavy Weapons is setup more for taking out vehicles. 1st he has his heavy rifle or launcher etc , then he has his emp nades , mines and a portable shield generator. </p><p>The classes are setup much like a spectrum. You have your far left Anti Infantry - normal trooper (with a sniper rifle he is completely anti infantry)&nbsp; and on the far right you have your Heavy Weapons dude who is the best vs vehicles ( he becomes totally anti vehicle when he chooses he rocket launcher) </p><p>Inbetween that you have your medic , situated moderate left ..with his anti infantry area affect nades and frontline trooper support equipment such as bacta and a defibrillator .&nbsp; &nbsp;Moderate right you have your Support dude who can harm vehicles with his detpack and trip mines , to some extent ( not as much as Heavy Weapons ) plus his support such as repair, rearm and anti infantry trip mines.</p><br /><p>Dunno if that made much sense .. i am past tired .</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-07T04:24:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82655#p82655</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Heavy Weapons, Supporter, and Calling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=82648#p82648" />
			<content type="html"><![CDATA[<p>This will be short and sweet. While playing on &quot;Conquest mode mostly known as ground maps&quot; when a medic, or a supporter is called there is no medic or support sign over their head. Finally the Heavy Weapons and supporter has things switched up. If this was done for a reason I apologize The Hvy wps has an emp grenade and a shield; however, the supporter has a repairing tool and i think a Fragmentation grenade doesn&#039;t that seem backwards?</p><p>- Thank you for reading.</p>]]></content>
			<author>
				<name><![CDATA[RNA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1571</uri>
			</author>
			<updated>2007-10-07T03:49:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=82648#p82648</id>
		</entry>
</feed>
