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		<title><![CDATA[First Strike Forums — Heavy Weapons, Supporter, and Calling]]></title>
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		<description><![CDATA[The most recent posts in Heavy Weapons, Supporter, and Calling.]]></description>
		<lastBuildDate>Tue, 09 Oct 2007 11:44:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Heavy Weapons, Supporter, and Calling]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83519#p83519</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>The calling will be fixed.</p></blockquote></div><p>Thank you!</p><p>I really miss having those X&#039;s on the map to follow as a medic, and having to look around for who to drop ammo near.</p><br /><p>Now.......class icons on scoreboard? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><br /><br /><p>Also, can you hurt pilots inside vehicles with sonic/bio grenades?</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Tue, 09 Oct 2007 11:44:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83519#p83519</guid>
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			<title><![CDATA[Re: Heavy Weapons, Supporter, and Calling]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82664#p82664</link>
			<description><![CDATA[<p>aight ty</p>]]></description>
			<author><![CDATA[null@example.com (RNA)]]></author>
			<pubDate>Sun, 07 Oct 2007 05:53:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82664#p82664</guid>
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			<title><![CDATA[Re: Heavy Weapons, Supporter, and Calling]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82655#p82655</link>
			<description><![CDATA[<p>The calling will be fixed.</p><p>As for the weapons of the Support Class and Heavy Weapons class... Maybe the names are throwing you off but our Support class is more a defensive support guy. He goes around repairing , rearming and setting up defence. </p><p>He has trip mines , not frag nades. </p><br /><p>The Heavy Weapons is setup more for taking out vehicles. 1st he has his heavy rifle or launcher etc , then he has his emp nades , mines and a portable shield generator. </p><p>The classes are setup much like a spectrum. You have your far left Anti Infantry - normal trooper (with a sniper rifle he is completely anti infantry)&nbsp; and on the far right you have your Heavy Weapons dude who is the best vs vehicles ( he becomes totally anti vehicle when he chooses he rocket launcher) </p><p>Inbetween that you have your medic , situated moderate left ..with his anti infantry area affect nades and frontline trooper support equipment such as bacta and a defibrillator .&nbsp; &nbsp;Moderate right you have your Support dude who can harm vehicles with his detpack and trip mines , to some extent ( not as much as Heavy Weapons ) plus his support such as repair, rearm and anti infantry trip mines.</p><br /><p>Dunno if that made much sense .. i am past tired .</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 07 Oct 2007 04:24:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82655#p82655</guid>
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			<title><![CDATA[Heavy Weapons, Supporter, and Calling]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82648#p82648</link>
			<description><![CDATA[<p>This will be short and sweet. While playing on &quot;Conquest mode mostly known as ground maps&quot; when a medic, or a supporter is called there is no medic or support sign over their head. Finally the Heavy Weapons and supporter has things switched up. If this was done for a reason I apologize The Hvy wps has an emp grenade and a shield; however, the supporter has a repairing tool and i think a Fragmentation grenade doesn&#039;t that seem backwards?</p><p>- Thank you for reading.</p>]]></description>
			<author><![CDATA[null@example.com (RNA)]]></author>
			<pubDate>Sun, 07 Oct 2007 03:49:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82648#p82648</guid>
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