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		<title><![CDATA[First Strike Forums — Officer with probe droid]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6111</link>
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		<description><![CDATA[The most recent posts in Officer with probe droid.]]></description>
		<lastBuildDate>Sat, 13 Oct 2007 12:39:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84708#p84708</link>
			<description><![CDATA[<p>Topic Closed.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Sat, 13 Oct 2007 12:39:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84708#p84708</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84680#p84680</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Feedback: You tell what you think of the mod.<br />Ignorance: You complain about something in the mod because it doesn&#039;t work out for you.</p><p>For example, whining about a certain class that has all the cool toys you want to use but no automatic blaster for you to rack up kills with at the same time.</p></blockquote></div><p>Your assigning his post to the latter category is <strong>your (subjective!) opinion</strong>. I personally saw it as feedback.</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Sat, 13 Oct 2007 08:31:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84680#p84680</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84677#p84677</link>
			<description><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>..blah blah blah, you suck, cry more, we know more than you, shut up...</p></blockquote></div><p>Wow. I&#039;m not even going to respond to that except with this: if you don&#039;t want feedback, shut down the Suggestions forum. That&#039;s it.</p><p>This is the kind of attitude I stopped going to the MBII forums for.</p></blockquote></div><p>Did I ever say the dev teams doesn&#039;t want feedback? No I didn&#039;t. Theres a difference between a suggestion, feedback and ignorance. </p><p>Suggestion: You throw out an idea you think will better the mod. <br />Feedback: You tell what you think of the mod.<br />Ignorance: You complain about something in the mod because it doesn&#039;t work out for you.</p><p>For example, whining about a certain class that has all the cool toys you want to use but no automatic blaster for you to rack up kills with at the same time.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 13 Oct 2007 07:40:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84677#p84677</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84672#p84672</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>The gameplay of FS is very deep and complex, but it is not explained in tool tips or dialog screens for you to read, is this what FS needs? Some sort of tooltips to inform you people wtf you are doing?</p></blockquote></div><p>I wonder what the voice for the tooltips would be......maybe someone could imitate obi-wan&#039;s voice (the ep 4 one). That&#039;d be awesome.</p><p>Just trying to make light of a situation. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Sat, 13 Oct 2007 07:29:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84672#p84672</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84665#p84665</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>..blah blah blah, you suck, cry more, we know more than you, shut up...</p></blockquote></div><p>Wow. I&#039;m not even going to respond to that except with this: if you don&#039;t want feedback, shut down the Suggestions forum. That&#039;s it.</p><p>This is the kind of attitude I stopped going to the MBII forums for.</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Sat, 13 Oct 2007 07:12:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84665#p84665</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84660#p84660</link>
			<description><![CDATA[<p>Nothing is wrong with the Officer, Rebo if you don&#039;t know how to play the officer class don&#039;t choose it. Because in the end this is the devs mod and they make it the way they see fit. If you don&#039;t understand how to use certain features or classes, don&#039;t use them. The officer is a very powerful class if you know how to use him. Maybe you just suck with a pistol or haven&#039;t learned what a scanner does...?</p><p>Preach is not labeling everyone who disagrees with him, seems more like you are just trying to find ways to take offense to it.</p><p>This mod isn&#039;t even close to SWBF. I am beginning to think you haven&#039;t played even 2 weeks.&nbsp; </p><p>This whole understanding thing you keep going on about is true. People design things a certain way and expect players to see it the same way they did. Sometimes that works. In this case it doesn&#039;t because all you people are concerned with is how YOU are going to do in a firefight. Well newsflash, the officer is not supposed to be taking point and spearheading assaults. We have been playing this mod for months, so I think we should know how things were designed. You have only grazed the surface I guess. The gameplay of FS is very deep and complex, but it is not explained in tool tips or dialog screens for you to read, is this what FS needs? Some sort of tooltips to inform you people wtf you are doing? </p><p>And it just so happens that everyone is not expected to use the officer kit, oOo wow, thats why they made it SL only! If you don&#039;t want to support your team, you don&#039;t belong playing FS, go play SWBFII mmkay? I don&#039;t want to see people like you in my squads.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 13 Oct 2007 06:14:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84660#p84660</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84643#p84643</link>
			<description><![CDATA[<p>it is a 3 hit kill, but i wish it was faster</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 13 Oct 2007 02:02:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84643#p84643</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84622#p84622</link>
			<description><![CDATA[<div class="quotebox"><cite>Rebo wrote:</cite><blockquote><p>I spent 3 years on that side on the island in a little military base and I prefer the view of the mountains from that side they go straight up. Oh well now I live in Belgium and the weather here is well blah…</p></blockquote></div><p>I can imagine lol. Must be colder there too.</p><p>Anyway, the officer pistol is fine, it serves as a good sniper-type weapon. Plus the damage it does is not small.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Fri, 12 Oct 2007 21:59:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84622#p84622</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84615#p84615</link>
			<description><![CDATA[<p>Officer does&#039;nt need changing, and if your going to change it all he needs is an auto rifle.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 12 Oct 2007 21:25:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84615#p84615</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84612#p84612</link>
			<description><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>While I don&#039;t travel out to the country that much (not a country kinda person), it is nice out there.</p></blockquote></div><p>I spent 3 years on that side on the island in a little military base and I prefer the view of the mountains from that side they go straight up. Oh well now I live in Belgium and the weather here is well blah…</p><div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>*Gasp* That&#039;s one of the meanest things you can say to a dev! (at least imo, battlefront was a big bunch of fail)</p></blockquote></div><p>That was my first impression followed by “they changed BF2142 into Bf2 and then changed it into a star wars game.” I’m not the one throwing the term ADHD at anyone that doesn’t agree with my point of view.</p><p>I never said anything about orbital strikes or Enemy Territory and anyone can have their own personal arty in that game. I never liked being 1 second away from taking a flag and some nut on my team drops arty on me. If it was request only through an NPC commander (like in single player) maybe, but it will always get dropped at the most inopportune time. </p><p>All I’m saying is more character focuses less cut and paste. That or don’t tie up important team abilities in a class that few people are going to use in reality. Most players don’t want to play the ultimate team pack mule. At the end of day the game is recreation and so is making comments here. If a lot of people don’t like the mod or do so be it.</p>]]></description>
			<author><![CDATA[null@example.com (Rebo)]]></author>
			<pubDate>Fri, 12 Oct 2007 21:19:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84612#p84612</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84551#p84551</link>
			<description><![CDATA[<p>i would prefer the officers weapon was more like the medics. They are both really support troops but can fight if they need too. At the moment the officer has not much chance against another class.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 12 Oct 2007 14:33:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84551#p84551</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84528#p84528</link>
			<description><![CDATA[<div class="quotebox"><cite>Rebo wrote:</cite><blockquote><p>Ever been out to Kaneohe Bay by chance? Lovely place <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>While I don&#039;t travel out to the country that much (not a country kinda person), it is nice out there.</p><p>And I know someone&#039;s gonna ask, <em>yes</em> I have seen Dog Chapman.</p><div class="quotebox"><cite>Rebo wrote:</cite><blockquote><p>My knee jerk reaction was it’s a Battlefront port to Battlefield and not a Star Wars mod for Battlefield</p></blockquote></div><p>*Gasp* That&#039;s one of the meanest things you can say to a dev! (at least imo, battlefront was a big bunch of fail)</p><p>A lot of suggestions on this forum are not only listened to, many are implemented. (Like scoreboard class icons *wink wink* <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> )</p><p>Anyway, they said that in later releases they will introduce changes to the officer class, so don&#039;t get all down on it yet.</p><p>Also, I get the feeling that your view of the an officer class is similar to the artillary class (can&#039;t remember the exact name) from ET:QW (which I hate). I mean, they already said there will be no orbital strike-type attacks in this game (that&#039;s the kinda feeling I got anyway, I don&#039;t really care one way or another), so what else would a officer do other then UAV, beacon and turret deployment? They&#039;d be generic UAV soldiers with order setting capabilites.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Fri, 12 Oct 2007 11:26:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84528#p84528</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84524#p84524</link>
			<description><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><div class="quotebox"><cite>Rebo wrote:</cite><blockquote><p>Hearing kill kill kill for four years does have an affect on how you think. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p><em>You hear the voices too?!?</em></p><br /><p>Lol <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Yes and I wish Mickey Mouse would shut the $^#&amp; up already. Ever been out to Kaneohe Bay by chance? Lovely place <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Well &quot;The_Preacher&quot; I might be a crazed psychotic, but I don’t have ADHD, not a little kid, and I still don’t agree with you. Instead of actually looking at what people suggest good or bad you still take the route of “oh you just don’t understand” or “it’s a knee jerk reaction.” My knee jerk reaction was it’s a Battlefront port to Battlefield and not a Star Wars mod for Battlefield, so my opinion has little to do with that at this point.</p><p>To get a well put together argument against something first you have to make a well put together idea to argue against. And your own justifications fall kind of short of that. Sometimes people can disagree with you and not have ADHD or be counterintuitive. However, I can see how labeling critics as that can be self reinforcing.</p><p>There are lots of good suggestions and observations in that FS dead thread you mentioned, so maybe you should listen instead of constantly telling yourself “they just don’t understand.” No offence, but the “you just don’t understand response” doesn’t work for teenagers and it doesn’t work for game design either.</p><p>So great the current official response to criticism and suggestion is “we’re doing it so we must know what we’re doing” followed by “you just don’t understand” and last but not least “people that don’t agree must have ADHD.” </p><p>A better response would be “we aren’t really open to criticism and suggestion, because we just want to make the mod that we want to make and if you don’t like it tough.” I didn’t see that mentioned anywhere and if I had myself nor anyone else would have ever bothered to say anything. With this in mind what else is there to say?</p>]]></description>
			<author><![CDATA[null@example.com (Rebo)]]></author>
			<pubDate>Fri, 12 Oct 2007 10:58:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84524#p84524</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84510#p84510</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Are you sure, so what is it a ground vehicle that can be deployed or one that is already spawned in game? They already have ground vehicles “deployed” in game. What do you want something that works like the AT-ATs in Battlefront?</p></blockquote></div><p>I want a ground vehicle that deploys ammo crates. Get in the vehicle, drive to where an ammo crate is needed, and drop it off by hitting primary or secondary fire. Like the trucks in <em>Forgotten Hope</em>, which could also deploy machine guns. That mod and <em>Ground Control</em> got me hooked on deployable stuff <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p></blockquote></div><p>That thing would get driven up to the frontlines in a pub. People would be like &quot;lol wtf where&#039;s my weapons!?!&quot;</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Fri, 12 Oct 2007 08:31:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84510#p84510</guid>
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			<title><![CDATA[Re: Officer with probe droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84457#p84457</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Are you sure, so what is it a ground vehicle that can be deployed or one that is already spawned in game? They already have ground vehicles “deployed” in game. What do you want something that works like the AT-ATs in Battlefront?</p></blockquote></div><p>I want a ground vehicle that deploys ammo crates. Get in the vehicle, drive to where an ammo crate is needed, and drop it off by hitting primary or secondary fire. Like the trucks in <em>Forgotten Hope</em>, which could also deploy machine guns. That mod and <em>Ground Control</em> got me hooked on deployable stuff <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 11 Oct 2007 23:56:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84457#p84457</guid>
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