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	<title type="html"><![CDATA[First Strike Forums — Pilsols]]></title>
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	<updated>2007-10-09T22:05:58Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6119</id>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83720#p83720" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Its not like CS where it takes 6-8 shots to kill someone up a close like the awful glock (even though I loved that peashooter, boy was it useless)</p></blockquote></div><p>5-7 ftw.</p><p>And what&#039;s wrong with left handed pistols? (even though I fire guns right-handed......)</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-09T22:05:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83720#p83720</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83529#p83529" />
			<content type="html"><![CDATA[<p>Love the DL-44. LOVE IT. Can&#039;t wait until the ESB version gets added, that was always my fave, and its the version I own :-)</p><p>My single minor gripe about any of the pistols is that the scout pistol sights are a bit awkward, what with them being on the right.&nbsp; I know this is because it&#039;s where they are on the real thing (designed for the universe&#039;s many left-handed storm-troopers perhaps? :-)), but can they not go &#039;into&#039; the scope like on the DL-44?&nbsp; Afterall, the DL-44&#039;s scope is on the right too!</p>]]></content>
			<author>
				<name><![CDATA[cunningmunki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1478</uri>
			</author>
			<updated>2007-10-09T12:43:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83529#p83529</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83524#p83524" />
			<content type="html"><![CDATA[<p>Pistols are my sniper killer of choice...no need to change them..</p>]]></content>
			<author>
				<name><![CDATA[Bones]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1415</uri>
			</author>
			<updated>2007-10-09T12:07:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83524#p83524</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83522#p83522" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Ok well I wasnt for or against changing the pistols but I feel I must say that a minute ago I got second place with 36 kills in a round using just the imp standard trooper pistol on endor. Oh and it was a 32 player game, think it was full.</p></blockquote></div><p>But what does that prove? That the pistol can actually live up against the normal rifles? That they&#039;re actually a useful weapon? Think it just shows that the mod is actually very well balanced in terms of weapons. Its not like CS where it takes 6-8 shots to kill someone up a close like the awful glock (even though I loved that peashooter, boy was it useless)</p>]]></content>
			<author>
				<name><![CDATA[Mr.Guybrush]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=881</uri>
			</author>
			<updated>2007-10-09T11:49:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83522#p83522</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83520#p83520" />
			<content type="html"><![CDATA[<p>i dont have a problem with normal pistols just the squad leader one.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-09T11:46:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83520#p83520</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83517#p83517" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>OK, I think this is worth closing at this point.</p><p>Can we get an admin in here?</p><p>Also, fighting is much better done on irc <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Fighting?<br />I think of this as constructive debate, nothing wrong with polite disagreement <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Spoken like a real TB2142 member. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> (Assuming you are the same Vreki)</p><p>Anyway, while I do agree that it&#039;s &quot;unrealistic&quot;, I still think it serves gamplay purposes rather well, I&#039;d rather have a backup weapon that is for those &quot;pinned down behind a wall&quot; situations then &quot;spam and pray at the guy who knife ambushed me&quot;, because I think that if you get ambushed in a close range situation, the other guy did a really good job or you just got careless, in either case you shouldn&#039;t have much of a chance, either go melee or use your rifle (assuming you got ammo and it&#039;s not overheated and it&#039;s not a disruptor or mortar or something).</p><p>Also, longer-range pistols mean I&#039;m not afraid to take a shottie or something (er, flecchette) in my loadout. I will own at CQC, but at least I can irritate at distance. Unlike clarking in vanilla, where I have <em>no</em> long range options (except grenades, which are not viable as long range weapons in FS due to the reduced throwing distance).</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-09T11:36:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83517#p83517</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83297#p83297" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>sgt. fuzz wrote:</cite><blockquote><p>OK, I think this is worth closing at this point.</p><p>Can we get an admin in here?</p><p>Also, fighting is much better done on irc <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Fighting?<br />I think of this as constructive debate, nothing wrong with polite disagreement <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-08T19:38:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83297#p83297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83289#p83289" />
			<content type="html"><![CDATA[<p>Ok well I wasnt for or against changing the pistols but I feel I must say that a minute ago I got second place with 36 kills in a round using just the imp standard trooper pistol on endor. Oh and it was a 32 player game, think it was full.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-08T19:24:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83289#p83289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83283#p83283" />
			<content type="html"><![CDATA[<p>Alrighty, as the one who actually made the pistols I should probably comment here</p><p>1) The pistols are staying the same.&nbsp; Different pistols have different balances.&nbsp; The rebel pistol fires slower but does more damage (both closer and at further range). The imp ones are faster but weaker.&nbsp; This doesn&#039;t include the squadleader dl-44 pistol which is on par with rifles (endless months of testing demonstrated just how strong that weapon is dispite being single shot).</p><p>2) Our pistols are accurate for a very good reason.&nbsp; Namely, they are made to be a low power long-range backup weapon for times when you&#039;re trapped with only a shortrange weapon.&nbsp; their accuracy at range though is offset by their severe damage loss.&nbsp; At the long ranges a sniper performs you usually have to hit someone 6 to 8 times before they die.&nbsp; If a sniper can&#039;t peg you or be bothered to get up in that amount of space then he deserves a kill.&nbsp; Beyond that though they are there to support you when you need range, not be a super sniper weapon.&nbsp; In that role they do very well.</p><p>3) The weapon progression should be (and for the most part is) rifle-&gt;pistol-&gt;knife.&nbsp; The weapon strengths are balanced on the principle of that linear progression at average distance.&nbsp; The knives themselves are also balanced towards this goal; they aren&#039;t a guaranteed 1-hit kill (generally it&#039;s 2 to 3 hits though they have a larger slash range).&nbsp; This excludes non-direct infantry weapons like the PMG or missile launchers.&nbsp; But pistols will not be made any stronger because then they would challenge rifles in the logical usefulness progression.</p><p>4) Why would we want to make our pistols behave the same way regular bf2/2142 weapons behave?&nbsp; The way they function now is vastly more liberating than dealing with the constant reloading, poor sights, uselessness beyond 10 feet, and weak damage output.&nbsp; Changing one part of our pistols to function that way will force us to rebalance them the rest of the way towards being 2/2142 pistols, which we&#039;re not particularly interested in.&nbsp; </p><br /><p>If you need to be able to kill someone fast then take a rifle.&nbsp; If you want a backup for when that rifle fails, or when you&#039;re walking around with a different piece of gear, or need a long range gun to help out your team at a distance, then use the pistol.&nbsp; But please, don&#039;t expect us though to make the pistol (or the knife) a super weapon capable of being more effective than the weapon above it, but rather something you turn to when you have no other choice (which is how it should be)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-10-08T19:12:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83283#p83283</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83281#p83281" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Think outside the box,</p></blockquote></div><p>ironic, no?</p><br /><p>Anywho, the pistols are extremely formidable right now, if you don&#039;t believe so, then play a match with me on Entha <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><p>OK, I think this is worth closing at this point.</p><p>Can we get an admin in here?</p><p>Also, fighting is much better done on irc <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[sgt. fuzz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=239</uri>
			</author>
			<updated>2007-10-08T18:58:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83281#p83281</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83277#p83277" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Do you mean Star Wars =/= Different AND Start Wars =/= First Strike?</p></blockquote></div><p>Nah, I was raised on C++&nbsp; <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />Old habits die hard.</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-08T18:44:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83277#p83277</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83225#p83225" />
			<content type="html"><![CDATA[<p>Do you mean Star Wars =/= Different AND Start Wars =/= First Strike?</p><p>Oh and TY, go easy...You&#039;re overconfident in your role as a tester. You&#039;re not ALWAYS right. I have to side with these other guys on this one. The pistols in the game are EXTREMELY accurate, AND pretty powerful too...It only takes about 3 shots to kill. And if you&#039;re up and away or behind the target, it makes up for the low ROF.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-10-08T16:24:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83225#p83225</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83218#p83218" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>These aren&#039;t fire arms last I checked...</p><p>They are blasters. Something like super heated gas or whatever. Totally different from conventional guns, get over your real world familiarities.</p><p>Star Wars = Different = First Strike</p><p>Get it? </p><p>Have you not noticed that these weapons were designed this way in the movies? They have SCOPES.</p></blockquote></div><p>They where not &quot;designed&quot; for anything but looking cool. Hans pistols even has the scope mounted backwards <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I did actually look at the technology for the guns, and they uses magnetic coils along the barrel to accelerate the plasma. So the comparison is still valid: Longer barrels = more accuracy and power. Greater mass =&nbsp; more stability.</p><p>And let me once again quote wookiepedia on blaster pistols:<br /></p><div class="quotebox"><blockquote><p>Pistols were firearms used as sidearms or backup weapons. A pistol would tend to have less firepower than its rifle or carbine cousins. Blaster pistols could be seen just about everywhere in the Galaxy. A pistol may have been the one of the most common weapons, but was usually not the weapon of choice, mainly due to its short range and lack of power</p></blockquote></div><p>Sure you can find a few l337 uber guns in the hands of the heroes, but as for the common soldier:<br /></p><div class="quotebox"><blockquote><p>Normally, a soldier&#039;s favorite place for his pistol was in its holster. But in emergency situations, it could mean the difference between life, death, or worse.</p></blockquote></div><p>So it seems Star Wars != Different&nbsp; AND Star Wars != First Strike</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-08T16:08:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83218#p83218</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83213#p83213" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>These aren&#039;t fire arms last I checked...</p><p>They are blasters. Something like super heated gas or whatever. Totally different from conventional guns, get over your real world familiarities.</p><p>Star Wars = Different = First Strike</p><p>Get it? </p><p>Have you not noticed that these weapons were designed this way in the movies? They have SCOPES.</p></blockquote></div><p>Erm real life rules still apply here, there are pistols, less effective side arms and rifles, highly effective primary weapons. I have to agree with vreki. If a pistol out performs a rifle then why bother with rifles?</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-08T15:58:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83213#p83213</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pilsols]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83207#p83207" />
			<content type="html"><![CDATA[<p>These aren&#039;t fire arms last I checked...</p><p>They are blasters. Something like super heated gas or whatever. Totally different from conventional guns, get over your real world familiarities.</p><p>Star Wars = Different = First Strike</p><p>Get it? </p><p>Have you not noticed that these weapons were designed this way in the movies? They have SCOPES.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-08T15:51:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83207#p83207</id>
		</entry>
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