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		<title><![CDATA[First Strike Forums — Suggestions for space battle]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6126</link>
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		<description><![CDATA[The most recent posts in Suggestions for space battle.]]></description>
		<lastBuildDate>Tue, 16 Oct 2007 17:56:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85369#p85369</link>
			<description><![CDATA[<p>Bring on the asteroids!<br />I value skill above all other qualities in a dogfight. No matter how good the opposing fighter is, if you are more skilled you can take it down no problem.</p>]]></description>
			<author><![CDATA[null@example.com (Peter12378)]]></author>
			<pubDate>Tue, 16 Oct 2007 17:56:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85369#p85369</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85367#p85367</link>
			<description><![CDATA[<p>i defy anybody to hit me when i am looping like a fool</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 16 Oct 2007 17:37:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85367#p85367</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85338#p85338</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Mr.Guybrush states...</p><p>Hint. The enemy is going to spin around for another 10/15 seconds. Simply accelerate away from your target and do a 180 spin and try firing at him again.</p></blockquote></div><p>dude...thats exactly what I said! </p><div class="quotebox"><blockquote><p>Slyrunner stated...</p><p>I think that the speed vs turning radious would greatly improve space combat. I play Falcon 4.0, the F-16 Flight Sim, and it is amazing; it takes skill to play. </p><p>Anyway, if it doesnt happen, I have always found ways to avoid a turning fight, and here&#039;s my procedure...</p><p>If I feel like I am being sucked into a loop-dee-loop fight, I break of and fly vertical while boosting (or not) and turn around 180 degrees and fight the fighter head on...or just blow it away while they are thinking they are still chasing me...this is what goes through my mind when I see my victim looping idiotically...</p><p>&quot;Keep going! You&#039;re gonna get me soon! Almost there! SO CLOSE! Keep going! GO ON! AWWW! SO CLOSE!&quot;</p><p>Yeah...I win...</p></blockquote></div><p>Lol! I thought I was the only one with a full-proof tactic <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>oh, and by the way, &quot;vertical&quot; was a typo for &quot;horizontal&quot;</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Tue, 16 Oct 2007 15:52:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85338#p85338</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85300#p85300</link>
			<description><![CDATA[<p>and what if your on the imp&#039;s side? no boost... you gotta rely on your teammates then (which is probably the same as getting killed anyways)</p><p>or you can try to get close to a cap ship of yours, do some insane maneuvers and hope he crashes into your capship <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Tue, 16 Oct 2007 12:14:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85300#p85300</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85298#p85298</link>
			<description><![CDATA[<p>Guys, the turning circle debate is somethnig we&#039;ve been having pre release for a few months. Unfortunatly theres no way of modding this in due to engine limitations. If you consider all of the vehicles in bf2/bf2142, the faster you go = tighter turning circle. There isn&#039;t an opposite, and we haven&#039;t been able to produce a slow speed = tighter turning circle.</p><p>The endless spinning is mainly due to either:</p><p>1. You&#039;ve fired too early and let the enemy know he&#039;s behind you, in which case its your own fault.<br />2. You fired and missed your target, thats poor aim on your end.</p><p>Hint. The enemy is going to spin around for another 10/15 seconds. Simply accelerate away from your target and do a 180 spin and try firing at him again.</p><p>On a pro server, the spinning is reduced massively because spinning is a piss poor tactic. Anyone who spins near me dies in the next 20 seconds as I simply boost away from him, and circle around and fire another (accurate) burst at him.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Tue, 16 Oct 2007 11:21:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85298#p85298</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85293#p85293</link>
			<description><![CDATA[<p>[faints]</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 16 Oct 2007 10:12:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85293#p85293</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85288#p85288</link>
			<description><![CDATA[<p>As a hint, we do have an asteroid field map coming up <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />Well, if you consider a mere 6000+ asteroids a field. I suppose some of you may only consider that a tiny little patch on a space scale.</p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Tue, 16 Oct 2007 09:02:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85288#p85288</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85286#p85286</link>
			<description><![CDATA[<div class="quotebox"><cite>Signore wrote:</cite><blockquote><p>I&#039;d like to see more space maps with static Objects in like a Asteriod feild ect. So you can maneuver around them ect</p></blockquote></div><p>I would agree with that. Although my preference will always be for land maps I think that a space map with plenty of asteroids would be good. As an example I had been thinking that the Kessel Run might be a good idea for such a map. Similar to Escape from Hoth the imps would have to stop a certain percentage of reb fighters (not large ships or transports) from getting to a hyperspace &quot;jump point&quot; (the story would revolve around the rebs needing a certain amount of Glitterstim spice vials for something or other). In the rebs way would be a large asteroid field populated by plenty of depth charge style mines, auto defenses and of course <strong>large</strong> numbers of imps. Hopefully include a decrease in space map size by reducing play boundries. The outcome of this I feel would be an extremely intense space map that would test and improve everyones flying skills. Adding a few large asteroids that are big enough to fly through as well would be good, it&#039;d make for some great &quot;stunt vids&quot;. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (CarbineImpulse)]]></author>
			<pubDate>Tue, 16 Oct 2007 08:29:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85286#p85286</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85284#p85284</link>
			<description><![CDATA[<p>I&#039;d like to see more space maps with static Objects in like a Asteriod feild ect. So you can maneuver around them ect</p>]]></description>
			<author><![CDATA[null@example.com (Signore)]]></author>
			<pubDate>Tue, 16 Oct 2007 07:16:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85284#p85284</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85281#p85281</link>
			<description><![CDATA[<p>When I get into a looping situation, I usually give it two go-arounds to see if I can squeeze off a shot.&nbsp; If the enemy pilot is any good at all, I won&#039;t be able to, and I do something else instead.</p><p>1) If I&#039;m near a capital ship I will throw my fighter into a loop around that and then break away from my pursuer, and then turn back.&nbsp; Sometimes the guy chasing me has even run into the cap ship, failing to make a manoeuvrer to avoid it.</p><p>2) I&#039;ll pick out a friendly craft also involved in a dogfight nearby and tail that instead.&nbsp; A lot of the time, the ship chasing me will get involved in that dogfight, and things will get muddled.&nbsp; I can either run off to find another target, or turn around and try to pull in behind the mess I created.</p><p>3) I just pull away at an odd angle and juke left and right a lot with the rudders, if I&#039;m in a faster ship.</p><p>-----</p><p>There&#039;s lots of stuff you can do, but the main thing is to just get a stealthy and solid kill in the first place.&nbsp; Going head-on is just plain dumb unless you are in a firepower monster like the B-Wing.</p><p>instead, while you&#039;re still out of visual range with the approaching enemy fighter, you can rudder off to the side, and many times they won&#039;t adjust course or notice you.&nbsp; Then, you can watch them whizz past, after another target, and silently pull in behind them.&nbsp; Just gauge yourself to a reasonable distance to the enemy and let loose with a continuous burst of lasers until he explodes.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Tue, 16 Oct 2007 06:35:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85281#p85281</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85278#p85278</link>
			<description><![CDATA[<p>well, in a looping fight, its easy enough not to get shot if you want to, but it also makes it impossible if you a bomber to get anything, and soon more and more fighters get on your tail and after 3 minutes you finally die without getting a single thing done</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Tue, 16 Oct 2007 04:39:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85278#p85278</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85277#p85277</link>
			<description><![CDATA[<p>I think that the speed vs turning radious would greatly improve space combat. I play Falcon 4.0, the F-16 Flight Sim, and it is amazing; it takes skill to play. </p><p>Anyway, if it doesnt happen, I have always found ways to avoid a turning fight, and here&#039;s my procedure...</p><p>If I feel like I am being sucked into a loop-dee-loop fight, I break of and fly vertical while boosting (or not) and turn around 180 degrees and fight the fighter head on...or just blow it away while they are thinking they are still chasing me...this is what goes through my mind when I see my victim looping idiotically...</p><p>&quot;Keep going! You&#039;re gonna get me soon! Almost there! SO CLOSE! Keep going! GO ON! AWWW! SO CLOSE!&quot;</p><p>Yeah...I win...</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Tue, 16 Oct 2007 04:06:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85277#p85277</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85037#p85037</link>
			<description><![CDATA[<p>The turning radius &quot;bug&quot; as I would call it is a limitation of the engine, or they haven&#039;t figured out how to mod it yet. </p><p>The thing is in BF2142 you generally get this idea of, &quot;Oh, it is BF2 but with more!&quot;</p><p>Well that is totally WRONG.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 15 Oct 2007 01:14:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85037#p85037</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84978#p84978</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>I don&#039;t get why people complain about looping around and around in dogfights.&nbsp; IT&#039;S YOUR OWN FAULT!</p></blockquote></div><p>Exactly. Please don&#039;t make the developers change the game because people don&#039;t know how to play. </p><p>Don&#039;t get into a turning fight. Simple as that. Break off and re-acquire the enemy. Endless turning fights just make you one big target.</p></blockquote></div><p>thats ok but i think adding the tighter turning at lower speeds would make space better.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 14 Oct 2007 19:15:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84978#p84978</guid>
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			<title><![CDATA[Re: Suggestions for space battle]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84878#p84878</link>
			<description><![CDATA[<p>&lt;3</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sun, 14 Oct 2007 06:51:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84878#p84878</guid>
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