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	<title type="html"><![CDATA[First Strike Forums — Collision Avoidance System?]]></title>
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	<updated>2007-10-10T01:48:05Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6134</id>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83774#p83774" />
			<content type="html"><![CDATA[<p>Agreed, sometimes it&#039;s just fun to look around and admire the cockpit/surroundings, especially if others are flying near you. We can already do it in the A-wing, why not the others?</p>]]></content>
			<author>
				<name><![CDATA[Imperator]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1674</uri>
			</author>
			<updated>2007-10-10T01:48:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83774#p83774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83721#p83721" />
			<content type="html"><![CDATA[<p>Don&#039;t you just feel like looking around though. Never know when you have that special lady riding shotgun and you want to point out the scenery..like the death of an ISD.</p>]]></content>
			<author>
				<name><![CDATA[Mathazzar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1721</uri>
			</author>
			<updated>2007-10-09T22:07:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83721#p83721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83705#p83705" />
			<content type="html"><![CDATA[<p>How would a 3D cockpit help?&nbsp; In the middle of combat, there&#039;s not enough time to hold shift and completely abandon control of your craft for a few seconds of mouselook.&nbsp; The fact that you lose control of pitch/yaw controls and have to fly straight negates any usefulness a 3D cockpit would provide in tracking enemy/friendly fighters.</p><p>The only benefit I could see would be for joystick pilots who would assign mouselook to a ball or axis or switch or something.</p><p>Otherwise what good would it be?</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-10-09T21:39:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83705#p83705</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83699#p83699" />
			<content type="html"><![CDATA[<p>can we not have a 3d cockpit</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-09T21:31:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83699#p83699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83690#p83690" />
			<content type="html"><![CDATA[<p>It&#039;s a player issue, not a mod-related issue.&nbsp; If I am a Rebel pilot, and am on the tail of a TIE that already has two X-Wings tailing it, I&#039;ll usually back off to find other targets, or drop back and wait for additional TIEs to go after the two X-Wings.</p><p>It&#039;s just common sense.</p><p>Yeah, random collisions are annoying, but most of the time they are the fault of both pilots for not backing off.&nbsp; I chalk it up to attrition and just say cool those jets, flyboy.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-10-09T21:02:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83690#p83690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83642#p83642" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>Well you all know what happned during the trench run in EpIV, two fighters collided into each other <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> (they did right? or was that Ep VI?)</p></blockquote></div><p>No I think that was IV, one of Vaders two wingmen was a noob <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>But while real life dogfights may occasionally end in collisions, it is nowhere near the ratio we are seeing now.<br />For one thing no one would field fighters which such limited visibility as we have now.</p><p>So for the sake of gameplay I think it would be much more enjoyable if the cause of dead is enemy fire, and maybe direct, frontal collisions.<br />But not this &quot;nudged-by-unseen-wingman&quot;</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-09T19:41:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83642#p83642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83641#p83641" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>Well you all know what happned during the trench run in EpIV, two fighters collided into each other <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> (they did right? or was that Ep VI?)</p></blockquote></div><p>Episode IV, when the MF did shoot on the trio following Luke in the trench, two TIEs destroyed, cause they flew against the wall, and the TIE of Darth Vader spinned in the air</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2007-10-09T19:41:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83641#p83641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83623#p83623" />
			<content type="html"><![CDATA[<p>Well you all know what happned during the trench run in EpIV, two fighters collided into each other <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> (they did right? or was that Ep VI?)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-10-09T18:19:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83623#p83623</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83617#p83617" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>ICANDO wrote:</cite><blockquote><p>Thought you were one of those intentional Kamikazes, never mind then.</p></blockquote></div><p>no lol. i just think the large amount of crashes adds realism and makes space seem fast and chaotic. i dont crash on purpose.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-09T17:59:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83617#p83617</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83606#p83606" />
			<content type="html"><![CDATA[<p>Thought you were one of those intentional Kamikazes, never mind then.</p>]]></content>
			<author>
				<name><![CDATA[ICANDO]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=801</uri>
			</author>
			<updated>2007-10-09T17:21:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83606#p83606</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83544#p83544" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>ICANDO wrote:</cite><blockquote><p>Ok, if it&#039;s you crashing into me you&#039;d certainly get punished by me. If you&#039;d have only one life in a match you&#039;d think different, wouldn&#039;t you?</p><p>I dunno if it is possible but full 3d cockpits and taget lock-on plus padlock-view would help alot to keep your target and surroundings in sight.</p></blockquote></div><p>but the crashing thing seems random. who kills who.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-09T14:14:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83544#p83544</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83542#p83542" />
			<content type="html"><![CDATA[<p>By the time you&#039;d react to a warning alarm, you already would have crashed. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-10-09T13:55:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83542#p83542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83538#p83538" />
			<content type="html"><![CDATA[<p>A warning repeating beeping sound should signalize that you&#039;re dangerously close to something. </p><p>That way you can be more aware of a crash and hopefully avoid it.</p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-10-09T13:23:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83538#p83538</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83534#p83534" />
			<content type="html"><![CDATA[<p>Ok, if it&#039;s you crashing into me you&#039;d certainly get punished by me. If you&#039;d have only one life in a match you&#039;d think different, wouldn&#039;t you?</p><p>I dunno if it is possible but full 3d cockpits and taget lock-on plus padlock-view would help alot to keep your target and surroundings in sight.</p>]]></content>
			<author>
				<name><![CDATA[ICANDO]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=801</uri>
			</author>
			<updated>2007-10-09T12:52:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83534#p83534</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Collision Avoidance System?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83182#p83182" />
			<content type="html"><![CDATA[<p>Am i the only one that loves crashing. If anybody remembers the asteroid field in episode 4 there are a lot of crashes. Its a part of space travel.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-08T14:57:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83182#p83182</id>
		</entry>
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