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	<title type="html"><![CDATA[First Strike Forums — Endor game ending]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6184&amp;type=atom" />
	<updated>2007-10-12T17:01:10Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6184</id>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84581#p84581" />
			<content type="html"><![CDATA[<p>All I know is I LOVE Endor.... 30 odd kills 2 deaths, mosts done on the first flag but eventually it was lost so we retreated to trees and pwnzred more.</p><p>BTW I&#039;m that guy who mines Ewok Village like mad <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Rebels beware!!!</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-12T17:01:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84581#p84581</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84555#p84555" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Delinquent wrote:</cite><blockquote><p>I was having a great time on Endor as a Rebel against a very organized team of Imps placing a Spawn Beacon in the Ewok Tree Village and effectively preventing us from taking it.</p><p>Good move to have it be a neutral spawn point, so that, as an Imperial you need a squad/team to establish a stronghold there.</p><p>I was quite surprised though that in another game, the Rebels were able to take the Tree Village Command Post withut taking the Scout Camp first.<br />I think this should somehow be fixed.</p><p>I also think that the Capture area around the Imperial outpost is too big.<br />Right now you´re able to take the post from outside the building.<br />I´d prefer if the Rebels had to move into the building to capture it.</p><p>And agreed, once all the posts are taken the game should end.</p></blockquote></div><p>lol that may have been the squad i was in. that was really great. if it was our one i was the one trying to throw medic granades at the rebels.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-12T14:43:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84555#p84555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84507#p84507" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Delinquent wrote:</cite><blockquote><p>.I also think that the Capture area around the Imperial outpost is too big.<br />Right now you´re able to take the post from outside the building.<br />I´d prefer if the Rebels had to move into the building to capture it.</p></blockquote></div><p>My mines would end the game. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-12T07:54:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84507#p84507</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84504#p84504" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Delinquent wrote:</cite><blockquote><p>I was quite surprised though that in another game, the Rebels were able to take the Tree Village Command Post withut taking the Scout Camp first.<br />I think this should somehow be fixed.</p></blockquote></div><p>This was done on purpose to allow the Rebels to get a better start (along with the neutralizing). But the minimap hasnt updated, so its a secret <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><div class="quotebox"><blockquote><p>I also think that the Capture area around the Imperial outpost is too big.<br />Right now you´re able to take the post from outside the building.<br />I´d prefer if the Rebels had to move into the building to capture it.</p></blockquote></div><p>We tried many ways to do this. The flag was on the upper balcony of the surrounding wall, but nooooo then it was too easy to cap it (and you could do it from the outside). Placed it inside the building, but nooooo then it was too HARD to cap it as the imps set up an impenetrable defense and the map ended right there (think Titan corridor except 8-32 people in one). So the choice was to make it slightly larger than the building so imps needed to hold it both inside and out.</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-10-12T07:31:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84504#p84504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84474#p84474" />
			<content type="html"><![CDATA[<p>I was having a great time on Endor as a Rebel against a very organized team of Imps placing a Spawn Beacon in the Ewok Tree Village and effectively preventing us from taking it.</p><p>Good move to have it be a neutral spawn point, so that, as an Imperial you need a squad/team to establish a stronghold there.</p><p>I was quite surprised though that in another game, the Rebels were able to take the Tree Village Command Post withut taking the Scout Camp first.<br />I think this should somehow be fixed.</p><p>I also think that the Capture area around the Imperial outpost is too big.<br />Right now you´re able to take the post from outside the building.<br />I´d prefer if the Rebels had to move into the building to capture it.</p><p>And agreed, once all the posts are taken the game should end.</p>]]></content>
			<author>
				<name><![CDATA[Delinquent]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1580</uri>
			</author>
			<updated>2007-10-12T02:50:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84474#p84474</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84442#p84442" />
			<content type="html"><![CDATA[<p>I posted this in another thread: <a href="http://www.fsmod.com/fsforums/viewtopic.php?id=6173">http://www.fsmod.com/fsforums/viewtopic.php?id=6173</a></p><p>As for Endor&#039;s Forest Moon map... I think it&#039;s great, except for one point. In the movie, the Rebels took the Bunker, but then lost it. I think the Push thing works great... up to a point. As it is, the map either gets bogged down at the central compound, or the Rebels take everything, and waste five minutes searching for the 3 missing snipers -- some of which think they can take back the first flags, somehow. Instead of revamping the whole thing, I&#039;d make the last two CPs re-takable by the Imperials, and possibly add a second CP to the central compound. That&#039;d certainly make the last area the climactic battle which held its own as counterpoint to the fleet battle in orbit...</p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-10-11T22:23:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84442#p84442</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84437#p84437" />
			<content type="html"><![CDATA[<p>Well the worst of it is when people get bored and start leaving the server. I had a great server ruined that way.</p>]]></content>
			<author>
				<name><![CDATA[Imperator]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1674</uri>
			</author>
			<updated>2007-10-11T21:41:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84437#p84437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84054#p84054" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>&quot;Soldier, you deserve an award&quot;</p><p>Thank you so much, this has been bugging me forever, even in vanilla.</p><p>Speaking of awards, what decides whether you get a gold, silver, or bronze at the end of a round in FS?</p></blockquote></div><p>how many points you score</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-10T18:18:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84054#p84054</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84051#p84051" />
			<content type="html"><![CDATA[<p>Na it&#039;s not so fun when your team all goes out hunting then they cap a base then the war starts all over again <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Signore]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1685</uri>
			</author>
			<updated>2007-10-10T18:12:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84051#p84051</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84017#p84017" />
			<content type="html"><![CDATA[<p>I love hunting the last few players, and trying to survive when you are one of the last few people.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-10T17:31:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84017#p84017</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=84000#p84000" />
			<content type="html"><![CDATA[<p>Sometimes the &quot;Stars&quot; get distributed randomly at round end. Players with much more points and teamplay points don&#039;t get them.</p>]]></content>
			<author>
				<name><![CDATA[ICANDO]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=801</uri>
			</author>
			<updated>2007-10-10T16:32:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=84000#p84000</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83941#p83941" />
			<content type="html"><![CDATA[<p>The awards are the same as vanilla simply points</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-10-10T12:48:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83941#p83941</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83940#p83940" />
			<content type="html"><![CDATA[<p>Would be ace if the shield generator radar exploded at the end too, Titan stylee :-)</p>]]></content>
			<author>
				<name><![CDATA[cunningmunki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1478</uri>
			</author>
			<updated>2007-10-10T12:37:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83940#p83940</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83914#p83914" />
			<content type="html"><![CDATA[<p>&quot;Soldier, you deserve an award&quot;</p><p>Thank you so much, this has been bugging me forever, even in vanilla.</p><p>Speaking of awards, what decides whether you get a gold, silver, or bronze at the end of a round in FS?</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-10T11:19:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83914#p83914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Endor game ending]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83910#p83910" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>I kinda think it&#039;s fun hunting them down. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>But I agree it&#039;s not fun on the rebel side, especially when you&#039;re trying to spec the few allies that are alive and the now-useless spawn screen keeps poping up every three seconds.</p></blockquote></div><p>I managed to figure out a way to fix that - click the X in the corner rather than the Deploy button.</p><p>Boom, no annoying LOL U WNA RESPAWN? dialog.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-10T11:09:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83910#p83910</id>
		</entry>
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