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	<title type="html"><![CDATA[First Strike Forums — makeing the mod into its own game]]></title>
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	<updated>2007-10-10T08:29:41Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6185</id>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83879#p83879" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>Why would they need the guys that made the engine if they already have it? You want people that coded the engine just to stick around and eat pizza all day?</p></blockquote></div><p>Because, purely hypothetically speaking, that engine might have a few bugs that needs fixing. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>And those not fixing bugs could be put to work on the engine for the next game.<br />We know that they have made a new engine for Bad Company, so they must have kept a team around anyway.</p><p>It is one thing to buy a engine from the outside, with support contracts etc.<br />But outsourcing the core of your application and then letting the whole team go is a recipe for disaster.<br />There is no-one left who really understands how it works</p></blockquote></div><p>Documentation exists for a reason. </p><p>Whether it&#039;s good or not.. <span class="postimg"><img src="http://forums.slipstreamproductions.net/style_emoticons/default/emot-eng101.gif" alt="http://forums.slipstreamproductions.net/style_emoticons/default/emot-eng101.gif" /></span></p><p><span class="postimg"><img src="http://forums.slipstreamproductions.net/style_emoticons/default/dumbsci1a1.gif" alt="http://forums.slipstreamproductions.net/style_emoticons/default/dumbsci1a1.gif" /></span> </p><p>OK, point taken.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-10T08:29:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83879#p83879</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83874#p83874" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><p>We know that they have made a new engine for Bad Company, so they must have kept a team around anyway.</p><p>It is one thing to buy a engine from the outside, with support contracts etc.<br />But outsourcing the core of your application and then letting the whole team go is a recipe for disaster.<br />There is no-one left who really understands how it works</p></blockquote></div><p>Not nessesarily, EA the chang ones coulda hired the engine team again (or hired different ones), to make bad comany&#039;s engine.</p><p>The second paragraph, I quote for truth.</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-10T08:05:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83874#p83874</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83873#p83873" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>Why would they need the guys that made the engine if they already have it? You want people that coded the engine just to stick around and eat pizza all day?</p></blockquote></div><p>Because, purely hypothetically speaking, that engine might have a few bugs that needs fixing. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>And those not fixing bugs could be put to work on the engine for the next game.<br />We know that they have made a new engine for Bad Company, so they must have kept a team around anyway.</p><p>It is one thing to buy a engine from the outside, with support contracts etc.<br />But outsourcing the core of your application and then letting the whole team go is a recipe for disaster.<br />There is no-one left who really understands how it works</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-10T08:02:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83873#p83873</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83872#p83872" />
			<content type="html"><![CDATA[<p>EA is so chang........</p><br /><p>To tell you the truth, I probably wouldn&#039;t have bought this game if it was a stand alone product.</p><p>Not because it&#039;s not good enough (it certainly will be when it&#039;s completed maps-wise and such, plus it probably woulda gotten it&#039;s own modified engine), but because I&#039;m not much into star wars, and was jaded by the failure that was battlefront.</p><p>However if your asking me is it good enough to sell as a stand alone game, the answer is yes.</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-10T08:00:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83872#p83872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83867#p83867" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>They learned and told us on IRC that the guys who made the engine don&#039;t even work on the game anymore... Something like the hire em, they make the engine, then they leave and are replaced by some support people or something...</p></blockquote></div><p>You know, I didn&#039;t believe it when someone else implied that they did business this way, but I guess it is true then.<br />That makes me very sad, but it explains the level and quality of support we are getting <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>Why would they need the guys that made the engine if they already have it? You want people that coded the engine just to stick around and eat pizza all day?</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-10T07:31:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83867#p83867</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83866#p83866" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>They learned and told us on IRC that the guys who made the engine don&#039;t even work on the game anymore... Something like the hire em, they make the engine, then they leave and are replaced by some support people or something...</p></blockquote></div><p>You know, I didn&#039;t believe it when someone else implied that they did business this way, but I guess it is true then.<br />That makes me very sad, but it explains the level and quality of support we are getting <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-10T07:29:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83866#p83866</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83860#p83860" />
			<content type="html"><![CDATA[<p>figures ea blows</p>]]></content>
			<author>
				<name><![CDATA[Bones334]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1103</uri>
			</author>
			<updated>2007-10-10T06:34:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83860#p83860</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83832#p83832" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Slimshiesty wrote:</cite><blockquote><p>I wish the FS teams meeting with Dice pans out into a Battlefield Star Wars edition.<br />Then the guys working on this mod can get paid for all there hard work.<br />Then they can conquer the next frontier.. Battlefield Star Trek..lol.</p></blockquote></div><p>Nope. That was weeks and weeks ago FYI.</p><p>They went over there with a demo of the mod, showed it to some peoples talked to the people about the engine (Got nothing out of it though, no tow cables, no extra unlock spots, nothing to fix the space invulnerability bug.) They learned and told us on IRC that the guys who made the engine don&#039;t even work on the game anymore... Something like the hire em, they make the engine, then they leave and are replaced by some support people or something...</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-10T04:06:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83832#p83832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83824#p83824" />
			<content type="html"><![CDATA[<p>I wish the FS teams meeting with Dice pans out into a Battlefield Star Wars edition.<br />Then the guys working on this mod can get paid for all there hard work.<br />Then they can conquer the next frontier.. Battlefield Star Trek..lol.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-10-10T03:43:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83824#p83824</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83819#p83819" />
			<content type="html"><![CDATA[<p>Lol, its just as good, i&#039;d buy it if it was standalone thats for sure</p>]]></content>
			<author>
				<name><![CDATA[ShinjiKoon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1158</uri>
			</author>
			<updated>2007-10-10T03:38:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83819#p83819</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[makeing the mod into its own game]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83813#p83813" />
			<content type="html"><![CDATA[<p>I think this mod should be a game.&nbsp; who is thinking the same as me?</p>]]></content>
			<author>
				<name><![CDATA[droiddemon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1630</uri>
			</author>
			<updated>2007-10-10T03:18:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83813#p83813</id>
		</entry>
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