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		<title><![CDATA[First Strike Forums — Teeth of the snarl]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6188</link>
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		<description><![CDATA[The most recent posts in Teeth of the snarl.]]></description>
		<lastBuildDate>Tue, 06 Nov 2007 02:28:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88004#p88004</link>
			<description><![CDATA[<p>Thanx for the picture, have you finished any of the trenches yet? Will the map have bomb craters to hide in?</p>]]></description>
			<author><![CDATA[null@example.com (DrEvuul)]]></author>
			<pubDate>Tue, 06 Nov 2007 02:28:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88004#p88004</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87736#p87736</link>
			<description><![CDATA[<p><a href="http://img413.imageshack.us/my.php?image=49942374ma6.png"><span class="postimg"><img src="http://img413.imageshack.us/img413/8489/49942374ma6.th.png" alt="http://img413.imageshack.us/img413/8489/49942374ma6.th.png" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Sat, 03 Nov 2007 11:12:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87736#p87736</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87633#p87633</link>
			<description><![CDATA[<p>Give us a few new screens when you get a chance.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Fri, 02 Nov 2007 14:52:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87633#p87633</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87629#p87629</link>
			<description><![CDATA[<div class="quotebox"><cite>RHYS4190 wrote:</cite><blockquote><p>This map has been vastly improved since last screen shot..... But as for going though the trouble of light mapping and such based on the amount of interest this maps generated it pure folly. So it looks like this maps bust. Im not going to go through the last stage only for the map to get rejected.</p></blockquote></div><p>Please don&#039;t think that the number of posts = interest, you&#039;ve had over 700 views of this post - that&#039;s plenty of interest in my book <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I hope you do continue developing this map, a Star Wars version of a classic trench warfare scenario sounds very cool, and I for one, cannot wait to play it.</p>]]></description>
			<author><![CDATA[null@example.com (DrEvuul)]]></author>
			<pubDate>Fri, 02 Nov 2007 13:07:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87629#p87629</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87628#p87628</link>
			<description><![CDATA[<p>If you set up gamemodes folder as I described in the end of TYs FS setup thread and copy your init.con from another map you should be good to go once you pack the map.&nbsp; Keep in mind your init.con will be reset every time you save the map and you will have to copy the soldiers settings in again unless you make it read only.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Fri, 02 Nov 2007 12:59:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87628#p87628</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87626#p87626</link>
			<description><![CDATA[<p>I feel your pain. Make sure your init.con is structured the same as an existing FS map. Also, verify the files in the gamemodes folder are correct as well.</p><p>I haven&#039;t done any light mapping yet either, best bet is still BF2Editor forums.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Fri, 02 Nov 2007 12:28:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87626#p87626</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87610#p87610</link>
			<description><![CDATA[<p>Don’t even know how to finish it no one is going to show me how to get the teams sorted out don’t know how to light map properly and the other things. There’s no help from the moders or any kind of support. I still have the map but with out further instruction I can&#039;t do a thing.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Fri, 02 Nov 2007 04:51:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87610#p87610</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87309#p87309</link>
			<description><![CDATA[<p>Well, having erased my old map before and starting a new one I&#039;m not gonna tell you to not erase it. (You&#039;d be surprised how much a second chance can change your map) </p><p>Still, I&#039;m open to test it out and give you my impressions if you do the same for when I get mine done. </p><p>BTW go to the thread Problems=Solutions to reinstall the editor in BF2142 folder so you can get the sky maps to work. It&#039;ll make all the difference I promise!</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Tue, 30 Oct 2007 22:06:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87309#p87309</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87115#p87115</link>
			<description><![CDATA[<div class="quotebox"><cite>RHYS4190 wrote:</cite><blockquote><p>This map has been vastly improved since last screen shot..... But as for going though the trouble of light mapping and such based on the amount of interest this maps generated it pure folly. So it looks like this maps bust. Im not going to go through the last stage only for the map to get rejected.</p></blockquote></div><p>Please don&#039;t throw the work away. If possible please make your work available for download on one of the free sites, Zip/RaR the level map. I trhink we can learn from one anothers projects.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Mon, 29 Oct 2007 12:24:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87115#p87115</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87112#p87112</link>
			<description><![CDATA[<p>This map has been vastly improved since last screen shot..... But as for going though the trouble of light mapping and such based on the amount of interest this maps generated it pure folly. So it looks like this maps bust. Im not going to go through the last stage only for the map to get rejected.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Mon, 29 Oct 2007 12:06:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87112#p87112</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86119#p86119</link>
			<description><![CDATA[<p>Ok this thing coming along nicely just same warnings with this map.</p><p>On the large part this map is designed to be a nasty battle iv put in AT-ST 2 A-wings 2 ties 2 tie bombers and a dozen M11 heavy machine guns for&nbsp; the rebels and there been placed so there on the flanks where they can do the most damage there been modified so they have infinite ammo and the velocity has been increased so pretty much the golden rule in this map is &quot;here lies charley brown didn’t keep his head down” so in other word if you try doing bunny hopping or plane out bolt out of cover and rely on the fact that your faster then the bullets your dead remember this!. If you want to get through the machine guns you have armor and bombers use them. After the trenches you will come to the forest lots of trees lot of ferns and cover but it should be easily blasted trough with walker. Last but not leased is the town it a almost strategic nightmare only the back&nbsp; and side are exposed but the flanks almost inaccessible and the side is the most exposed point the front has machine guns and nasty towers you been warned frontal attack is almost suicide. This map is not a cake walk it designed to be challenging for both sides if you use team work you will survive if not you will DIE there is no place for lone wolfs here stick with a squad period.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Sun, 21 Oct 2007 14:52:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86119#p86119</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85811#p85811</link>
			<description><![CDATA[<p>Cool dude ill show every one the photos soon every thing surprisingly is back to norm now.</p><p><a href="http://img181.imageshack.us/my.php?image=72654271vx5.png"><span class="postimg"><img src="http://img181.imageshack.us/img181/5166/72654271vx5.th.png" alt="http://img181.imageshack.us/img181/5166/72654271vx5.th.png" /></span></a></p><br /><br /><br /><br /><br /><p><a href="http://img151.imageshack.us/my.php?image=45622130zh0.png"><span class="postimg"><img src="http://img151.imageshack.us/img151/8940/45622130zh0.th.png" alt="http://img151.imageshack.us/img151/8940/45622130zh0.th.png" /></span></a></p><br /><br /><br /><br /><p><a href="http://img151.imageshack.us/my.php?image=30185007yz3.png"><span class="postimg"><img src="http://img151.imageshack.us/img151/33/30185007yz3.th.png" alt="http://img151.imageshack.us/img151/33/30185007yz3.th.png" /></span></a></p><br /><p>It all detailed painted but detail fades away into the texture at a distance. so you probly see the trenches and there nasty machine guns that are on the flanks <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> im planing to make those things have infinite ammo and very high volocity if it possible.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Fri, 19 Oct 2007 07:26:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85811#p85811</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85792#p85792</link>
			<description><![CDATA[<p>just press the print screen button...</p>]]></description>
			<author><![CDATA[null@example.com (Gulkia)]]></author>
			<pubDate>Fri, 19 Oct 2007 05:00:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85792#p85792</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85497#p85497</link>
			<description><![CDATA[<div class="quotebox"><cite>Bloedig_Vader wrote:</cite><blockquote><p>If you have Photoshop or similar that will accept .RAW images, you can use that to get 90 degree angles.&nbsp; Read the tutorials that xEROhOUR linked to, as they tell pretty much everything in detail there.</p></blockquote></div><p>no way Mate im not doing that <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> it will bugger up the map like it did last time.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Wed, 17 Oct 2007 08:45:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85497#p85497</guid>
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			<title><![CDATA[Re: Teeth of the snarl]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85496#p85496</link>
			<description><![CDATA[<p>Ok heres a deal you get to see the map... IF you show me where BF2 editor 1.3 send the screen shots.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Wed, 17 Oct 2007 08:44:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85496#p85496</guid>
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