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		<title><![CDATA[First Strike Forums — Burst fire for other weapons?]]></title>
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		<description><![CDATA[The most recent posts in Burst fire for other weapons?.]]></description>
		<lastBuildDate>Wed, 10 Oct 2007 23:20:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: Burst fire for other weapons?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84159#p84159</link>
			<description><![CDATA[<p>Well if you want to be REALLY picky about lore then I&#039;m surprised the rebels were even able to buy ONE disruptor.... I mean carrying a disruptor around is like wearing a swasticka in isreal... you&#039;ll be shot!</p><p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> but I&#039;m only teasing ^^</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Wed, 10 Oct 2007 23:20:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84159#p84159</guid>
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			<title><![CDATA[Re: Burst fire for other weapons?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84072#p84072</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dragunov wrote:</cite><blockquote><p>Well the weapons are Lore accurative, so those which have burst are burst weapons, so of them don&#039;t have them, cause &quot;in real life&quot; they don&#039;t have them either</p></blockquote></div><p>Ah never thought about that......</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Wed, 10 Oct 2007 19:00:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84072#p84072</guid>
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			<title><![CDATA[Re: Burst fire for other weapons?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83993#p83993</link>
			<description><![CDATA[<p>Why dont you just hold fire for a short time, like the time for 3 shots. Same affect.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 10 Oct 2007 16:21:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83993#p83993</guid>
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			<title><![CDATA[Re: Burst fire for other weapons?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83978#p83978</link>
			<description><![CDATA[<p>Well the weapons are Lore accurative, so those which have burst are burst weapons, so of them don&#039;t have them, cause &quot;in real life&quot; they don&#039;t have them either</p><p>And maybe some are just forgotten <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 10 Oct 2007 15:47:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83978#p83978</guid>
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			<title><![CDATA[Burst fire for other weapons?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83895#p83895</link>
			<description><![CDATA[<p>I like how burst fire is a mode for the support guns (even though anything other then single shot seems to inaccurate except at close range), but what about the others, especially the medic guns? (trooper rifle too I guess, and I can understand why you wouldn&#039;t want it for the heavy weapons gun, that should really only have full auto)</p><p>Something you didn&#039;t have time to put in before R2?</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Wed, 10 Oct 2007 09:26:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83895#p83895</guid>
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