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		<title><![CDATA[First Strike Forums — Homing beacons are awesome]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6211</link>
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		<description><![CDATA[The most recent posts in Homing beacons are awesome.]]></description>
		<lastBuildDate>Sun, 14 Oct 2007 18:39:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84963#p84963</link>
			<description><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>That may be so but the vehicle becon was already in from the begining</p></blockquote></div><p>...of the booster pack. Which was not released with the game release.</p><p>I&#039;m not sure if homing beacons should have radars, to be honest. Weren&#039;t they only used to track things? I realize there&#039;s a gameplay element involved, though.</p></blockquote></div><p>That gives me an idea, what if a class was givin homing beacons for rockets?</p><p>You run up to a vehicle, plant it, and rockets fired nearby would track the beacon.</p><p>To balance, make the beacon destructible so you only get 1-2 uses out of it.</p></blockquote></div><p>dont know about that being in star wars but it would be cool.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 14 Oct 2007 18:39:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84963#p84963</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84852#p84852</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>That may be so but the vehicle becon was already in from the begining</p></blockquote></div><p>...of the booster pack. Which was not released with the game release.</p><p>I&#039;m not sure if homing beacons should have radars, to be honest. Weren&#039;t they only used to track things? I realize there&#039;s a gameplay element involved, though.</p></blockquote></div><p>That gives me an idea, what if a class was givin homing beacons for rockets?</p><p>You run up to a vehicle, plant it, and rockets fired nearby would track the beacon.</p><p>To balance, make the beacon destructible so you only get 1-2 uses out of it.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Sun, 14 Oct 2007 03:07:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84852#p84852</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84842#p84842</link>
			<description><![CDATA[<p>Thats what they do though <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> </p><p>Track things, and things in a small radius around that thing.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 14 Oct 2007 01:50:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84842#p84842</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84838#p84838</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>That may be so but the vehicle becon was already in from the begining</p></blockquote></div><p>...of the booster pack. Which was not released with the game release.</p><p>I&#039;m not sure if homing beacons should have radars, to be honest. Weren&#039;t they only used to track things? I realize there&#039;s a gameplay element involved, though.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 14 Oct 2007 01:41:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84838#p84838</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84827#p84827</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>Actually we laughed when we heard about that in the booster pack as we&#039;d already implimented these last december (they were about the 8th thing to go into the mod after a half dozen rifles and a couple grenades)</p></blockquote></div><p>That may be so but the vehicle becon was already in from the begining and was probly simple to simi simple to change it to view people and vehicles.</p>]]></description>
			<author><![CDATA[null@example.com (RagNoRock)]]></author>
			<pubDate>Sun, 14 Oct 2007 00:53:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84827#p84827</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84760#p84760</link>
			<description><![CDATA[<p>I usually use the beacon for close-by security but I also use them for vehicles. I wish they did last a bit longer, though.</p>]]></description>
			<author><![CDATA[null@example.com (solodude23)]]></author>
			<pubDate>Sat, 13 Oct 2007 17:58:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84760#p84760</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84413#p84413</link>
			<description><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p><em>Can</em> you stick one on a soldier? Is it even possible to make it like that?</p></blockquote></div><p><span style="color: lime"><br />&lt;SQUAD&gt; [REB] Destroyer22: AHHHHHH GET IT OFF GET IT OFF<br />&lt;SQUAD&gt; (SF) Ackbar: Remove that thing! It&#039;s giving away our position!<br />&lt;SQUAD&gt; [REB] Destroyer22: I can&#039;t, it&#039;s superglued!<br />&lt;SQUAD&gt; MrMedic: There is no superglue in Star Wars!<br /></span></p><p><span style="color: red">Stormie2020 [Stun Baton] [REB] Destroyer22</span><br /><span style="color: red">Stormie2020 [Stun Baton] MrMedic</span><br /><span style="color: red">Stormie2020 [Stun Baton] (SF) Ackbar</span></p></blockquote></div><p>ROFL to funny!</p><p>Also, devs you guys are awesome... I can&#039;t wait to see what else is in store.</p>]]></description>
			<author><![CDATA[null@example.com (Alliance.Ace.Pilot)]]></author>
			<pubDate>Thu, 11 Oct 2007 20:16:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84413#p84413</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84393#p84393</link>
			<description><![CDATA[<p>Or he simply means that &#039;toys&#039; is a plural starting with t.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 11 Oct 2007 19:24:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84393#p84393</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84390#p84390</link>
			<description><![CDATA[<p>TANKS?!?!?!?!</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Thu, 11 Oct 2007 19:18:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84390#p84390</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84271#p84271</link>
			<description><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p><em>Can</em> you stick one on a soldier? Is it even possible to make it like that?</p></blockquote></div><p><span style="color: lime"><br />&lt;SQUAD&gt; [REB] Destroyer22: AHHHHHH GET IT OFF GET IT OFF<br />&lt;SQUAD&gt; (SF) Ackbar: Remove that thing! It&#039;s giving away our position!<br />&lt;SQUAD&gt; [REB] Destroyer22: I can&#039;t, it&#039;s superglued!<br />&lt;SQUAD&gt; MrMedic: There is no superglue in Star Wars!<br /></span></p><p><span style="color: red">Stormie2020 [Stun Baton] [REB] Destroyer22</span><br /><span style="color: red">Stormie2020 [Stun Baton] MrMedic</span><br /><span style="color: red">Stormie2020 [Stun Baton] (SF) Ackbar</span></p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Thu, 11 Oct 2007 12:08:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84271#p84271</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84260#p84260</link>
			<description><![CDATA[<div class="quotebox"><cite>Delta_Fixer wrote:</cite><blockquote><p>Maybe they didn&#039;t get the concept of withering fire?</p><p>;-)</p></blockquote></div><p>It seems half the people playing this game don&#039;t know about WF.</p><p>Is it in one of the pre-game tips?</p><p>Anyway, about the beacon, is it destructable now? Because I couldn&#039;t destroy one plainly on the ground on entha. Tried my heavy weapon&#039;s gun, then my EMP grenades.</p><p><em>Can</em> you stick one on a soldier? Is it even possible to make it like that?</p><div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>It&#039;s a plural starting with a T <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>ZOMG toliets.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Thu, 11 Oct 2007 11:16:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84260#p84260</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84247#p84247</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Dutch_Razor wrote:</cite><blockquote><p>It&#039;s a plural starting with a T <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>A thermal detonator! Oh dear, we&#039;re doomed!</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Thu, 11 Oct 2007 10:38:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84247#p84247</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84239#p84239</link>
			<description><![CDATA[<p>I use the beacons all the time, they&#039;re very useful to slap a few on hotspots, or when your squad is assaulting a CP. Just throw 2 in and you&#039;ve got a good area of coverage. On TME espically, their invaluable.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Thu, 11 Oct 2007 08:16:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84239#p84239</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84153#p84153</link>
			<description><![CDATA[<p>Space homing beacons anyone?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 10 Oct 2007 23:10:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84153#p84153</guid>
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			<title><![CDATA[Re: Homing beacons are awesome]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84151#p84151</link>
			<description><![CDATA[<p>Maybe they didn&#039;t get the concept of withering fire?</p><p>;-)</p>]]></description>
			<author><![CDATA[null@example.com (Delta_Fixer)]]></author>
			<pubDate>Wed, 10 Oct 2007 23:08:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84151#p84151</guid>
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