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		<title><![CDATA[First Strike Forums — Server Unlocks]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6216</link>
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		<description><![CDATA[The most recent posts in Server Unlocks.]]></description>
		<lastBuildDate>Fri, 12 Oct 2007 23:36:43 +0000</lastBuildDate>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84635#p84635</link>
			<description><![CDATA[<p>Thanks for the responses and I agree it makes for more varied gameplay but without all the heavy weapons it takes too long to kill a walker and I would rather be sniping at leasure than having to spend 10 to 15 minutes waiting for someone&nbsp; to kill it or dying 4 times trying to kill it myself. I can live with it either way. But You have to take into consideration although the varied gameplay is preferable to some, most players have worked very hard for their unlocks and are used to having them in BF. Hopefully across the board it isn&#039;t hurting First Strike player numbers. I think enabling them for default and have the server admin have to turn them off would be best. It may be that way but I doubt it since most are off.</p>]]></description>
			<author><![CDATA[null@example.com (Darth-Nader)]]></author>
			<pubDate>Fri, 12 Oct 2007 23:36:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84635#p84635</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84289#p84289</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| JayBiggS wrote:</cite><blockquote><p>And then of course theres the vanilla bf2142 bug where sometimes your unlocks aren&#039;t available to you, which seems to have carried over into First Strike unfortunately. I think what you need to do when this happens is restart the game, although I haven&#039;t really confirmed this works in either FS or vanilla.</p></blockquote></div><p>You just need to rejoin a game not restart.:)</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 11 Oct 2007 12:46:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84289#p84289</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84267#p84267</link>
			<description><![CDATA[<p>I guess I don&#039;t have to worry about this as my soldier&#039;s a pretty high rank (though not a brig), and I have almost all unlocks. Well, except the zeller.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Thu, 11 Oct 2007 11:33:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84267#p84267</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84233#p84233</link>
			<description><![CDATA[<p>Ya.. I h8 that bug... that and not being able to spawn in titans.. wonder why they don&#039;t fix it.</p><p>And about your Sig.. it says &quot;don&#039;t make me destroy you&quot; Why should they have to make you, Destroy them anyway <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Signore)]]></author>
			<pubDate>Thu, 11 Oct 2007 07:26:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84233#p84233</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84229#p84229</link>
			<description><![CDATA[<p>And then of course theres the vanilla bf2142 bug where sometimes your unlocks aren&#039;t available to you, which seems to have carried over into First Strike unfortunately. I think what you need to do when this happens is restart the game, although I haven&#039;t really confirmed this works in either FS or vanilla.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Thu, 11 Oct 2007 07:00:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84229#p84229</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84224#p84224</link>
			<description><![CDATA[<p>They are all supposed to be unlocked. I hate when I get on a server and I can&#039;t pick the flechette or sniper rifle because it&#039;s locked.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Thu, 11 Oct 2007 05:40:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84224#p84224</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84208#p84208</link>
			<description><![CDATA[<p>Any server using 2142cc you are not likely to see unlocks on.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Thu, 11 Oct 2007 02:41:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84208#p84208</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84202#p84202</link>
			<description><![CDATA[<p>It&#039;s apparently a server-side option. Hoping to see most servers allow all weapons, without the unlock system. I don&#039;t really see what&#039;s so great about them. They&#039;re like the system in which you get dog tags for knifing - they encourage individualism and rivalry and hurt teamwork. </p><p>Secondly, when you&#039;re on a team, your experience alone gives you an edge over the enemy. Pit a team of people who&#039;ve played for 1-5 weeks against a team of people who&#039;ve played for only a few days and barely gotten into the game and you&#039;ll see what I mean.</p><p>Thirdly, it&#039;s confusing and hinders coordination. If half a team&#039;s troopers don&#039;t have homing beacons, flechette launchers, or deployable deflector shields in a vehicle-rich map, suddenly their tactics can change pretty drastically. This makes it harder to coordinate a team, and to keep an overview of who has what.</p><p>Finally, FS kits don&#039;t have a &#039;good&#039; gun, a &#039;better&#039; gun, and a &#039;greatest&#039; gun. The Trooper class, for example, has a weapon for long, short, and medium range. These are equally good, they just have different uses - as the devs have stated, they make up &#039;sub-classes&#039; within each class. Pick the E-11 and you&#039;re assault. Pick the long-range rifle and you&#039;re a sniper. So to make some of these weapons unlocks makes as little sense as making individual classes unlocks.</p><p>Getting more stuff as you play is great for RPGs, bit less so for a free-for-all FPS, and not good at all in a teamwork-oriented FPS.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 11 Oct 2007 02:26:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84202#p84202</guid>
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			<title><![CDATA[Re: Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84200#p84200</link>
			<description><![CDATA[<p>The server has to turn em on or Off. There spos to be on but they don&#039;t have to be.</p>]]></description>
			<author><![CDATA[null@example.com (Signore)]]></author>
			<pubDate>Thu, 11 Oct 2007 02:22:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84200#p84200</guid>
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			<title><![CDATA[Server Unlocks]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=84198#p84198</link>
			<description><![CDATA[<p>Does everyone see mostly servers without all or most unlocks? If that is the case with most servers, can a server patch be made to fix it?</p>]]></description>
			<author><![CDATA[null@example.com (Darth-Nader)]]></author>
			<pubDate>Thu, 11 Oct 2007 02:15:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=84198#p84198</guid>
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