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		<title><![CDATA[First Strike Forums — Noob Map Attempt, open to suggestions and ideas]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6254</link>
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		<description><![CDATA[The most recent posts in Noob Map Attempt, open to suggestions and ideas.]]></description>
		<lastBuildDate>Sat, 20 Oct 2007 02:04:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85911#p85911</link>
			<description><![CDATA[<p>yeah map i sore those vehicles that hover tanks prighty nifty iv a few in my map.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Sat, 20 Oct 2007 02:04:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85911#p85911</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85888#p85888</link>
			<description><![CDATA[<p>Off-Topic: yeaaaaah the AT-ST is the non-cannon name that was adopted because it got so much use. Its not a scout or a transport; and RHY hit it dead on, its a mechanized infantry unit that supports troop movements.</p><p>Still I think FS does a nice job with the AT-ST because its insanely powerful already! Definately something you don&#039;t want to see if you&#039;re squad doesn&#039;t have 4 Rocket Launchers.</p><p>I can&#039;t wait for the more vehicles to show up in R2. (Guys you&#039;re modding maps you should already be able to see a couple vehicles like the ones you&#039;re talking about <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />&nbsp; look under vehicles and then land)</p><p>On Topic: Trying a highway tampa map would be hard with nearly no land vehicles in FS. Work on the terrain/buildings/spawns and hold it till we get some of those fancy hover tanks ^^.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Fri, 19 Oct 2007 21:16:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85888#p85888</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85848#p85848</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>its comming along much better then my noob attempt lol.<br />wanted to make a more hill rich version of highway tampa, but i ended up making it more like a mountain lol.<br />also the lack of a imp tank makes it kinda hard to balance<br />keep it up</p></blockquote></div><p>I hope a imp tank is being planed. Any way the secondary canon on the AT-ST need to be&nbsp; explosive damage and radius needs to be increased so the laser bolt explodes doing area damage because at the moment it kinda sad it a bit like a pea shooter and is a joke compared to the ones in the movies there great their like walking mortars <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />, and contrary to other facts the AT-ST really does not fit the role of a scout vehicle it more of a infantry close fire support vehicle then a scout vehicle it to slow and noisy and conspectus.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Fri, 19 Oct 2007 15:13:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85848#p85848</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85815#p85815</link>
			<description><![CDATA[<p>its comming along much better then my noob attempt lol.<br />wanted to make a more hill rich version of highway tampa, but i ended up making it more like a mountain lol.<br />also the lack of a imp tank makes it kinda hard to balance<br />keep it up</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Fri, 19 Oct 2007 08:14:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85815#p85815</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85751#p85751</link>
			<description><![CDATA[<p>Those textures are included in the editor, same as the undergrowth stuff... But the undergrowth is in 2142 too, so yea.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 18 Oct 2007 22:47:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85751#p85751</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85750#p85750</link>
			<description><![CDATA[<p>Roger that. I feel silly now. Thanks for clearing that up. Off to make a list of textures to not use! (Odd that I get these textures even with BF2 uninstalled and the editor in BF2142 Directory)</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Thu, 18 Oct 2007 22:36:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85750#p85750</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85746#p85746</link>
			<description><![CDATA[<p>Lance: read <a href="http://bfeditor.org/forums/index.php?showtopic=10641">http://bfeditor.org/forums/index.php?showtopic=10641</a> for information about what you can or can&#039;t use with what game <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (nekosaur)]]></author>
			<pubDate>Thu, 18 Oct 2007 22:21:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85746#p85746</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85741#p85741</link>
			<description><![CDATA[<p>Thanks Cat, I&#039;m gonna find out how to use Tpaint now ^,^. The one video tut is really small <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>TY do you mean BF2 textures only and not 2142. I&#039;m just making sure you mean the grass and not the coblestone. I&#039;m currently messing around with Gimp hopefully I can make better fitting textures (and a nicer skybox) but as I&#039;m a noob don&#039;t expect much <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Thu, 18 Oct 2007 21:52:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85741#p85741</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85662#p85662</link>
			<description><![CDATA[<p>Thanks for the tips Catbox <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Thu, 18 Oct 2007 07:09:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85662#p85662</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85657#p85657</link>
			<description><![CDATA[<p>I made a BFTpaint with FS terrain textures... use the same as tpaint<br /><a href="http://files.filefront.com/bf2+tpaint+FSzip/;8823875;/fileinfo.html">http://files.filefront.com/bf2+tpaint+F … einfo.html</a></p><p>just replaced the low/steep/high.tga files in the data folder of Tpaint...<br />with FS terrain textures...</p>]]></description>
			<author><![CDATA[null@example.com (Catbox)]]></author>
			<pubDate>Thu, 18 Oct 2007 06:20:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85657#p85657</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85646#p85646</link>
			<description><![CDATA[<p>BF2 textures&nbsp; = bad. Replace immediately.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 18 Oct 2007 04:18:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85646#p85646</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85639#p85639</link>
			<description><![CDATA[<p><strong>Version .5!!!</strong></p><p><strong>Map Name:</strong> Massacre At Sulon<br /><strong>Planet:</strong> Sulon, A Moon of Sullust<br /><strong>Ground/Space:</strong> Ground<br /><strong>Weather/Lighting:</strong> Night or Sunset/Eclipse</p><p><strong>Layout Diagram: </strong> Will Be Available Once Map Terrain is Finalized</p><p>Until then imagine a big hill with spawn points circling it.</p><p><strong>Map description:</strong> The Rebellion is growing at an alarming rate. This must be quelled! The Empire has discovered a large concentration of Rebels housed on the Sullust moon Solon and the Imperial Star Destroyer Vengeance has been orderd there. Our mission is to infiltrate the rebel sympathizer&#039;s town and erradicate all opposition. Remember, the rebels may dress like civilians so don&#039;t take chances.</p><p><strong>Gameplay Description:</strong><br />Current incarnation will offer a large scale epic fight around the inner circle of Barons Hed.</p><p><strong><span class="bbu">Flag points will be:</span></strong><br /><em>Space Port:</em> Imperial (Start)<br /><em>Governer&#039;s Villa:</em> Rebel (Start)<br /><em>Market:</em> Neutral<br /><em>Park:</em> Neutral<br /><em>Large Abode:</em> Neutral<br /><em>Residential Complex:</em> Neutral</p><p>I think I&#039;ll make it so all neutral flags must be secured before you can capture the starting base.</p><p>Vehicles: Static Star Destroyer (either the real model from EfH or a scaled model to make it look really far away), maybe AT-PTs (once available), Land Speeders, and Speeder Bikes, possible blaster turrets.</p><p>After tossing away a craptastic first attempt I&#039;m pretty happy with the results of what I&#039;ve done so far, still lots more to do though since I&#039;m making the first version be for 64 people.</p><p><strong>Now A Question:</strong></p><p><span class="postimg"><img src="http://i240.photobucket.com/albums/ff183/ytman04/FrenchCountrySky.jpg" alt="http://i240.photobucket.com/albums/ff183/ytman04/FrenchCountrySky.jpg" /></span></p><p><span class="postimg"><img src="http://i240.photobucket.com/albums/ff183/ytman04/EndorSkyRedCloud.jpg" alt="http://i240.photobucket.com/albums/ff183/ytman04/EndorSkyRedCloud.jpg" /></span></p><p>Which sky was better IYO?</p><p>In anycase a storm is brewing <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><span class="postimg"><img src="http://i240.photobucket.com/albums/ff183/ytman04/Fudge.jpg" alt="http://i240.photobucket.com/albums/ff183/ytman04/Fudge.jpg" /></span></p><p>Above vechilces are just for fun =p</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Thu, 18 Oct 2007 03:09:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85639#p85639</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85319#p85319</link>
			<description><![CDATA[<p>I was able to fix the sky problem.&nbsp; Make sure your files for the BF2 mod are extracted, particularly the files in the common folder (where skydome.con will be).&nbsp; When it can&#039;t get the file from FirstStrike mod, it grabs it from BF2 mod.&nbsp; All is working well for me now.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Tue, 16 Oct 2007 14:48:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85319#p85319</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85237#p85237</link>
			<description><![CDATA[<p>Alright, I&#039;m a bits antcy so I&#039;m probably just going to uninstall and lose everything and reinstall everything and try to replicate this according to some screen shots I&#039;ve taken.</p><p>In any case I&#039;ve fixed both the Texture issue and Undrgrowth (silly me I needed vegitation too!) I used to be able to have a Soldiers folder in the editor but I believe it got corrupted or something because now it stalls my editor from loading at a certain animation (which results in a crash).</p><p>Skybox is annoying but hopefully the unofficial BF2142 editor will work adequately and fix all my problems.</p><p>Here are a couple pictures for critiques from my first foray into map making:</p><p><span class="postimg"><img src="http://img520.imageshack.us/img520/2742/ver01lg9.jpg" alt="http://img520.imageshack.us/img520/2742/ver01lg9.jpg" /></span></p><p><span class="postimg"><img src="http://img147.imageshack.us/img147/5432/topview1ax1.jpg" alt="http://img147.imageshack.us/img147/5432/topview1ax1.jpg" /></span></p><p><span class="postimg"><img src="http://img136.imageshack.us/img136/5461/ver01avb3.jpg" alt="http://img136.imageshack.us/img136/5461/ver01avb3.jpg" /></span></p><br /><p>And this last one is the one that I really want opinions on. All distances are assuming each block is 2 meters by 2 meters. (and fences didnt show up from this distance so I outlined them)</p><p><span class="postimg"><img src="http://img520.imageshack.us/img520/7962/topviewdistancestudyxr3.jpg" alt="http://img520.imageshack.us/img520/7962/topviewdistancestudyxr3.jpg" /></span></p><p>Basically would you guys be fine with running those distances if Flags were positioned at Space Port, Governers Villa, Residence Hall?</p><p>EDIT: The resolution butchered the words huh? Alright its 45 meters from space port to just inisde the market (cross a street and sidewalk). The whole hill is ~120 meters at its widest point. If you took the park from the side of the Space Port you would have to walk ~95 meters to get to the top of the hill.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Tue, 16 Oct 2007 00:02:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85237#p85237</guid>
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			<title><![CDATA[Re: Noob Map Attempt, open to suggestions and ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85165#p85165</link>
			<description><![CDATA[<p>@ Unco: Yeah. Then a little pop up window shows up and displays some fancy looking Endor and (DS whoohoo) sky boxes, so I know that the textures exist properly...</p><p>Right now I have it at <br /> SkyTextures&gt;common\texures\sky\endor_sky7</p><p>and its still black</p><p>after I load up the program and then load the mod First Strike the console mentions this </p><p>&quot;couldn&#039;t open console script &#039;common/sky/skydome/skydome.con&#039;&quot;</p><p>and</p><p>&quot;couldn&#039;t open console script &#039;common/sky/flare/flaresprite.con&#039;&quot;</p><br /><p>EDIT: Ignore<br />@ Dwadler:&nbsp; </p><p>I go to </p><p>Terrain Editor&gt;Texture&gt;ResourceBar&gt;layers&gt;layer1&gt;tweak</p><p>I then pick the detail texture, the color texture, and then the color filter and then I paint. The textures then showup and stay there perfectly fine. When I load it back up though only the color filter remains and when I go really close to the ground its black as if I had no textures.</p><p>Could this be related to the error I get when I close out every time? It says </p><p>&quot;C:\Program Files\EA Games\Battlefield 2\dump refers to a location that is unavailable.&quot;</p><p>And simultanseously I get &quot;&lt;File description&gt; Has stopped working&quot;</p><p>****EDIT: I tried it again and for some reason the Textures stayed so ignore this for now Thankyou</p><p>Edit2: heh For somereason some textures just wont go away! They aren&#039;t part of a layer so when I go to delete them they stay there and I think they are from the old layers that vanished for whatever reason. My question is should I worry about this taking up more memory when I paint over these areas or does me painting over them negate the fact that they exist?</p><p>ALSO, when I go to place trees down (over growth) I can&#039;t find any meshes. When I hit &quot;Overgrowth&gt;Materials&gt;Parktree&gt;trees&gt;tweakbar&gt;Geometry&quot; A big blank box appears.</p><p>Edit: ARRRGH the thing wont open now... where do you find the file for all saved data so I can save the data for my map while I uninstall and reinstall everything?</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Mon, 15 Oct 2007 17:57:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85165#p85165</guid>
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