<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Custom Texture for one map?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6264&amp;type=atom" />
	<updated>2007-10-23T21:26:09Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=6264</id>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86420#p86420" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bloedig_Vader wrote:</cite><blockquote><p>Sorry, just getting back from some big computer issues.</p><p>Imperial, are you saying that the folder called &quot;firststrike/common/terrain/textures&quot; should go into the map folder?&nbsp; Or are you saying that the folder can be put into the first strike mod folder for mapping and testing purpose?</p><p>Also, do you need to also make a folder inside the &quot;firststrike/common/terrain/textures&quot; folder called detail or color for the different kinds of textures?</p><br /><p>Thanks</p></blockquote></div><p>the folder path is based on the mods folder so it should be mods/firststrike/common etc.</p><p>And you will need to create whatever folders are necesarry to generate the path that your map is linking to.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-10-23T21:26:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86420#p86420</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86419#p86419" />
			<content type="html"><![CDATA[<p>Sorry, just getting back from some big computer issues.</p><p>Imperial, are you saying that the folder called &quot;firststrike/common/terrain/textures&quot; should go into the map folder?&nbsp; Or are you saying that the folder can be put into the first strike mod folder for mapping and testing purpose?</p><p>Also, do you need to also make a folder inside the &quot;firststrike/common/terrain/textures&quot; folder called detail or color for the different kinds of textures?</p><br /><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-23T20:47:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86419#p86419</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85196#p85196" />
			<content type="html"><![CDATA[<p>You can use just one mod if you put the texture into this actual folder structure (you&#039;ll have to create it)<br />firststrike/common/terrain/textures</p><p>If it&#039;s in a folder at that path as opposed to the zip it will work while allowing you to still play online.&nbsp; This works for all folder paths.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-10-15T21:07:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85196#p85196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85174#p85174" />
			<content type="html"><![CDATA[<p>Thanks Guys!</p><p>I think what I may do is keep this current rig (mobo, hd, ram, cpu, etc) and put it in another case I have and just have two systems.&nbsp; I am updating my PC this week anyway and only need to pull an old 7800 GTX I have downstairs and put it in the &quot;old&quot; system for editing.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-15T18:16:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85174#p85174</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85171#p85171" />
			<content type="html"><![CDATA[<p>Do all your edits in a First Strike_copy I think that should work =p</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-15T18:02:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85171#p85171</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85168#p85168" />
			<content type="html"><![CDATA[<p>If you have the drive space you can take your modified version of the mod and copy the directory to another name, like FirstStrike_internal or something.&nbsp; Then either reinstall the mod or change it back (in the original FirstStrike folder).&nbsp; After that copy that directory to a folder called FirstStrike_Online.</p><p>From there a simple batch file can delete the FirstStrike folder and copy whichever version you want to use to that name. Make sure any changes you do in your custom map are saved back over your copy before restoring the online game.</p><p>This is how I have it set up for testing, and again you need the drive space to do it.</p>]]></content>
			<author>
				<name><![CDATA[Jaded]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=472</uri>
			</author>
			<updated>2007-10-15T18:00:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85168#p85168</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85167#p85167" />
			<content type="html"><![CDATA[<p>I suggest that you make a duplicate of your mod, and call it FirstStrike-testing and keep that in a separate area , then just switch them back and forth between testing and real version play.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2007-10-15T17:59:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85167#p85167</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85156#p85156" />
			<content type="html"><![CDATA[<p>Thanks Blitz,</p><p>I figured it would work fine doing it that way, but I was thinking there was a way to do it without changing the .zip in the mod itself.&nbsp; I have to go in each time and add to the .zip and then take the .dds back out of the .zip each time (if I want to play on line).&nbsp; Otherwise I get kicked cause the version is different than what the servers have.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-15T17:27:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85156#p85156</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85116#p85116" />
			<content type="html"><![CDATA[<p>Custom ground textures need to go in firststrike/common/terrain/textures</p><p>What Thomazz is talking about is custom textures for soldiers, vehicles, weapons etc...it wont work on statics to&nbsp; my knowledge.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2007-10-15T14:33:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85116#p85116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85112#p85112" />
			<content type="html"><![CDATA[<p><span class="postimg"><img src="http://www.bloodycompany.net/images/fs/textureissue.jpg" alt="http://www.bloodycompany.net/images/fs/textureissue.jpg" /></span></p><br /><p>Kinda funny really.&nbsp; It should look like a metal grate material.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-15T14:14:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85112#p85112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85104#p85104" />
			<content type="html"><![CDATA[<p>I don&#039;t know...</p><p>Maybe <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Thomazz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1589</uri>
			</author>
			<updated>2007-10-15T13:38:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85104#p85104</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85102#p85102" />
			<content type="html"><![CDATA[<p>Thomazz,</p><p>Does this work for a ground texture?&nbsp; &nbsp;The detail texture I am using is for the ground and is not part of First Strike.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-15T13:10:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85102#p85102</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85093#p85093" />
			<content type="html"><![CDATA[<p>I am gonna do this sooner or later also..<br />As far as i remember for now - You open the init.con inside your-secret-map folder.:D</p><br /><p>And scrool down to the sufix line - where the two &quot;&quot; is.. This is where you add your initials.. Like Bloedig_Vader - You add &quot;BD&quot;<br /><span class="postimg"><img src="http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/help.jpg" alt="http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/help.jpg" /></span></p><p>So what the engine now does when the map is loading - Is to check if there is any Initials written in the sufix line by some mad mapper..<br />And if it sees your BD initials...then you will need to have that texture picture_BD.dds in your map folder also...<br />But make sure that the whole path from the original First Strike Object -&gt; towards your texture is intact inside your folder...</p><p>I think thats how it works.. This is what i remember..<br />(Rhino have told me 200 times <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" />)</p>]]></content>
			<author>
				<name><![CDATA[Thomazz]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1589</uri>
			</author>
			<updated>2007-10-15T10:55:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85093#p85093</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Custom Texture for one map?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85065#p85065" />
			<content type="html"><![CDATA[<p>Mappers, HELP&gt;&gt;&gt;&gt;&gt;</p><p>LOL,</p><p>I have a custom detail texture I want to use for a FS map I am working.&nbsp; I have it in the map folder, but in the editor you see the texture, but in the packaged map folder for testing you see the silly cartoon darth vader graphic instead.</p><p>I know it&#039;s possible to do a custom texture for a map and add it to the level folder, but where and how do you structure the folders that hold the texture?</p><p>Thanks in advance</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-15T04:11:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85065#p85065</id>
		</entry>
</feed>
