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	<title type="html"><![CDATA[First Strike Forums — attack on fondor ship yard]]></title>
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	<updated>2007-11-01T02:37:18Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6285</id>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87471#p87471" />
			<content type="html"><![CDATA[<p>Hmmm yea, a shipyard with some battleship around it, throw in some ship, and boom! you got one heck of a space battle.</p>]]></content>
			<author>
				<name><![CDATA[Sardaukar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1840</uri>
			</author>
			<updated>2007-11-01T02:37:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87471#p87471</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87362#p87362" />
			<content type="html"><![CDATA[<p>No, I mean eject like pilots in Vanilla eject (my mistake, it&#039;s been corrected <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ). You just float there in mid-space with an oxygen mask and force field around you (or a space suit, for the Imp pilots), like in X-Wing Alliance. Illustration <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> :</p><p><span class="postimg"><img src="http://xwaupgrade.com/screenshots/other/weapon-sample.jpg" alt="http://xwaupgrade.com/screenshots/other/weapon-sample.jpg" /></span></p><p>But yes, you&#039;d need some sort of Pilot Rescue point system for people to bother doing it. However, I think that with the speed of the fighters and the small size of the ejected pilot, it&#039;d actually be quite difficult to spot and strafe you (except, of course, by slowing down). </p><p>More on-topic, I think such a map would be great. We already have freighters, cap ships and containers that can work as objectives, as well as several space craft. All that would be needed would be the space station (shipyard or repair yard) itself.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-10-31T10:42:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87362#p87362</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87308#p87308" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;d actually like a system in which ejected pilots could eject</p></blockquote></div><p>So the ejected pilot eject from the ejection pod? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I dont think it would work very well though. In the time it takes for a Lambda to get out and get people, 90% of the pilots on the map would be floating around in space while the remaining 10% are stuck in an eternal loop trying to outloop each other.</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-10-30T22:04:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87308#p87308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87303#p87303" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I think someone was told to eject in A New Hope. When he was chased by TIEs in the trench?</p><p>I&#039;d actually like a system in which ejected pilots could eject, for then to hang suspended in space unti recovered (done by hitting &#039;e&#039; near a transport such as a lambda class shuttle come to recover you). I think this would mean the pilot would have to be unarmed, though, and you would possibly have to attach floaters to the player model, which would make walking around in the hangar bay before boarding a fighter really strange.</p></blockquote></div><p>Hmmm i never did hear anything about it...but it would be cool, but sadly..you could wait forever to be pick up, worse..you will be sitting duck for those TIE...</p>]]></content>
			<author>
				<name><![CDATA[Sardaukar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1840</uri>
			</author>
			<updated>2007-10-30T21:37:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87303#p87303</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87217#p87217" />
			<content type="html"><![CDATA[<p>I think someone was told to eject in A New Hope. When he was chased by TIEs in the trench?</p><p>I&#039;d actually like a system in which pilots could eject, for then to hang suspended in space unti recovered (done by hitting &#039;e&#039; near a transport such as a lambda class shuttle come to recover you). I think this would mean the pilot would have to be unarmed, though, and you would possibly have to attach floaters to the player model, which would make walking around in the hangar bay before boarding a fighter really strange.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-10-30T12:13:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87217#p87217</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87174#p87174" />
			<content type="html"><![CDATA[<p>i dont think so, i mean the Cockpit was seal thigh on the fighter....so it like a screaming metal death trap.</p>]]></content>
			<author>
				<name><![CDATA[Sardaukar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1840</uri>
			</author>
			<updated>2007-10-29T20:48:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87174#p87174</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87129#p87129" />
			<content type="html"><![CDATA[<p>couldnt you bail in the movies. not in space but on planets.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-29T17:32:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87129#p87129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87109#p87109" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Well, if you fall for 5-10 minutes, at least that&#039;d allow people to chase you.</p><p>N00b: Oh, darn, beeping tone, does that mean... oh, smurf, 4% hit points, bail!<br />[bails and starts to fall]<br />[keeps falling]<br />N00b: OK, this is taking its damned time. But at least I got away from that...<br />[looks up, sees TIE Interceptor bearing down on him]<br />N00b: Oh smurf...</p><p> <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Tie intercepter? id have the whole fleet after him.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-29T11:34:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87109#p87109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87085#p87085" />
			<content type="html"><![CDATA[<p>Well, if you fall for 5-10 minutes, at least that&#039;d allow people to chase you.</p><p>N00b: Oh, darn, beeping tone, does that mean... oh, smurf, 4% hit points, bail!<br />[bails and starts to fall]<br />[keeps falling]<br />N00b: OK, this is taking its damned time. But at least I got away from that...<br />[looks up, sees TIE Interceptor bearing down on him]<br />N00b: Oh smurf...</p><p> <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-10-29T06:06:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87085#p87085</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87026#p87026" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Terrorek wrote:</cite><blockquote><p>Ok, no. I&#039;d like to see dedicated troop transports, as well. I&#039;m just saying that not being able to get out of a fighter -- while testing lagueriniere&#039;s map, for example -- can get really annoying. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Technically, if you stopped your fighter in the middle of empty space, you could probably get out of your fighter as well (and fall for 5-10 minutes). So, stopping/landing isn&#039;t necessarily a complete solution. It would stop the usual &quot;Oh, no! My fighter&#039;s about to blow up, so I&#039;ll bail out! At least the enemy won&#039;t get another kill out of me...&quot; thing.</p></blockquote></div><p>it would be quite funny to see people jumping from their fighters.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-28T19:21:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87026#p87026</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87020#p87020" />
			<content type="html"><![CDATA[<p>Ok, no. I&#039;d like to see dedicated troop transports, as well. I&#039;m just saying that not being able to get out of a fighter -- while testing lagueriniere&#039;s map, for example -- can get really annoying. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Technically, if you stopped your fighter in the middle of empty space, you could probably get out of your fighter as well (and fall for 5-10 minutes). So, stopping/landing isn&#039;t necessarily a complete solution. It would stop the usual &quot;Oh, no! My fighter&#039;s about to blow up, so I&#039;ll bail out! At least the enemy won&#039;t get another kill out of me...&quot; thing.</p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-10-28T18:32:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87020#p87020</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86968#p86968" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>The reason why you can&#039;t bail from fighters in FS at the moment is that, if you push &#039;e&#039; in space you will fall for about 5-10 minutes before hitting an invisible wall.</p></blockquote></div><p>Before you could press e and fall out of the capital ships. dunno if it still works</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-28T10:10:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86968#p86968</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86961#p86961" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>people use fighter as transport??? omg...their killing the fighter name...</p></blockquote></div><p>Fighters and escape pods were the primary means of getting to ships and stations in GC <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-10-28T09:30:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86961#p86961</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86946#p86946" />
			<content type="html"><![CDATA[<p>people use fighter as transport??? omg...their killing the fighter name...</p>]]></content>
			<author>
				<name><![CDATA[Sardaukar]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1840</uri>
			</author>
			<updated>2007-10-28T04:03:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86946#p86946</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: attack on fondor ship yard]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86942#p86942" />
			<content type="html"><![CDATA[<p>The reason why you can&#039;t bail from fighters in FS at the moment is that, if you push &#039;e&#039; in space you will fall for about 5-10 minutes before hitting an invisible wall.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-10-28T03:40:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86942#p86942</id>
		</entry>
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