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		<title><![CDATA[First Strike Forums — Proximity mine Disarm]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6300</link>
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		<description><![CDATA[The most recent posts in Proximity mine Disarm.]]></description>
		<lastBuildDate>Wed, 19 Dec 2007 20:35:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92592#p92592</link>
			<description><![CDATA[<p>thats to stop stat padding. but in the mod its not important</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Wed, 19 Dec 2007 20:35:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92592#p92592</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92584#p92584</link>
			<description><![CDATA[<div class="quotebox"><cite>ShinjiKoon wrote:</cite><blockquote><p>who agrees that there should be a limit to how many times you can be revived, or that being blown up should kill you?</p></blockquote></div><p>I think that it could be like QuakeWars where you are revived with less than full health.<br />If you think about it, how ridiculous is it in vanilla 2142 when revived umpteen times due to multiple gunshot wounds, including several to the head and neck area, and each time you are revived you&#039;re as healthy as a horse.</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Wed, 19 Dec 2007 19:01:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92584#p92584</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92231#p92231</link>
			<description><![CDATA[<p>only explosvies</p>]]></description>
			<author><![CDATA[null@example.com (javi1001)]]></author>
			<pubDate>Sat, 15 Dec 2007 00:23:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92231#p92231</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92226#p92226</link>
			<description><![CDATA[<p>As I said, if you enable the 3D map, you&#039;ll see them marked. Shouldn&#039;t be a problem.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 14 Dec 2007 22:05:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92226#p92226</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92224#p92224</link>
			<description><![CDATA[<p>they kill your own team if you put them on a place they go through</p>]]></description>
			<author><![CDATA[null@example.com (jedi-ftank)]]></author>
			<pubDate>Fri, 14 Dec 2007 21:30:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92224#p92224</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92222#p92222</link>
			<description><![CDATA[<p>Ah, OK, two things.</p><p> 1. There&#039;s a possibility the people who step on mines simply have the 3D map turned off. Hit ALT to toggle it on or off. Why on Earth you&#039;d want to disable it is beyond me. </p><p> 2. You can disarm and pick up mines you yourself have placed with the Pickup Kit (default G) key.</p><p>I say mines are great as they are, but yes, you definitely need to communicate and think more when placing them.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 14 Dec 2007 20:51:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92222#p92222</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86753#p86753</link>
			<description><![CDATA[<div class="quotebox"><cite>Omen wrote:</cite><blockquote><p>But then you would just have the droid defusing friendly proximity mines, and that just pissed people off...</p></blockquote></div><p>Nah. The IT-O droid doesn&#039;t attack friendlies. I think it might be possible.</p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Fri, 26 Oct 2007 12:04:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86753#p86753</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86713#p86713</link>
			<description><![CDATA[<div class="quotebox"><cite>Terrorek wrote:</cite><blockquote><div class="quotebox"><cite>Goblin wrote:</cite><blockquote><p>Only thing i hate is the need from som people to go and explore the HUGE BIG RED X on there hud because they cant see it and boom TK ohh and dont forget the Punish, lovly i have stopped using all together because 9 out off 10 people thinks that Red X means free scam! and for some reason feels this need to get as close as possible to them.</p></blockquote></div><p>I despise using the term, but... lol! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><div class="quotebox"><blockquote><p>would be nice iff it whas a server setting to make mines only blow up enemies.</p></blockquote></div><p>I thought that was the case...</p><br /><p>Anyway, I have a thought on a quick, easy, relatively silent (as opposed to grenades or rocket launchers) way to remove enemy mines.&nbsp; In SW lore, you&#039;d need a &#039;slicer&#039; (hacker) to disable anything &#039;smart&#039;... like a mine that detects friend/foe. Some of the best slicers are... wait for it... droids!</p><p>One of the classes&#039; droids could be changed to drive out on its own (like IT-0) when it detects a mine within a certain radius, and start &#039;sweeping&#039; the area, disabling (removing) them.</p><p>If this ends up nerfing mines too much, you could have a slight random chance (10%?) that the droid fails and gets blown up.</p></blockquote></div><p>But then you would just have the droid defusing friendly proximity mines, and that just pissed people off...</p>]]></description>
			<author><![CDATA[null@example.com (Omen)]]></author>
			<pubDate>Fri, 26 Oct 2007 01:33:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86713#p86713</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86693#p86693</link>
			<description><![CDATA[<div class="quotebox"><cite>Terrorek wrote:</cite><blockquote><div class="quotebox"><cite>Goblin wrote:</cite><blockquote><p>Only thing i hate is the need from som people to go and explore the HUGE BIG RED X on there hud because they cant see it and boom TK ohh and dont forget the Punish, lovly i have stopped using all together because 9 out off 10 people thinks that Red X means free scam! and for some reason feels this need to get as close as possible to them.</p></blockquote></div><p>I despise using the term, but... lol! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><div class="quotebox"><blockquote><p>would be nice iff it whas a server setting to make mines only blow up enemies.</p></blockquote></div><p>I thought that was the case...</p><br /><p>Anyway, I have a thought on a quick, easy, relatively silent (as opposed to grenades or rocket launchers) way to remove enemy mines.&nbsp; In SW lore, you&#039;d need a &#039;slicer&#039; (hacker) to disable anything &#039;smart&#039;... like a mine that detects friend/foe. Some of the best slicers are... wait for it... droids!</p><p>One of the classes&#039; droids could be changed to drive out on its own (like IT-0) when it detects a mine within a certain radius, and start &#039;sweeping&#039; the area, disabling (removing) them.</p><p>If this ends up nerfing mines too much, you could have a slight random chance (10%?) that the droid fails and gets blown up.</p></blockquote></div><p>thats a good idea. or you could have a spike thing as a part of a kit</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Thu, 25 Oct 2007 22:18:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86693#p86693</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86655#p86655</link>
			<description><![CDATA[<div class="quotebox"><cite>Goblin wrote:</cite><blockquote><p>Only thing i hate is the need from som people to go and explore the HUGE BIG RED X on there hud because they cant see it and boom TK ohh and dont forget the Punish, lovly i have stopped using all together because 9 out off 10 people thinks that Red X means free scam! and for some reason feels this need to get as close as possible to them.</p></blockquote></div><p>I despise using the term, but... lol! <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><div class="quotebox"><blockquote><p>would be nice iff it whas a server setting to make mines only blow up enemies.</p></blockquote></div><p>I thought that was the case...</p><br /><p>Anyway, I have a thought on a quick, easy, relatively silent (as opposed to grenades or rocket launchers) way to remove enemy mines.&nbsp; In SW lore, you&#039;d need a &#039;slicer&#039; (hacker) to disable anything &#039;smart&#039;... like a mine that detects friend/foe. Some of the best slicers are... wait for it... droids!</p><p>One of the classes&#039; droids could be changed to drive out on its own (like IT-0) when it detects a mine within a certain radius, and start &#039;sweeping&#039; the area, disabling (removing) them.</p><p>If this ends up nerfing mines too much, you could have a slight random chance (10%?) that the droid fails and gets blown up.</p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Thu, 25 Oct 2007 18:34:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86655#p86655</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86616#p86616</link>
			<description><![CDATA[<p>I like the mines, but hate the people that punish for them.</p><p>Maybe they could be changed into &quot;player is no more&quot; kinda deaths so that they&#039;re unpunishable?</p><p>Never really cared if I got the kill using <em>mines</em>.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Thu, 25 Oct 2007 13:02:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86616#p86616</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86491#p86491</link>
			<description><![CDATA[<p>The only reason i ever want to know about a kill is to make sure the people i wanted dead are dead. But i never use mines so dont listen to me</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Wed, 24 Oct 2007 16:15:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86491#p86491</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86415#p86415</link>
			<description><![CDATA[<p>Or just do like with the APMs in Vanilla...Make the Proximity Mines Universally FF=OFF.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Tue, 23 Oct 2007 19:51:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86415#p86415</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86366#p86366</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>How about you dont lose points for a proxy mine tk?</p></blockquote></div><p>Well i cut live with that and also not getting points for a actuly kill, first off all i play for the team and with my team to win the hole match to be honest i cuten care less for points dosent realy show enything (i mean somone can have shitload off points on the escape from Hoth map and all he did is fly a Transport and the Tie´s crashed into him and he get alot off points) what im trying to say is people still play medics and use the 2 different grenades they have, even though it dosent show up as a kill atleast i dont get a messege that i killed somone with a medic grenade and so i wouldent care iff i get a kill with a proximity mine, aslong as it stop´s the enemy, i would be more then happy.</p><p>So please make so its still possible to spot a frindly mine but also remove the kill and the TK iff possible im all in for that. I mean the only thing that would happen is the guy that moves into the mine frindly or not would die and iff he is a frindly trying to anoying people with giving them TK etc etc he wouldet achive enything then he´s own death, and a respawn.</p>]]></description>
			<author><![CDATA[null@example.com (Goblin)]]></author>
			<pubDate>Tue, 23 Oct 2007 06:28:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86366#p86366</guid>
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			<title><![CDATA[Re: Proximity mine Disarm]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86170#p86170</link>
			<description><![CDATA[<p>mhm, i think that would only be possible if you dont get points for a &#039;real&#039; kill with a proximity mine, but i dont know the engine enough to state it clear 100%</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Sun, 21 Oct 2007 20:43:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86170#p86170</guid>
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