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		<title><![CDATA[First Strike Forums — Love the graphics...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6312</link>
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		<description><![CDATA[The most recent posts in Love the graphics....]]></description>
		<lastBuildDate>Sat, 20 Oct 2007 04:17:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85933#p85933</link>
			<description><![CDATA[<p>Wow, CB keeps an eye on FS, cool!</p><p>I&#039;ve been reading your tutorials constantly. Thank you and Token too for the work you have done.</p><p>The more time I spend with map making the more I appreciate the work all the FS&#039;s have done in the past and continue to do.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Sat, 20 Oct 2007 04:17:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85933#p85933</guid>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85927#p85927</link>
			<description><![CDATA[<p>Yeah about the hands, I&#039;ve done them twice, the second time actually taking photos of my real hand and putting them on the model. The two problems I have are 1. making it seamless. The hands are unwrapped like palm, and top of hand, then each finger is seperate and I may have done the wrong thing by outlining each side with a solid color. 2. The model of the hand is the same as the thick gloved hands, so he has puffy fingers etc. Then of course theres the balance between too much color, or not enough. All this said I plan to try to fix them up somehow texturewise in the future.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Sat, 20 Oct 2007 03:22:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85927#p85927</guid>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85926#p85926</link>
			<description><![CDATA[<p>Bandu, I was wondering if you are planning to redo the Rebel&#039;s hands on endor? To me hey look like green rubber gloves, the kind you&#039;d wear when you&#039;re using chemicals to clean your bathroom. Please don&#039;t take that the wrong way as I love the mod and am so grateful for you&#039;re hard work. Just an honest thought.</p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (Delta_Fixer)]]></author>
			<pubDate>Sat, 20 Oct 2007 03:13:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85926#p85926</guid>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85925#p85925</link>
			<description><![CDATA[<p>We have a list of items that are to be either tweaked or remade , model and/or texture-wise. ATM tho we are spending most of the time creating new content.</p><p>We need to gather enough content to enable us to have a reasonable sized player base before remaking stuff . Only having a couple of maps isnt gonna hold anyone for a long enough time for us to remake or improve significantly, content already in the mod. Priorities have to be weighed up</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sat, 20 Oct 2007 03:05:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85925#p85925</guid>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85922#p85922</link>
			<description><![CDATA[<p>I&#039;ve looked over most of the object and vehicle textures and they are well done... There is a point of diminishing returns and what people actually will notice though...&nbsp; Its a balance as everyone knows to look good and have good game performance... These guys have made something really great from a pretty limited engine... The space maps are a great example of outside the box... but still staying in the box... lol</p>]]></description>
			<author><![CDATA[null@example.com (Catbox)]]></author>
			<pubDate>Sat, 20 Oct 2007 02:42:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85922#p85922</guid>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85916#p85916</link>
			<description><![CDATA[<p>Throughout the course of a development, textures originally made for a mod are usually redone, remade, and replaced so that the overall graphical quality continues to improve.&nbsp; So I&#039;m sure as the mod continues to develop, the textures on many common objects and ships will continue to be revised and will look even more awesome. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>As far as the models, when developing for the Battlefield series of games you have a certain poly count that you have to shoot for, which is specific to what kind of object you&#039;re modeling.&nbsp; There&#039;s not really any ways to make models more detailed without exceeding the recommended polycounts for each specific type of model.&nbsp; That said, I&#039;m sure that there will be optimization of existing models, which although will not make them look significantly more detailed, will indeed improve performance even more.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sat, 20 Oct 2007 02:15:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85916#p85916</guid>
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			<title><![CDATA[Re: Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85913#p85913</link>
			<description><![CDATA[<p>good question, be nice if a dev responded</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 20 Oct 2007 02:06:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85913#p85913</guid>
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			<title><![CDATA[Love the graphics...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=85790#p85790</link>
			<description><![CDATA[<p>I have everything on High and the game looks fantastic. I&#039;m wondering whether the models and textures are taking full advantage of the engine or it could be made to look even better?</p>]]></description>
			<author><![CDATA[null@example.com (Lord_Vader)]]></author>
			<pubDate>Fri, 19 Oct 2007 04:46:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=85790#p85790</guid>
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