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	<title type="html"><![CDATA[First Strike Forums — Sky Problem in map]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6326&amp;type=atom" />
	<updated>2007-11-02T20:39:16Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6326</id>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87665#p87665" />
			<content type="html"><![CDATA[<p>Yep.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-11-02T20:39:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87665#p87665</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87662#p87662" />
			<content type="html"><![CDATA[<p>Should I extract the bf2 common zips in mods/bf2/common?</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-11-02T20:00:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87662#p87662</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87661#p87661" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Zyth wrote:</cite><blockquote><div class="quotebox"><cite>dawdler wrote:</cite><blockquote><p>Skies should be unzipped in mods/FirstStrike/common/ (/textures/sky/skyname.dds)</p><p>As a note, the file directory is already there, you just need to extract the files while removing _server and _client. For the common zips: mods/FS/common_client and mods/FS/common_server goes into mods/FS/common/</p></blockquote></div><p>Holy beautiful sky...Thanks!</p></blockquote></div><p>Just extracting the FS folder doesn&#039;t usually work.&nbsp; Make sure you extracted your BF2 folder as well as it requires some files from BF2/2142.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-11-02T19:47:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87661#p87661</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87658#p87658" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>dawdler wrote:</cite><blockquote><p>Skies should be unzipped in mods/FirstStrike/common/ (/textures/sky/skyname.dds)</p><p>As a note, the file directory is already there, you just need to extract the files while removing _server and _client. For the common zips: mods/FS/common_client and mods/FS/common_server goes into mods/FS/common/</p></blockquote></div><p>Holy beautiful sky...Thanks!</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-11-02T18:56:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87658#p87658</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87654#p87654" />
			<content type="html"><![CDATA[<p>Skies should be unzipped in mods/FirstStrike/common/ (/textures/sky/skyname.dds)</p><p>As a note, the file directory is already there, you just need to extract the files while removing _server and _client. For the common zips: mods/FS/common_client and mods/FS/common_server goes into mods/FS/common/</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-11-02T18:34:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87654#p87654</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87650#p87650" />
			<content type="html"><![CDATA[<p>Between bfeditor.org, here and my own trial and error I&#039;ve been able to get up and running mapping for FS however I still cannot for the life of me get the sky to showup in the editor.&nbsp; Its not for lack of trying.&nbsp; </p><p>What exactly do I need to unzip and place to get this working?&nbsp; I see the common_client and common_server zip files in the Battlefield 2/mods/FirstStrike directory but I don&#039;t know what, if anything, to do with them.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-11-02T18:11:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87650#p87650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86065#p86065" />
			<content type="html"><![CDATA[<p>Thanks! I&#039;ll get right on it</p><br /><p>Edit: Ooopsie. I copied the sky texture files from FS and put them into my map Objects file. Is that the correct location? There are client and server files for sky, I only need the client?</p><p>Do I need to create a Common folder for my map? Sorry I searched BF2Editor forums and did&#039;t see the mistake I&#039;m making.</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-10-21T00:01:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86065#p86065</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86061#p86061" />
			<content type="html"><![CDATA[<p>Make sure you extracted your common folder in the BF2 mod.&nbsp; If you didn&#039;t your sky will not show up.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-10-20T23:35:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86061#p86061</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86051#p86051" />
			<content type="html"><![CDATA[<p>You need to copy the sky files , ie. sky texture , over aswel</p><p>You need to be in the level editor to see your map</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-20T22:56:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86051#p86051</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Sky Problem in map]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86031#p86031" />
			<content type="html"><![CDATA[<p>Not sure what I&#039;m doing wrong so if anyone can help I&#039;d appreciate it.</p><p>I have tried copiying a sky.com file from more than one map and it doesn&#039;t show up in the editor. For example; if I copy the sky.con from Tatooine Mosespa and put it in my level map and I open the BF editor, I get just a grey screen when in Objects. When I try to save it is referencing<br /> ww_63_m_l_lod. The sky remains black at all times. Hmmm...</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-10-20T20:24:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86031#p86031</id>
		</entry>
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