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		<title><![CDATA[First Strike Forums — Vertical Infantry Map?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6371</link>
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		<description><![CDATA[The most recent posts in Vertical Infantry Map?.]]></description>
		<lastBuildDate>Mon, 29 Oct 2007 17:34:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87130#p87130</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>The interiors could have signs and arrows that label each area, not to mention the flags could be on idividual &#039;levels.&#039;</p><p>If the building was not a rehash of the same structure and had some serious planning behind it I don&#039;t think it would be too hard for people to memorize locations... I mean how many people can tell us generally how Wake Island is laid out or Camp Gibraltar?</p><p>I know I can.</p><p>Besides interior fighting is a key component of urban warfare....</p></blockquote></div><p>yeah i never see much of it. i really would like to see that.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 29 Oct 2007 17:34:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87130#p87130</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87075#p87075</link>
			<description><![CDATA[<p>The interiors could have signs and arrows that label each area, not to mention the flags could be on idividual &#039;levels.&#039;</p><p>If the building was not a rehash of the same structure and had some serious planning behind it I don&#039;t think it would be too hard for people to memorize locations... I mean how many people can tell us generally how Wake Island is laid out or Camp Gibraltar?</p><p>I know I can.</p><p>Besides interior fighting is a key component of urban warfare....</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Mon, 29 Oct 2007 02:40:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87075#p87075</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87035#p87035</link>
			<description><![CDATA[<p>You guys maybe, but I am one of those people that easily get lost as soon as they have to go to a place where they haven&#039;t been before for atleast 3 times. So scrap that &#039;no minimap for more teamwork&#039; idea xD.</p>]]></description>
			<author><![CDATA[null@example.com (Lionheart)]]></author>
			<pubDate>Sun, 28 Oct 2007 20:02:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87035#p87035</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87025#p87025</link>
			<description><![CDATA[<div class="quotebox"><cite>Omen wrote:</cite><blockquote><div class="quotebox"><cite>Guy_With_A_BLASTER wrote:</cite><blockquote><p>what if map blindness what part of the gameplay, meaning you have to rely on visual contact and squad members rather than a map that shows all enemy spotted positions</p></blockquote></div><p>Yeah, I think it would be good if the minimap was invisible, it would definitely require much more teamwork.</p></blockquote></div><p>yeah i rely completely on the map and it would be nice not to have it.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 28 Oct 2007 19:15:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87025#p87025</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87002#p87002</link>
			<description><![CDATA[<div class="quotebox"><cite>Guy_With_A_BLASTER wrote:</cite><blockquote><p>what if map blindness what part of the gameplay, meaning you have to rely on visual contact and squad members rather than a map that shows all enemy spotted positions</p></blockquote></div><p>Yeah, I think it would be good if the minimap was invisible, it would definitely require much more teamwork.</p>]]></description>
			<author><![CDATA[null@example.com (Omen)]]></author>
			<pubDate>Sun, 28 Oct 2007 16:48:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87002#p87002</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86995#p86995</link>
			<description><![CDATA[<p>what if map blindness what part of the gameplay, meaning you have to rely on visual contact and squad members rather than a map that shows all enemy spotted positions</p>]]></description>
			<author><![CDATA[null@example.com (Guy_With_A_BLASTER)]]></author>
			<pubDate>Sun, 28 Oct 2007 15:20:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86995#p86995</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86977#p86977</link>
			<description><![CDATA[<div class="quotebox"><cite>DS_Imperial wrote:</cite><blockquote><p>One major problem.&nbsp; The minimap can&#039;t change levels, so it would be utterly useless.</p></blockquote></div><p>Could the map not use the same method as when on a Titan in vanilla 2142? Outside and in the vehicle area you see the main map - as you descend you see the titan in the minimap expand?</p>]]></description>
			<author><![CDATA[null@example.com (DrEvuul)]]></author>
			<pubDate>Sun, 28 Oct 2007 11:45:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86977#p86977</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86941#p86941</link>
			<description><![CDATA[<p>I was toying with a couple ideas like this. Of course I myself couldn&#039;t do it even if I had all the equipment required (which I obviously don&#039;t since I&#039;m a starving college student with little time <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ).</p><p>My idea was similar to what was seen in BF:V with the attack on the govenor&#039;s place (I don&#039;t remember the map name). The vietcong had access into the palace by a tunnle/sewer system and from above ground. It wasn&#039;t always in the vietcong&#039;s favor, specifically with APM&#039;s but more then enough times the vietcong could win and would win.</p><p>It will take alot of time, planning, and retrys to get the map to work... but I&#039;m definately willing to lend my time and efforts (when available) to a map like this.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sun, 28 Oct 2007 03:10:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86941#p86941</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86929#p86929</link>
			<description><![CDATA[<p>with the fighting in small areas no need for the map and there is no commander. medic granades should clear out people camping</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sat, 27 Oct 2007 23:10:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86929#p86929</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86809#p86809</link>
			<description><![CDATA[<p>There was a map in DC, you fought on oil rigs i think, they had multiple levels, agreed, the minimap was useless, but all in all it was still very fun <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>so what im trying to say is, that you should definitly give it&nbsp; a try and make some sort of example map</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Fri, 26 Oct 2007 21:09:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86809#p86809</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86804#p86804</link>
			<description><![CDATA[<p>Serious camping problems at the lifts and stairs.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 26 Oct 2007 20:23:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86804#p86804</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86794#p86794</link>
			<description><![CDATA[<div class="quotebox"><cite>DS_Imperial wrote:</cite><blockquote><p>One major problem.&nbsp; The minimap can&#039;t change levels, so it would be utterly useless.</p></blockquote></div><p>agree. plus it will mess with the commander scan. &quot;he on the floor!&quot; &quot;wait....First floor! no....wait....THE **** WITH THIS&quot;</p>]]></description>
			<author><![CDATA[null@example.com (Sardaukar)]]></author>
			<pubDate>Fri, 26 Oct 2007 19:34:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86794#p86794</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86717#p86717</link>
			<description><![CDATA[<p>One major problem.&nbsp; The minimap can&#039;t change levels, so it would be utterly useless.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Fri, 26 Oct 2007 01:44:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86717#p86717</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86716#p86716</link>
			<description><![CDATA[<p>hmm it&#039;s not a bad idea, it just needs bigger buildings though so there could be more command posts.</p>]]></description>
			<author><![CDATA[null@example.com (Omen)]]></author>
			<pubDate>Fri, 26 Oct 2007 01:38:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86716#p86716</guid>
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			<title><![CDATA[Re: Vertical Infantry Map?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=86684#p86684</link>
			<description><![CDATA[<div class="quotebox"><cite>Terrorek wrote:</cite><blockquote><p>It&#039;s possible, right? And, so far, this is the only mod (hecque, the only <em>game,</em> maybe) where it&#039;d work <strong>and</strong> make sense, lore-wise. </p><p>The bottom level could be a big, open area, like docking bay 357 on the Death Star (where the MF was&nbsp; docked). Obstacles, rooms off to the side, a deep lift shaft. Above that could be the mezzanine level, going around the docking bay. Different ways up from level to level (ladders, stairs, and eventually turbolifts) would keep things varied. Above those two levels you could have one of those large gunner stations (yes, that&#039;d require new statics), hallways, the conference room, a trash compactor, etc. Lots of options, but the trick is to keep the map from sprawling horizontally, and make most of it vertical. As a change. </p><p>I suppose this could also work for a possible map set on Coruscant, as well.</p></blockquote></div><p>Yeah I think Coruscant maps would be a great idea for next release</p>]]></description>
			<author><![CDATA[null@example.com (Omen)]]></author>
			<pubDate>Thu, 25 Oct 2007 21:45:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=86684#p86684</guid>
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