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	<title type="html"><![CDATA[First Strike Forums — Heightmaps and memory]]></title>
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	<updated>2007-11-01T19:09:16Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6380</id>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87552#p87552" />
			<content type="html"><![CDATA[<p>Catbox is pretty a cool guy too. I played a few rounds of FS with him a week or two ago. </p><p>Do you know how hard it is to be a mapping noobie and not ask a single mapping question in VoIP when Catbox is in your squad? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-11-01T19:09:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87552#p87552</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87548#p87548" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Catbox wrote:</cite><blockquote><p>You can also adjust the tiling in the editor... to help with the steep terrain<br />take a look at the terrain.con of kubra dam or fushe</p></blockquote></div><p>Thanks, I&#039;ll check that out!&nbsp; Your posts over at BFeditor have really helped get me started mapping.&nbsp; Appreciate what you&#039;re doing.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-11-01T17:53:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87548#p87548</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87492#p87492" />
			<content type="html"><![CDATA[<p>That canyon is nifty.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-11-01T07:02:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87492#p87492</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87491#p87491" />
			<content type="html"><![CDATA[<p>You can also adjust the tiling in the editor... to help with the steep terrain<br />take a look at the terrain.con of kubra dam or fushe</p>]]></content>
			<author>
				<name><![CDATA[Catbox]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1405</uri>
			</author>
			<updated>2007-11-01T06:29:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87491#p87491</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87450#p87450" />
			<content type="html"><![CDATA[<p>There shouldn&#039;t be a problem with that</p>]]></content>
			<author>
				<name><![CDATA[Leky[IRL]]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1818</uri>
			</author>
			<updated>2007-10-31T23:34:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87450#p87450</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87022#p87022" />
			<content type="html"><![CDATA[<p>doesn&#039;t&nbsp; look too bad for my liking</p>]]></content>
			<author>
				<name><![CDATA[Omen]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1179</uri>
			</author>
			<updated>2007-10-28T18:36:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87022#p87022</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87013#p87013" />
			<content type="html"><![CDATA[<p>Here are the screenshots.&nbsp; The last one shows the actual color texture mapped onto the cliff wall whereas the rest only show the detail texture.</p><p><span class="postimg"><img src="http://i222.photobucket.com/albums/dd203/Lydok/pic01.jpg" alt="http://i222.photobucket.com/albums/dd203/Lydok/pic01.jpg" /></span><br /><span class="postimg"><img src="http://i222.photobucket.com/albums/dd203/Lydok/pic02.jpg" alt="http://i222.photobucket.com/albums/dd203/Lydok/pic02.jpg" /></span><br /><span class="postimg"><img src="http://i222.photobucket.com/albums/dd203/Lydok/pic03.jpg" alt="http://i222.photobucket.com/albums/dd203/Lydok/pic03.jpg" /></span><br /><span class="postimg"><img src="http://i222.photobucket.com/albums/dd203/Lydok/colortexture.jpg" alt="http://i222.photobucket.com/albums/dd203/Lydok/colortexture.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-10-28T18:03:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87013#p87013</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=87012#p87012" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bloedig_Vader wrote:</cite><blockquote><p>The big issue you may have is the cliff walls will look a bit goofy if you don&#039;t play with the settings for the texture your using.</p></blockquote></div><p>I&#039;m not sure I understand.&nbsp; Do you mean in-game video settings (low, medium, high, custom)?&nbsp; As it is there is some strange morphing of terrain as you get closer.&nbsp; It only happens in certain areas where the shift from vertical to horizontal is most extreme.</p><div class="quotebox"><cite>Bloedig_vader wrote:</cite><blockquote><p>You do realize your talking about a HUGE difference between black and white areas on the hightmap, right?</p></blockquote></div><p>Yes, will that be a problem?</p><div class="quotebox"><cite>DS_Imperial wrote:</cite><blockquote><p>You&#039;re not rendering a new vertical plane.&nbsp; You&#039;re rendering terrain that is always there, just in a different position.&nbsp; It wont make a difference, but I can&#039;t imagine it will look good, especially with the textures stretched out across it.</p></blockquote></div><p>Yeah, I worried about the streching also but it seems to look alright for the most part.&nbsp; I&#039;m not a big stickler on graphics though.&nbsp; Maybe someone with a more discerning eye would be more critical?&nbsp; I do have the video settings on high so that may help.&nbsp; It looks bad on the lowest settings but thats to be expected?&nbsp; Haven&#039;t tried any settings in between.</p><p>Anyway, I&#039;ll post some follow-up screenshots so you guys can check it out.&nbsp; Thanks for the help.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-10-28T17:58:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=87012#p87012</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86918#p86918" />
			<content type="html"><![CDATA[<p>I don&#039;t think you should have any problems,unless your doing something different to what I think you are.</p><p>Post a screenshot so I know what you mean.;)</p>]]></content>
			<author>
				<name><![CDATA[Leky[IRL]]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1818</uri>
			</author>
			<updated>2007-10-27T22:14:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86918#p86918</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86914#p86914" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Zyth wrote:</cite><blockquote><p>My title is misleading, sorry.&nbsp; My concern isn&#039;t the heightmap itself.&nbsp; It is that by lifting and lowering the terrain in this manner creates a whole new (vertical) plain.&nbsp; With the cliff walls running the length of the map along with the walls of the river I was thinking that there might be problems processing and rendering all this extra real estate.</p><p>But if the terrain appearance won&#039;t impact performance I should be alright.</p></blockquote></div><p>You&#039;re not rendering a new vertical plane.&nbsp; You&#039;re rendering terrain that is always there, just in a different position.&nbsp; It wont make a difference, but I can&#039;t imagine it will look good, especially with the textures stretched out across it.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-10-27T19:57:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86914#p86914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86898#p86898" />
			<content type="html"><![CDATA[<p>The big issue you may have is the cliff walls will look a bit goofy if you don&#039;t play with the settings for the texture your using.&nbsp; Sometimes it can look stretched too much, so watch that.&nbsp; &nbsp;You do realize your talking about a HUGE difference between black and white areas on the hightmap, right?&nbsp; &nbsp;Try it with the default setting of 163 meters (I think that&#039;s the default) and then try lowering that number and see what you get.&nbsp; It may look impressive to have it at full value, but gameplay may suffer with it too.&nbsp; That&#039;s half the fun of mapping, is trying all these things out to see what you can get.</p>]]></content>
			<author>
				<name><![CDATA[Bloedig_Vader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1314</uri>
			</author>
			<updated>2007-10-27T16:44:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86898#p86898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86863#p86863" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>DS_Imperial wrote:</cite><blockquote><p>It should be able to handle it all right, however realize by default the difference between highest and lowest point is huge, a lot more than you could possibly need to use.&nbsp; You may want to bring them a bit closer together and just raise the water level.</p></blockquote></div><p>Yes the difference is huge indeed <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.&nbsp; Makes for some pretty cool vantage points.&nbsp; The map started out as a gimmick for me to fly my a-wing through the canyon pass and has been evolving since.</p><p>The idea would be to work your way up from a beach landing to the main imperial base on the plateau through a succession of CPs and increasingly elevated terrain.&nbsp; The gamemode would be like the Endor Strike Team map.&nbsp; Linked CPs that cannot be recaptured.&nbsp; Some CPs can only be accessed by crossing the river canyon using bridges, crazy speeder-bike drivers or air troop transport (if/when they are added).</p><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>The heightmap is simply a black and white image, The terrain apperance shouldn&#039;t effect lag in anyway.</p></blockquote></div><p>My title is misleading, sorry.&nbsp; My concern isn&#039;t the heightmap itself.&nbsp; It is that by lifting and lowering the terrain in this manner creates a whole new (vertical) plain.&nbsp; With the cliff walls running the length of the map along with the walls of the river I was thinking that there might be problems processing and rendering all this extra real estate.</p><p>But if the terrain appearance won&#039;t impact performance I should be alright.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-10-27T12:19:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86863#p86863</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86851#p86851" />
			<content type="html"><![CDATA[<p>The heightmap is simply a black and white image, The terrain apperance shouldn&#039;t effect lag in anyway.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-10-27T07:45:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86851#p86851</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86841#p86841" />
			<content type="html"><![CDATA[<p>It should be able to handle it all right, however realize by default the difference between highest and lowest point is huge, a lot more than you could possibly need to use.&nbsp; You may want to bring them a bit closer together and just raise the water level.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-10-27T02:03:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86841#p86841</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Heightmaps and memory]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86832#p86832" />
			<content type="html"><![CDATA[<p>I&#039;ve been playing around with an idea I had for a map with very high cliff walls.&nbsp; </p><p>Basically, on a 1024 scale 2 sized map, I raised one half of the terrain (highland) and lowered the other half (ocean) as much as the editor would allow.&nbsp; I then cut a river system into the highland that empties out into the ocean.&nbsp; However, I began to wonder if this kind of extreme terrain would cause problems down the road.&nbsp; </p><p>So before I continues... Will I run into memory limitations or any other kind of problems?&nbsp; Can the BF2142 engine handle this?</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-10-27T00:07:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86832#p86832</id>
		</entry>
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