<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Thomazz map - Takeover]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6391</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6391&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Thomazz map - Takeover.]]></description>
		<lastBuildDate>Thu, 10 Nov 2011 00:20:36 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142128#p142128</link>
			<description><![CDATA[<p>It should still have conquest mode.&nbsp; &nbsp;I have not tested it in conquest, but it&#039;s easy enough to enable or add back in if needed.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Thu, 10 Nov 2011 00:20:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142128#p142128</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142123#p142123</link>
			<description><![CDATA[<p>So glad to see this.&nbsp; I was looking for this when going through a lot of the old community maps to look for stuff for BlackIntel to do for fun/inclusion in future I-CWs, but all the download links were 404ed <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" />.&nbsp; I assume this version can be used in standard GPM_CQ mode, aye?</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Wed, 09 Nov 2011 18:51:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142123#p142123</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142073#p142073</link>
			<description><![CDATA[<p>Updated version now with sp /coop support.</p><p>Just extract into your First strike\levels folder</p><p><a href="http://www.battlefieldsingleplayer.com/dnamro/files/BF2142/FS/FS_Nesmazzda_conflict_with_sp.zip">http://www.battlefieldsingleplayer.com/ … ith_sp.zip</a></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 08 Nov 2011 02:24:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142073#p142073</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87669#p87669</link>
			<description><![CDATA[<div class="quotebox"><cite>Thomazz wrote:</cite><blockquote><p>I am online again - my family paid my bill..<br />Now I owe them some money.. though..</p><p>DS_Imperial is working on it,. <br />Im busy finding job and worry.</p><p>Thanks anyway.. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>3 cheers for Thomazz&#039;s family.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 02 Nov 2007 21:01:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87669#p87669</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87663#p87663</link>
			<description><![CDATA[<p>I am online again - my family paid my bill..<br />Now I owe them some money.. though..</p><p>DS_Imperial is working on it,. <br />Im busy finding job and worry.</p><p>Thanks anyway.. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Thomazz)]]></author>
			<pubDate>Fri, 02 Nov 2007 20:08:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87663#p87663</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87616#p87616</link>
			<description><![CDATA[<p>Maybe we could all send Thomazz 5 bucks and get him back online... lol<br />until things get better for him... which i hope they do...</p>]]></description>
			<author><![CDATA[null@example.com (Catbox)]]></author>
			<pubDate>Fri, 02 Nov 2007 06:10:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87616#p87616</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87588#p87588</link>
			<description><![CDATA[<p>Just don&#039;t change the map Thomazz already created, just finish his stuff <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 01 Nov 2007 22:26:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87588#p87588</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87578#p87578</link>
			<description><![CDATA[<p>Is he gone now?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 01 Nov 2007 21:36:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87578#p87578</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87574#p87574</link>
			<description><![CDATA[<p>wow, Thomazz, you did an amazing job. <br />I tested your map today with a little setup with 2 CP´s and a speederbike. your Map is huge and very very well done. this Map rocks! I love it! <br />Your Mapping skills are superb. i hope you will find a new job soon and finally join the dev team.</p>]]></description>
			<author><![CDATA[null@example.com (Django)]]></author>
			<pubDate>Thu, 01 Nov 2007 21:08:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87574#p87574</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87324#p87324</link>
			<description><![CDATA[<p>Nice looking map <strong>Thomazz</strong>. Great work.</p><p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 30 Oct 2007 23:47:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87324#p87324</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87167#p87167</link>
			<description><![CDATA[<div class="quotebox"><cite>Thomazz wrote:</cite><blockquote><div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>would be good if the outside was a for vehicles and the inside for infantry</p></blockquote></div><p>That was actually what I thought about when I made the Arc-ways.. <br />good idea yultemsee</p><p>But I have seen walkers - walk across walls before.. Exploits are always a factor.</p></blockquote></div><p>i think if the barrier is high enough they cant walk across. But its annoying when they can do that. hope it can be fixed. i dont think the walker in 2142 do that.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 29 Oct 2007 20:31:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87167#p87167</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87136#p87136</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>would be good if the outside was a for vehicles and the inside for infantry</p></blockquote></div><p>That was actually what I thought about when I made the Arc-ways.. <br />good idea yultemsee</p><p>But I have seen walkers - walk across walls before.. Exploits are always a factor.</p>]]></description>
			<author><![CDATA[null@example.com (Thomazz)]]></author>
			<pubDate>Mon, 29 Oct 2007 18:40:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87136#p87136</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87135#p87135</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I know it was probably meant to be infantry only, but this map calls for vehicles of some kind.</p></blockquote></div><p>put some ties in there, ground combat and air!!</p>]]></description>
			<author><![CDATA[null@example.com (Bones334)]]></author>
			<pubDate>Mon, 29 Oct 2007 18:05:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87135#p87135</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87134#p87134</link>
			<description><![CDATA[<p>would be good if the outside was a for vehicles and the inside for infantry</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 29 Oct 2007 17:58:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87134#p87134</guid>
		</item>
		<item>
			<title><![CDATA[Re: Thomazz map - Takeover]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87119#p87119</link>
			<description><![CDATA[<div class="quotebox"><cite>Thomazz wrote:</cite><blockquote><p>I am glad to see DS_Imperial taking care of the map. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Maybe later - someone should retouch the Shadows..<br />Because the GI made some areas really dark..</p><p>I suggest the normal shadow rendering.<br />-<br />And if you come to that decision - to edit the lightmaps.<br />You might as well - make space for the tanks... Like delete some of the arc-ways on the big roads.<br />They are merely there to look nice.</p><p>Like in many games - nice looking stuff shouldn&#039;t stop it from being a fun map.<br />If we could have walkers running around the big tower - It would properly be an extra fun thingy.</p><p>- The thing I worry about is the dark areas...<br />- The Arc ways..That block the &quot;path of the Machines&quot;.</p><p>- And if possible - the missing moister/oxygene machines on the streets..<br />(keep volume under 100)</p></blockquote></div><p>The shadows don&#039;t look too bad in game.&nbsp; There are some parts that seem a little bit too dark, so I may touch them up, but overall they&#039;re pretty good.&nbsp; The thing about the walkers is they would have to come from the Imperial landing area because the rebels don&#039;t really have any.&nbsp; I will see how well rebel tanks work though.</p><div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Imp next time you have a chance, check to see if its even possible for ATSTs or T1-B tanks to get into the city.</p><p>The ATSTs are too tall, and the T1-B tanks might hover to high. Which would pretty much negate the power of the heavy vehicle except to the outskirts of the map.</p><p>And also take into account when making combat area that SL can place beacons so people aren&#039;t going to always be walking from the CPs.</p></blockquote></div><p>Right now it&#039;s just using Thomazz&#039; combat area.&nbsp; I might pull it in slightly, and the CPs are pretty far apart as it is.&nbsp; The city itself is about the size of Entha.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Mon, 29 Oct 2007 13:56:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87119#p87119</guid>
		</item>
	</channel>
</rss>
