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		<title><![CDATA[First Strike Forums — Importing color textures from BF2]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6419</link>
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		<description><![CDATA[The most recent posts in Importing color textures from BF2.]]></description>
		<lastBuildDate>Thu, 01 Nov 2007 10:59:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87498#p87498</link>
			<description><![CDATA[<p>Statement from EA:</p><div class="quotebox"><cite>EA wrote:</cite><blockquote><p>Modding Rules Clarification</p><p>There&#039;s been some confusion in the Battlefield modding community about what DICE allows when it comes to modifying our games. You&#039;ll all be glad to hear that the answer is fairly straight forward:</p><p>- You can only use use Battlefield 2142 content in Battlefield 2142 and the same applies for Battlefield 2. This includes maps, sounds, models and so on. So for example putting the Battlefield 2 map Zatar Wetlands into Battlefield 2142 would run counter to this rule. Recreating a map &quot;inspired&quot; by Zatar Wetlands in Battlefield 2142 would be fine as long as all the models, textures and terrain are new or use Battlefield 2142 assets.</p><p>- Booster and expansion content should stay within those confines. You cannot use content from booster or expansion packs in mods or custom maps. This includes game modes, models, maps. So for example you would not be allowed to create a standard Battlefield 2142 map with the Assault Lines game mode and the Hachimoto or a Battlefield 2 map with the Su-25.</p> <br /><p>Part of the reason for this is that the vehicles and game modes have only been tested in the game or booster they were designed for. We hope that clears things up and look forward to seeing more excellent maps and mods from the Battlefield modding community.</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Leky[IRL])]]></author>
			<pubDate>Thu, 01 Nov 2007 10:59:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87498#p87498</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87422#p87422</link>
			<description><![CDATA[<div class="quotebox"><cite>DS_Imperial wrote:</cite><blockquote><p>Yeah, you can use 2142 detail textures instead.&nbsp; And you can use 2142 Overgrowth.&nbsp; You are not allowed by EAs rules to use BF2 content in a 2142 mod.. hence you can&#039;t use the detail textures and overgrowth (undergrowth and color textures are stamped onto files so you can use them because there really is no way of knowing if they came from BF2 or 2142)</p></blockquote></div><p>Thanks for that info!</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Wed, 31 Oct 2007 19:31:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87422#p87422</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87404#p87404</link>
			<description><![CDATA[<p>Thanks for that,I found that statement by EA on the Editor forums as well.<br />Thanks for your help.</p>]]></description>
			<author><![CDATA[null@example.com (Leky[IRL])]]></author>
			<pubDate>Wed, 31 Oct 2007 17:43:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87404#p87404</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87395#p87395</link>
			<description><![CDATA[<p>Yeah, you can use 2142 detail textures instead.&nbsp; And you can use 2142 Overgrowth.&nbsp; You are not allowed by EAs rules to use BF2 content in a 2142 mod.. hence you can&#039;t use the detail textures and overgrowth (undergrowth and color textures are stamped onto files so you can use them because there really is no way of knowing if they came from BF2 or 2142)</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Wed, 31 Oct 2007 16:22:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87395#p87395</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87376#p87376</link>
			<description><![CDATA[<p>So I can&#039;t use BF2 vegetation?<br />And why can I use the color textures but not the details ones?<br />Can I use 2142 detail textures instead?</p><br /><br /><br /><br /><p>Sorry about all the questions:rolleyes:</p>]]></description>
			<author><![CDATA[null@example.com (Leky[IRL])]]></author>
			<pubDate>Wed, 31 Oct 2007 13:32:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87376#p87376</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87369#p87369</link>
			<description><![CDATA[<p>You can use the color textures, not the details ones. You cannot use BF2 overgrowth, you can use 2142 textures and vegetation though.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 31 Oct 2007 13:24:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87369#p87369</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87367#p87367</link>
			<description><![CDATA[<p>Okay I extracted the client.zip and got the VBF2 textures going.</p><p>About the creation of new textures;How would I do this?<br />I searched the BF Editor forums and found a program called MaPZone.It allows you to create textures and there are also some nice textures that come with it.</p><p>My question is what do I export the textures as?JPEG?BMP? </p><p>I tried everything but the Editor couldn&#039;t import them or I got a strange rainbow texture then a CTD.:(</p>]]></description>
			<author><![CDATA[null@example.com (Leky[IRL])]]></author>
			<pubDate>Wed, 31 Oct 2007 13:11:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87367#p87367</guid>
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			<title><![CDATA[Re: Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87366#p87366</link>
			<description><![CDATA[<p>You will have to extract the server and common zip files under Mods/BF2 just like you did for FS. Then you have to move the textures you want into your FS mod in order to see them when you test the map. From previous posts the BF textures are frowned upon.</p><p>It is pretty difficult to use the existing textures and create a fresh look. Creation of new textures would be a better idea rather than using old BF ones. </p><p>But, BF2 has a lot of files so if you extract them all the editor takes alot longer to load as it will read all the BF files when opening the FS mod.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Wed, 31 Oct 2007 12:18:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87366#p87366</guid>
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			<title><![CDATA[Importing color textures from BF2]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87354#p87354</link>
			<description><![CDATA[<p>After I set up First Strike to map,I tested out various things like statics etc.<br />When I went to paint the terrain I noticed that there are only about 9 color textures. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /><br />Can I import the color textures from Bf2?<br />One last thing,can I use vegitation(trees and such)from BF2 or am I limited to using First Strike&#039;s vegitation?</p>]]></description>
			<author><![CDATA[null@example.com (Leky[IRL])]]></author>
			<pubDate>Wed, 31 Oct 2007 09:51:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87354#p87354</guid>
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