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		<title><![CDATA[First Strike Forums — New trooper classes]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6443</link>
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		<description><![CDATA[The most recent posts in New trooper classes.]]></description>
		<lastBuildDate>Mon, 05 Nov 2007 17:56:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87957#p87957</link>
			<description><![CDATA[<p>New role-accurate weapons - more than five since every class has at least one - equipment, tools, vehicles, voices, and player models. Which all have to be extensively tested and tweaked. Quite a lot of work.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Nov 2007 17:56:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87957#p87957</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87945#p87945</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>Not really its just five new lore accurate weapons which nwould mean bowcaster bowcaster bowcaster... OMG I want pickupable kits like in FH!!!! Pickupables FTW-WTF!</p></blockquote></div><p>but the skins for the players i think take a lot of effort to make.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 05 Nov 2007 17:23:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87945#p87945</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87908#p87908</link>
			<description><![CDATA[<p>Not really its just five new lore accurate weapons which nwould mean bowcaster bowcaster bowcaster... OMG I want pickupable kits like in FH!!!! Pickupables FTW-WTF!</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Mon, 05 Nov 2007 00:59:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87908#p87908</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87847#p87847</link>
			<description><![CDATA[<p>i think we are talking about factions and not classes. but if the devs made a wookie map then it would take a lot of effort. would every soldier be a wookie on the map. that&#039;s 5 new classes to make</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 04 Nov 2007 09:13:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87847#p87847</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87829#p87829</link>
			<description><![CDATA[<p>i would rather not see wookies tbh.<br />wookies make no sence lore wise at all. the only wookie thats fighting is the one with han. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />and we never see the dark once fight at all</p><p>and we are already hacking the sytem with having 5 classes.</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sat, 03 Nov 2007 22:28:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87829#p87829</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87823#p87823</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>No, that doesn&#039;t really make sense.</p></blockquote></div><p>Do Wookiees running around on every map alongside Rebels make sense [nudge, nudge <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ]?</p></blockquote></div><p>Nope.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 03 Nov 2007 21:30:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87823#p87823</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87821#p87821</link>
			<description><![CDATA[<p>I supose that throwin in darktroopers in a couple o&#039; maps would be ok... as long as its background-accurate... but i dont get the point of putting in wookiee as a class.. where darktroopers actually are a sort of troopers, wookiees are a species.. not a military unit...</p>]]></description>
			<author><![CDATA[null@example.com (Arachon)]]></author>
			<pubDate>Sat, 03 Nov 2007 21:05:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87821#p87821</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87815#p87815</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>No, that doesn&#039;t really make sense.</p></blockquote></div><p>Do Wookiees running around on every map alongside Rebels make sense [nudge, nudge <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ]?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 03 Nov 2007 20:30:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87815#p87815</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87802#p87802</link>
			<description><![CDATA[<p>Dont the bowcasters have red lasers in the movies? You know when chewie shoots the scout trooper off his bike.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 03 Nov 2007 19:44:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87802#p87802</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87790#p87790</link>
			<description><![CDATA[<div class="quotebox"><cite>XYLR wrote:</cite><blockquote><p>it would be awsome if the wokkies and dark tropers if they make them like camanders or something like that</p></blockquote></div><p>No, that doesn&#039;t really make sense.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 03 Nov 2007 18:18:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87790#p87790</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87786#p87786</link>
			<description><![CDATA[<p>it would be awsome if the wokkies and dark tropers if they make them like camanders or something like that</p>]]></description>
			<author><![CDATA[null@example.com (XYLR)]]></author>
			<pubDate>Sat, 03 Nov 2007 17:49:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87786#p87786</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87782#p87782</link>
			<description><![CDATA[<div class="quotebox"><cite>jedi-ftank wrote:</cite><blockquote><p>actually i thought wookies were already in first strike isnt it the class with rykk blade instead of vibroknife? its the 1 above the squad leader class i think</p></blockquote></div><p>Ehh, I suppose that&#039;s what they will replace with the Wookiee. I don&#039;t think the mod should have Wookiees as a regular class alongside normal rebels though.&nbsp; Then again they make a lot of decisions that I don&#039;t agree with, like having voices more important than pickup kits. (They are determined to have wookiees and girls have their own voices, instead of everyone being a male and having many different class options per map, OH WELL *sigh*)</p><p>So that means they have limited themselves to 5 classes per map, with no pick up kits possible. </p><p>Personally I could go with 1 or 2 dark trooper kits for the imperials, and another more powerful class for the rebels, then have more specialized infantry roles as the core classes and have the more powerful classes be pick up kits acquired at the main base, or in some other fashion. </p><p>Anyways, why am I talking about this, seems I have gone a bit off topic?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 03 Nov 2007 17:11:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87782#p87782</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87766#p87766</link>
			<description><![CDATA[<p>actually i thought wookies were already in first strike isnt it the class with rykk blade instead of vibroknife? its the 1 above the squad leader class i think</p>]]></description>
			<author><![CDATA[null@example.com (jedi-ftank)]]></author>
			<pubDate>Sat, 03 Nov 2007 15:24:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87766#p87766</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87758#p87758</link>
			<description><![CDATA[<p>There&#039;s enough bunny hopping in the game as it is. No need to encourage it by letting them jump many feet in the air <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p><div class="quotebox"><blockquote><p>If it&#039;s even possible in the first place in FS to have different classes for different maps, that is.</p></blockquote></div><p>Waitaminute, of course it is. Space maps have only the pilot class. Silly me.</p><p>Oh, and no Jedi, Sith, lightsabres or Force powers.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 03 Nov 2007 14:14:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87758#p87758</guid>
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			<title><![CDATA[Re: New trooper classes]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87756#p87756</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>As long as there&#039;s no jet pack.</p></blockquote></div><p>why? gives them too much of an advantage.</p>]]></description>
			<author><![CDATA[null@example.com (imperialtroop3)]]></author>
			<pubDate>Sat, 03 Nov 2007 14:03:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87756#p87756</guid>
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