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		<title><![CDATA[First Strike Forums — My little list of pros and cons]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6451</link>
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		<description><![CDATA[The most recent posts in My little list of pros and cons.]]></description>
		<lastBuildDate>Tue, 06 Nov 2007 03:27:22 +0000</lastBuildDate>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88007#p88007</link>
			<description><![CDATA[<p>Hmmm yeah.&nbsp; Possible scenario:&nbsp; Imperials must fly a troop transport, maybe a Lambda or Sentinel class shuttle, to a&quot;goal&quot; (like the escape point on Escape from Hoth) to create/unlock a spawn point on the Rebel cruiser.&nbsp; Infiltrate and takeover/destroy.&nbsp; Something like that possible with this game engine? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Tue, 06 Nov 2007 03:27:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88007#p88007</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88002#p88002</link>
			<description><![CDATA[<p>That would be awesome! although they &quot;space titans&quot; would most likely not be movable because of the lag it would create. maybe instead of an ISD and a correlian, you could put an isd and a mon calamari because they&#039;re more fairly matched that way. It would be pretty cool to be the imps and go piling into the lambda to attack the enemy ship.. kind of like a boarding thing <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Tue, 06 Nov 2007 02:12:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88002#p88002</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88000#p88000</link>
			<description><![CDATA[<p>I&#039;m sure this has been mentioned before but it just popped in my mind while reading here.&nbsp; 2142 had the Titans, Star Wars had the Star Destroyers etc.&nbsp; Despite the immense size of these cruisers I think with a little ingenuity the designers here could create a &quot;Space Titan&quot; map.&nbsp; Or they could create a more standard Titan map (ground map) and replace the Titans with a Star Destroyer and Correllian Corvette for example.&nbsp; I mention Space Titan because we already have the working hangar inside the Star Destroyer on Escape from Hoth so expand on that and you could have a Titan map.&nbsp; I&#039;m also thinking along the lines of what Pandemic did for SWBF2 -- Space Assault.</p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Tue, 06 Nov 2007 01:38:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88000#p88000</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87994#p87994</link>
			<description><![CDATA[<p>oh, i forgot</p><p>gonkgonkgonkgonkgonkgonkgonk..........gonkgonk.gonk...gonk</p>]]></description>
			<author><![CDATA[null@example.com (Guy_With_A_BLASTER)]]></author>
			<pubDate>Tue, 06 Nov 2007 00:00:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87994#p87994</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87992#p87992</link>
			<description><![CDATA[<p>gonk=phychaitry</p><p>wish there was something for crews on cap ships besides look around, you hardly even get to see anyone else in space battle, as pple, not ships. be nice to get some person interaction, mabybe for the rebels you could have a capital ship as there main base, like i dunno a corrillion (only name i could think of) something besides a small convoy that would get fryed against a star destroyer</p>]]></description>
			<author><![CDATA[null@example.com (Guy_With_A_BLASTER)]]></author>
			<pubDate>Mon, 05 Nov 2007 23:54:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87992#p87992</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87975#p87975</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;m drawing from the X-Wing series when it comes to &#039;space deployables&#039;. Those games had container yards, free-floating weapon platforms, and so on, and they did add a lot to immersion.</p></blockquote></div><p>sounds good. you should put it in the suggestions forum. It sounds really great. would add stuff for people to do that dont like fighters</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 05 Nov 2007 20:27:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87975#p87975</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87974#p87974</link>
			<description><![CDATA[<p>Deployables would work like cap ships and fighters, equipped with floaters that held them up. No problem there. And there&#039;s already two container models in the game - the one carried by the Imperial freighter and the ones blue-ish ones in the Tatooine maps (there&#039;s a whole bunch of them just north of the Slave Quarters).</p><p>I don&#039;t mean deployed by the Commander to fall from the skies, but deployed by space ships for then to hang still.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Nov 2007 20:11:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87974#p87974</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87971#p87971</link>
			<description><![CDATA[<p>I don&#039;t know if this is possible with the battlefield 2142 engine. If you could jump out of a X-Wing, you &#039;ll fall 5 mins. I think it&#039;s the same with the deployable things in space. The gravitation isn&#039;t switched off.</p>]]></description>
			<author><![CDATA[null@example.com (OldBoy)]]></author>
			<pubDate>Mon, 05 Nov 2007 19:30:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87971#p87971</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87965#p87965</link>
			<description><![CDATA[<p>I&#039;m drawing from the X-Wing series when it comes to &#039;space deployables&#039;. Those games had container yards, free-floating weapon platforms, and so on, and they did add a lot to immersion.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Nov 2007 18:56:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87965#p87965</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87964#p87964</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>• The mod would greatly benefit from every weapon and tool in the weapon selection bar having a name shown, like in Project Reality The same goes for the various weapons of vehicles, cap ships, and fighters.<br /> • While there is deployable stuff for ground maps, I miss them in space maps. I made a post long ago asking for things like deploying mine fields, dropping off containers which would repair/rearm ships near them, satellites scanning their surroundings, weapon platforms shooting at things near them, etc. Would give capital ship crews more to do, so it&#039;d be nice if we could have an update on this.</p></blockquote></div><p>i most agree with these two</p><p>Deployable stuff would be great from capital ships. dunno if its lore accurate but it would make capital ships far more interesting. Also this mod has a steep learning curve for the weapons and tools. Giving names and describing what they do would help a lot.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 05 Nov 2007 18:30:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87964#p87964</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87958#p87958</link>
			<description><![CDATA[<p>Yes. Let&#039;s get back on topic, people.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Nov 2007 17:57:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87958#p87958</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87955#p87955</link>
			<description><![CDATA[<p>This is gone kinda off topic.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 05 Nov 2007 17:49:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87955#p87955</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87944#p87944</link>
			<description><![CDATA[<p>what&#039;s wrong wih the gonk. Sometimes i hide near it and its the only company i have</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 05 Nov 2007 17:21:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87944#p87944</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87938#p87938</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Anyways I really would like the speed indicators back on fighter/bombers...</p></blockquote></div><p>It would help beat the illusion that you&#039;re travelling very slowly (with nothing visible around you but a static starfield and your ship sloooowly creeping across the huge map <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ), that&#039;s for sure.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 05 Nov 2007 16:35:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87938#p87938</guid>
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			<title><![CDATA[Re: My little list of pros and cons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87937#p87937</link>
			<description><![CDATA[<p>Gonk sounds more like gob to me.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 05 Nov 2007 16:31:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87937#p87937</guid>
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