<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — The ISD Intrepid]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6475</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6475&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in The ISD Intrepid.]]></description>
		<lastBuildDate>Sun, 11 Nov 2007 20:51:28 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88733#p88733</link>
			<description><![CDATA[<p>The only hard point thing that ennoyed me was the fact that you couldnt repair them, in forces of corruption u could only restore hp&#039;s but if a hard point was destroyed that was that.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 11 Nov 2007 20:51:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88733#p88733</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88725#p88725</link>
			<description><![CDATA[<p>I have to say I did enjoy the gameplay of Empire at War, and how you could watch the battles cinematically.&nbsp; I just thought some of the ship stuff was a bit wonky, such as the hard points you were able to kill.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Sun, 11 Nov 2007 20:00:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88725#p88725</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88713#p88713</link>
			<description><![CDATA[<p>Empire at war is very good, not the best but better than many other sw games.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 11 Nov 2007 19:36:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88713#p88713</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88711#p88711</link>
			<description><![CDATA[<p>It <strong>was</strong> admittedly good in places, no question about it, but I don&#039;t like their approach to vehicles. And other things.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 11 Nov 2007 19:24:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88711#p88711</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88397#p88397</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>empire at war was good in places.</p></blockquote></div><p>The rubbish bin?<br /> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 08 Nov 2007 23:59:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88397#p88397</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88388#p88388</link>
			<description><![CDATA[<p>empire at war was good in places.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Thu, 08 Nov 2007 22:49:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88388#p88388</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88376#p88376</link>
			<description><![CDATA[<p>Is there an echo in here <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 08 Nov 2007 21:52:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88376#p88376</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88372#p88372</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>And I think the mod would do very well to keep <em>Empire at War</em> out of the mod entirely and instead use EU and movie sources.</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 08 Nov 2007 21:45:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88372#p88372</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88364#p88364</link>
			<description><![CDATA[<p>Use similar hard points system to empire at war.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 08 Nov 2007 21:34:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88364#p88364</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88363#p88363</link>
			<description><![CDATA[<p>soooooo r u making this map?</p>]]></description>
			<author><![CDATA[null@example.com (jedi-ftank)]]></author>
			<pubDate>Thu, 08 Nov 2007 21:31:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88363#p88363</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88359#p88359</link>
			<description><![CDATA[<p>I&#039;m all for hard points. Each sensor dome should be given a scan ability like cap ships, as mentioned. Other hard points - I&#039;m not really sure. The reactor underneath the ship should probably be the last to destroy.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 08 Nov 2007 20:56:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88359#p88359</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88329#p88329</link>
			<description><![CDATA[<p>All I know is that I do not want to be an X-wing Pilot <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> The INTs will spell murder for them unless the Y-wings have good gunners... </p><p>What would be the ratio of fighters? 2 Xwings for every 3 Ywings? 1 Squint for every 3 Eyeballs?</p><p>Also, if you could so manage it I&#039;d suggest that the Sensor Domes be destructable so that the TIE&#039;s would loose their radar HUD... Oh man would I love to be one of the TIE&#039;s here <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> sounds fuun</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Thu, 08 Nov 2007 16:28:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88329#p88329</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88326#p88326</link>
			<description><![CDATA[<p>I recommend having one &quot;elite TIE&quot; spawn the entire round as the only addition.&nbsp; So, the &quot;elite TIE squad&quot; still appears towards the end of the battle.</p><p>You know, so we can get some more fly time on this new craft.&nbsp; <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Sounds fun and epic.&nbsp; Def. a good idea.</p>]]></description>
			<author><![CDATA[null@example.com (nadicus)]]></author>
			<pubDate>Thu, 08 Nov 2007 16:19:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88326#p88326</guid>
		</item>
		<item>
			<title><![CDATA[Re: The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88318#p88318</link>
			<description><![CDATA[<p>Sound&#039;s great, but boarding should be included.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 08 Nov 2007 16:03:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88318#p88318</guid>
		</item>
		<item>
			<title><![CDATA[The ISD Intrepid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=88287#p88287</link>
			<description><![CDATA[<p>The <strong>Imperial Star Destroyer Intrepid</strong>, stranded near <strong>Circarpous IV</strong>, has been located by Rebel High Command.&nbsp; <strong>X-Wings</strong> from <strong>Red Squadron</strong> have been tasked with eliminating the <strong>TIE Fighter screen</strong>, with heavily-armed <strong>Y-Wings</strong> from <strong>Blue Squadron</strong> directly assaulting the Star Destroyer.&nbsp; The Intrepid&#039;s full compliment of TIEs has been scrambled in an attempt to destroy the incoming Alliance fightercraft.&nbsp; Due to armerment shortages, only the Y-Wings are carrying proton torpedos to attack the Star Destroyer.&nbsp; Although the Intrepid&#039;s engines are disabled, her full compliment of turbolaser batteries are still active, making this an especially dangerous engagement.</p><p><span class="bbu">Rebel starfighters</span><br />X-Wings (no torpedos)<br />Y-Wings</p><p><span class="bbu">Imperial starfighters</span><br />TIE Fighters<br />TIE Interceptors</p><p><span class="bbu">Imperial capital ships</span><br />ISD Intrepid (engines disabled)</p><p><span class="bbu">Gameplay description</span><br />The Rebel team&#039;s X-Wings will have to escort the heavily-armed Y-Wings into the battle and protect them as they destroy key hard points on the ISD.&nbsp; The Imperials will have their hands full trying to prevent the destruction of their ship.&nbsp; The ISD will have a significant compliment of turbolasers.</p><p>After a certain amount of time, an Imperial Nebulon B Frigate will &quot;hyperspace in&quot; (spawn), and give the Imperial team a few new TIE Fighters from an elite squadron to spawn in.&nbsp; These TIEs will have special wing markings and will have increased armor or damage capability to represent their elite pilots.</p><p>1 minute after the Nebulon B arrives, in the closing stage of the battle, a few Rebel A-Wings from Gold Squadron will hyperspace in to assist.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 08 Nov 2007 12:57:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=88287#p88287</guid>
		</item>
	</channel>
</rss>
