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	<title type="html"><![CDATA[First Strike Forums — Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
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	<updated>2007-11-17T18:20:12Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89542#p89542" />
			<content type="html"><![CDATA[<p>I am an insane pilot and usually get myself killed, so when im in a transport, i just fly right along the surface of the ISD and fly right up to the beacon. (weirdly enough, the lancer tries to do a flip to turn around and chase me and ends up going right into or along the ISD. happens alot.)</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2007-11-17T18:20:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89542#p89542</id>
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		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89077#p89077" />
			<content type="html"><![CDATA[<p>WE NEED TO GAIN MORE ALITUTUDE!</p>]]></content>
			<author>
				<name><![CDATA[ShinjiKoon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1158</uri>
			</author>
			<updated>2007-11-14T21:42:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89077#p89077</id>
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		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89011#p89011" />
			<content type="html"><![CDATA[<p>lol i know that but i am too much of a crappy pilot to do anything like that. im better at being a capitol ship pilot. More tactics and less fighting skill.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-14T17:02:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89011#p89011</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88982#p88982" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>yeah i ant to know about critical points.</p></blockquote></div><p>[lowers voice]They can&#039;t hit targets right behind them[/lowers voice]</p></blockquote></div><p>[raises voice]No, that&#039;s a gun arc blind spot.[/raises voice] <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[DrEvuul]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1730</uri>
			</author>
			<updated>2007-11-14T11:38:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88982#p88982</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88885#p88885" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>yeah i ant to know about critical points.</p></blockquote></div><p>[lowers voice]They can&#039;t hit targets right behind them[/lowers voice]</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-11-13T16:49:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88885#p88885</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88855#p88855" />
			<content type="html"><![CDATA[<p>Which is fine IMO... you do not want a gallofree to be killed by only 50 well aimed missiles on Hoth. I just want to be sure.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-11-13T07:28:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88855#p88855</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88817#p88817" />
			<content type="html"><![CDATA[<p>I dont think there are.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-11-12T19:50:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88817#p88817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88815#p88815" />
			<content type="html"><![CDATA[<p>yeah i ant to know about critical points.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-12T19:45:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88815#p88815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88807#p88807" />
			<content type="html"><![CDATA[<p>I like saftey in numbers but one major problem exists with it.&#039;</p><p>A. Easier to hit them as they are trying hard to stick together<br />B. They tend to have glaring blind spots on the sides which can be exploited VERY easily by an organized team<br />C. They think just because they are grouped together they are &#039;invincible&#039; and play sloppily.</p><br /><p>Their is one thing that will ALWAYS spell disaster for the attacking fleet... getting too close to the fighter&#039;s spawn. I find that the team that crosses the &#039;middle point&#039; on Taloraan will be the one that always loses. </p><br /><p>I would know this because I was on one such over organized team (a neb pilot) until the seemingly unorganized Empire kicked our collective butts by keeping one ship on the far side of the map for the fighters to kill us.</p><p>Offtopic: I think the Carrack Cruiser needs more freedom with its camera. I mean the Neb pilot gets about 250 degrees of rotation while the Carrack is FORCED to always look foreward which is horrible since the pilot can&#039;t see where he should be going. </p><p>Now also are their any critical points on ships <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> ?</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-11-12T17:34:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88807#p88807</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88795#p88795" />
			<content type="html"><![CDATA[<p>BUt none of them can beat a turret on a ship.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-12T15:19:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88795#p88795</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88778#p88778" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>During the early game on maps like Taloraan, the sides are pretty even, but when both teams have maybe a transport left, the Rebels have the upper hand since all their craft carry torpedos.</p></blockquote></div><p>The A-wings&#039; don&#039;t carry torpedos.&nbsp; <br />But, in my experience TIE&#039;s usually have the upper hand against X-wings&#039; because of their design--the nose sticks out so its easier to use as a guide when leading.&nbsp; TIE&#039;s are faster than all fighters except the A-wing.</p>]]></content>
			<author>
				<name><![CDATA[nadicus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1741</uri>
			</author>
			<updated>2007-11-12T05:41:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88778#p88778</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88776#p88776" />
			<content type="html"><![CDATA[<p>I&#039;m not sure about that.&nbsp; During the early game on maps like Taloraan, the sides are pretty even, but when both teams have maybe a transport left, the Rebels have the upper hand since all their craft carry torpedos.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-11-12T04:30:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88776#p88776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88754#p88754" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>I find, as a TIE Bomber, it&#039;s easier to evade capital fire when they&#039;re all bunched up in a group.&nbsp; That said, I still gotta go with safe-T in numbers for capital ships, in general.</p><p>I haven&#039;t seen a &quot;divide and conquer&quot; strategy work well enough yet on Taloraan.&nbsp; Usually everyone goes for it on their own, or more likely the two fleets group up and go after each other head on.</p></blockquote></div><p>i had about 3 capitol ships together. but everybody seems to want to be in a fighter even though they do mostly nothing</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-11T22:59:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88754#p88754</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88742#p88742" />
			<content type="html"><![CDATA[<p>I find, as a TIE Bomber, it&#039;s easier to evade capital fire when they&#039;re all bunched up in a group.&nbsp; That said, I still gotta go with safe-T in numbers for capital ships, in general.</p><p>I haven&#039;t seen a &quot;divide and conquer&quot; strategy work well enough yet on Taloraan.&nbsp; Usually everyone goes for it on their own, or more likely the two fleets group up and go after each other head on.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-11-11T21:44:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88742#p88742</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is it ALWAYS a good idea to keep freighters and cap ships together?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88737#p88737" />
			<content type="html"><![CDATA[<p>no 2142 players will be smart enough to do what they&#039;re told</p>]]></content>
			<author>
				<name><![CDATA[jedi-ftank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1252</uri>
			</author>
			<updated>2007-11-11T21:02:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88737#p88737</id>
		</entry>
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