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		<title><![CDATA[First Strike Forums — Pieces of Capital Ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6508</link>
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		<description><![CDATA[The most recent posts in Pieces of Capital Ships.]]></description>
		<lastBuildDate>Fri, 16 Nov 2007 20:11:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89420#p89420</link>
			<description><![CDATA[<p>lol...i was a boarding expert in GC. I know how hard it is to board a moving ship. One thing that really tested that was the fact that i used a joystick. For a long time if i tried to board by the escape pod, i would instantly fall off. (i solved that later on...) But until i fixed that problem, i had to fly toward a tiny hole in the side of a moving ship, then jump out at a high speed and fly into it. I managed to do it quite well. Remember, capital ships aren&#039;t ridiculously fast, so it is possible to get onto them when they are in motion, its just a little harder to get on to them than a fixed spot like a space station. </p><p>By the way...this isnt about the ship&#039;s motion and sticky surfaces, remember? It&#039;s about ship destruction effects. O.o</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 16 Nov 2007 20:11:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89420#p89420</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89331#p89331</link>
			<description><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>But remember, capital ships are very slow-moving, so even if the ships didnt have sticky-floors or anything i think it would still be possible to walk around. When i was talking about that problem i meant in small, fast moving transports like the lambda shuttle and the millennium falcon, and that was in GC. It may be completely solved very soon, considering transports and explorable capital ships aren&#039;t even set up in the mod yet. I suppose we will have to wait and see.</p></blockquote></div><p>Look, in small craft it&#039;s not looking good, as you said.&nbsp; Even in GC, as soon as a Lambda rotated or pitched off the X-plane of the map, the player would remain upright while the ship would move in a different direction.</p><p>Now, in 2142, that&#039;s present, but worse.</p><p>It&#039;s a huge strain on the engine to even have a Titan with players on it moving around, so the faster ships like Corvettes have no chance of players boarding them and the ships maneuvering, to be honest.</p><p>The only place where I could see Titan/player involvement is the larger craft such as Victory Star Destroyers and small Calamari Cruisers.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Fri, 16 Nov 2007 06:51:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89331#p89331</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89293#p89293</link>
			<description><![CDATA[<p>S-Guy the devs have tested it, it doesn&#039;t work mmkay?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 16 Nov 2007 02:25:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89293#p89293</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89292#p89292</link>
			<description><![CDATA[<p>But remember, capital ships are very slow-moving, so even if the ships didnt have sticky-floors or anything i think it would still be possible to walk around. When i was talking about that problem i meant in small, fast moving transports like the lambda shuttle and the millennium falcon, and that was in GC. It may be completely solved very soon, considering transports and explorable capital ships aren&#039;t even set up in the mod yet. I suppose we will have to wait and see.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 16 Nov 2007 01:55:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89292#p89292</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89291#p89291</link>
			<description><![CDATA[<p>So did BF1942 have a better engine than Bf2142?</p>]]></description>
			<author><![CDATA[null@example.com (Blah64)]]></author>
			<pubDate>Fri, 16 Nov 2007 01:49:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89291#p89291</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89289#p89289</link>
			<description><![CDATA[<p>They&#039;re different engines, S-Guy, that&#039;s the big problem. I&#039;m sure there&#039;d have been boarding by now otherwise. As it stands, it may be limited to stationary ships.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 16 Nov 2007 01:00:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89289#p89289</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89283#p89283</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>lol? where did all this about decompression come from? If i have to jump into this ill just say, if a ship loses an engine, it can still run on secondary engines. ...now if a ship has all it&#039;s guns destroyed, well, then you&#039;re pretty much screwed. Anyways, i would ignore decompression, thats going abit too far. So far the thing im constantly thinking about is in an open-environment ship, where you can walk around inside, being able to have pieces of the ship blown off, even in the walk-around area. It would be quite interesting to be loitering around in one of your ships, and you fall under attack, you would see damage be done from the inside, because things would blow up and fall off, to the point where the ship is full of holes and you can see where the damage has been done. (in my case, you could jump out of those holes. XD)</p></blockquote></div><p>Im sure you&#039;ve been told allready but ships with interiors would have to be locked in place or everyone inside would get flung all around the place.</p></blockquote></div><p>Actually, you do know there were ship interiors in this mod&#039;s predecessor, GC, right? Mainly the thing im talking about is capital ships, nothing smaller. (if there were a breach in a small ship or transport it would most likely be destroyed.) But there was one issue with this in transports (Falcon, Shuttle, etc.) in GC where if you were out of a seat and walking around while it was in flight, you could be run over/flung outside a solid wall in mid-flight. I talked to a dev about this and he said that they may apply a sticky surface to the transports when they are added to the game to prevent this. </p><p>(I cant confirm anything because i am not a dev, but it could be possible in a later update.)</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 16 Nov 2007 00:20:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89283#p89283</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89262#p89262</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Dee-Ess said...</p><p>I would hope a single missile couldn&#039;t penetrate your shields AND your hull.&nbsp; If it can, that&#039;s some powerful missile.</p></blockquote></div><p>Or a cheap piece of crap you get at the dollar store</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Thu, 15 Nov 2007 22:48:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89262#p89262</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89231#p89231</link>
			<description><![CDATA[<div class="quotebox"><cite>DS_Imperial wrote:</cite><blockquote><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.</p><p>I&#039;d be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.&nbsp; Hell, the debris doesn&#039;t even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.</p></blockquote></div><p>So a single missle could cause complete decompression?</p></blockquote></div><p>I would hope a single missile couldn&#039;t penetrate your shields AND your hull.&nbsp; If it can, that&#039;s some powerful missile.</p></blockquote></div><p>Was saying if a missle impacted the hull.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 15 Nov 2007 21:01:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89231#p89231</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89223#p89223</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.</p></blockquote></div><p>Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.</p><p>I&#039;d be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.&nbsp; Hell, the debris doesn&#039;t even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.</p></blockquote></div><p>So a single missle could cause complete decompression?</p></blockquote></div><p>I would hope a single missile couldn&#039;t penetrate your shields AND your hull.&nbsp; If it can, that&#039;s some powerful missile.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Thu, 15 Nov 2007 20:21:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89223#p89223</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89178#p89178</link>
			<description><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>lol? where did all this about decompression come from? If i have to jump into this ill just say, if a ship loses an engine, it can still run on secondary engines. ...now if a ship has all it&#039;s guns destroyed, well, then you&#039;re pretty much screwed. Anyways, i would ignore decompression, thats going abit too far. So far the thing im constantly thinking about is in an open-environment ship, where you can walk around inside, being able to have pieces of the ship blown off, even in the walk-around area. It would be quite interesting to be loitering around in one of your ships, and you fall under attack, you would see damage be done from the inside, because things would blow up and fall off, to the point where the ship is full of holes and you can see where the damage has been done. (in my case, you could jump out of those holes. XD)</p></blockquote></div><p>Im sure you&#039;ve been told allready but ships with interiors would have to be locked in place or everyone inside would get flung all around the place.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 15 Nov 2007 16:50:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89178#p89178</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89177#p89177</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.</p></blockquote></div><p>Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.</p><p>I&#039;d be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.&nbsp; Hell, the debris doesn&#039;t even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.</p></blockquote></div><p>Decompression isn&#039;t always explosive. Actually I believe it is rarely explosive.</p><p>The bulkheads holding a ship together are very strong as they need to be able to handle the intense speeds (and therefore the force pushing on them) at which these ships move. Blowing a hole in a ship would only result in total destruction if it either damages the structural frame (which in and of itself is not imediately hazzardous until an outside force like the engines exert forces on the ship) or if it cause the famous cores to melt down and blow.</p><p>Ships, Water based or Space based, can survive and be operational (if hampered) with whole chunks missing dude.</p></blockquote></div><p>Who mentioned explosive decompression?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 15 Nov 2007 16:48:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89177#p89177</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89142#p89142</link>
			<description><![CDATA[<p>lol? where did all this about decompression come from? If i have to jump into this ill just say, if a ship loses an engine, it can still run on secondary engines. ...now if a ship has all it&#039;s guns destroyed, well, then you&#039;re pretty much screwed. Anyways, i would ignore decompression, thats going abit too far. So far the thing im constantly thinking about is in an open-environment ship, where you can walk around inside, being able to have pieces of the ship blown off, even in the walk-around area. It would be quite interesting to be loitering around in one of your ships, and you fall under attack, you would see damage be done from the inside, because things would blow up and fall off, to the point where the ship is full of holes and you can see where the damage has been done. (in my case, you could jump out of those holes. XD)</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Thu, 15 Nov 2007 02:26:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89142#p89142</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89139#p89139</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles.</p><p>If something like a corvette or frigate has its engines or bridge blown off, a la Empire at War, with a gaping hull breach, it&#039;s a little silly to have it continuing to move aorund the map and be fully functional (a la Empire at War).&nbsp; If a corvette loses a large chunk out of it, it would decompress and be basically meat hole training, not continue to limp around the game area.</p></blockquote></div><p>Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.</p></blockquote></div><p>Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.</p><p>I&#039;d be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.&nbsp; Hell, the debris doesn&#039;t even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.</p></blockquote></div><p>Decompression isn&#039;t always explosive. Actually I believe it is rarely explosive.</p><p>The bulkheads holding a ship together are very strong as they need to be able to handle the intense speeds (and therefore the force pushing on them) at which these ships move. Blowing a hole in a ship would only result in total destruction if it either damages the structural frame (which in and of itself is not imediately hazzardous until an outside force like the engines exert forces on the ship) or if it cause the famous cores to melt down and blow.</p><p>Ships, Water based or Space based, can survive and be operational (if hampered) with whole chunks missing dude.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Thu, 15 Nov 2007 02:21:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89139#p89139</guid>
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			<title><![CDATA[Re: Pieces of Capital Ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89104#p89104</link>
			<description><![CDATA[<p>What i was thinking was mainly like empire at war: You shoot a ship enough (meaning more than simply one missile, some pieces could be that weak though, such as turrets.) and a chunk of it, maybe just a random piece, maybe something functional comes off. The main thing i would find exciting is having it when the explorable insides of ships are functional. Imagine walking around inside a ship while its getting shot at, you&#039;re walking down a hall, and BAM, a piece of the wall/floor/ceiling breaks off and floats away right before you, while the ship is being bombarded by another ship. It would be amazing to see. I also like the idea of the chunks floating and staying as debris, that could be a cool part of gameplay as well.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 14 Nov 2007 23:07:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89104#p89104</guid>
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