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	<title type="html"><![CDATA[First Strike Forums — On wrecks staying for I don't know how long]]></title>
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	<updated>2007-11-17T18:16:57Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6510</id>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89540#p89540" />
			<content type="html"><![CDATA[<p>I would kinda like to have wreckage from blown up stuff staying. I hate it when i blow up an AT-ST, it explodes really well, then after 20 seconds the legs go away. Would be cool to see remains staying like that. (On a side note, maybe after an AT-AT is destroyed, you could go inside it for cover?)</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2007-11-17T18:16:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89540#p89540</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89268#p89268" />
			<content type="html"><![CDATA[<p>I dont realy care about wrecks, wouldnt mind hard points though.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-11-15T22:55:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89268#p89268</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89261#p89261" />
			<content type="html"><![CDATA[<p>I don&#039;t think its nessecary but it sure would be cool!</p><p>Personally I think it&#039;d be even cooler if the pilot inside lost control of the fighter when on fire and he would just be left screaming &quot;oohhhh sh*kaboom*&quot; but then again this is a game and no one is actually dying so no one would say that <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-11-15T22:43:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89261#p89261</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89253#p89253" />
			<content type="html"><![CDATA[<p>I&#039;m not sure, that depends I suppose. Half the time you would never even see them though because of the dark background of space.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-11-15T22:26:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89253#p89253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88960#p88960" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>I think just the legs would be fine... Because if you haven&#039;t noticed theres like 30 pieces that come out of the ATST.</p><p>The wrecks for capitol ships just weren&#039;t finished in time for release. Hopefully they will be in there for R2 <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Will you be doing the same for fighters? i love how in some games when you destroy a tie, the wings will get off and just float in space</p>]]></content>
			<author>
				<name><![CDATA[jedi-ftank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1252</uri>
			</author>
			<updated>2007-11-13T23:51:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88960#p88960</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88958#p88958" />
			<content type="html"><![CDATA[<p>If the engine can support leftover debris scattered about, would that bring up performance issues for the servers and the clients?&nbsp; Plus if pieces of debris are left in the field (ground or space), will they be permanent, immobile objects?&nbsp; <br />*considers the posibilities of a &quot;volley ball&quot; game with a destroyed engine* <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Crix Madine]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1725</uri>
			</author>
			<updated>2007-11-13T23:43:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88958#p88958</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88955#p88955" />
			<content type="html"><![CDATA[<p>I think just the legs would be fine... Because if you haven&#039;t noticed theres like 30 pieces that come out of the ATST.</p><p>The wrecks for capitol ships just weren&#039;t finished in time for release. Hopefully they will be in there for R2 <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-11-13T23:29:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88955#p88955</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88945#p88945" />
			<content type="html"><![CDATA[<p>The AT-ST has a 2-stage explosion thing going. As the AT-ST, it &#039;disappears&#039; when the head blows up - then you&#039;ve got the legs standing there for several seconds. You&#039;d have to find the standalone leg-mesh, and change the wreck time for <em>that</em> to 9999.&nbsp; Guess that means you can&#039;t have a non-exploded head anywhere...</p><p>EDIT: What Safe-Keeper said. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-11-13T22:23:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88945#p88945</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88943#p88943" />
			<content type="html"><![CDATA[<p>Apparently &#039;AT-ST&#039; refers mainly to the cockpit, while the legs are separate entities, perhaps in their own folder like &#039;AT-ST_Legs&#039; or something.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-11-13T22:21:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88943#p88943</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88941#p88941" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>As a side note, I wanted to make a cute little &#039;Wrecks stay forever&#039; mini-mod like I did for vanilla BF2, so I copied the FS folder, went into the subfolders, found the AT-ST, and set the WreckTimeToStay to 9999. I then entered the game and blew up the AT-ST, expecting the head to blow and the legs to stay there forever. Instead the head stayed, and the whole thing tipped forward, head and legs, and damned near headbutted me when it landed face-first in the sand and stayed there, without the cockpit showing any sign of exploding. Sort of discouraging <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p></blockquote></div><p>lmao <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> made me laugh wonder why it did that</p>]]></content>
			<author>
				<name><![CDATA[jedi-ftank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1252</uri>
			</author>
			<updated>2007-11-13T22:14:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88941#p88941</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88940#p88940" />
			<content type="html"><![CDATA[<p>lol</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-11-13T22:10:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88940#p88940</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88938#p88938" />
			<content type="html"><![CDATA[<p>As a side note, I wanted to make a cute little &#039;Wrecks stay forever&#039; mini-mod like I did for vanilla BF2, so I copied the FS folder, went into the subfolders, found the AT-ST, and set the WreckTimeToStay to 9999. I then entered the game and blew up the AT-ST, expecting the head to blow and the legs to stay there forever. Instead the head stayed, and the whole thing tipped forward, head and legs, and damned near headbutted me when it landed face-first in the sand and stayed there, without the cockpit showing any sign of exploding. Sort of discouraging <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-11-13T22:08:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88938#p88938</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88937#p88937" />
			<content type="html"><![CDATA[<p>so what&#039;s the reason why this is not so</p>]]></content>
			<author>
				<name><![CDATA[jedi-ftank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1252</uri>
			</author>
			<updated>2007-11-13T21:57:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88937#p88937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[On wrecks staying for I don't know how long]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=88936#p88936" />
			<content type="html"><![CDATA[<p>Made a new thread to not derail <a href="http://www.fsmod.com/fsforums/viewtopic.php?id=6508">that of the Lemming&#039;s</a> <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p><div class="quotebox"><blockquote><p>I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles.</p></blockquote></div><p>I was going to post a thread on this myself, actually. Have every ship, even fighters, have wreck meshes, like the Bulk Freighter does, and have the pieces float around indefinitely like the wrecks in <em>Project Reality</em> (OK, fighters and bombers should disappear after a short while since they&#039;re so small and just drift away into the void anyhow). Granted, space is big and you&#039;d have to have a good deal of ships explode for this to make a difference, but it&#039;d still add to the atmosphere to be on your way to the enemy and fly by a Lancer and Frigate hulk and some fighter debris where there&#039;s just been a battle. Blowing up whole convoys in <em>X-Wing Alliance</em> and watch a whole field of generic space debris afterwards was fairly enjoyable.</p><p>I&#039;d like to see other vehicles, too, have their wrecks stay for the rest of the round or until blown up, but there&#039;s probably a reason why this is not so.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-11-13T21:56:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=88936#p88936</id>
		</entry>
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