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		<title><![CDATA[First Strike Forums — Reloadable Weapons]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6517</link>
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		<description><![CDATA[The most recent posts in Reloadable Weapons.]]></description>
		<lastBuildDate>Thu, 22 Nov 2007 02:40:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90279#p90279</link>
			<description><![CDATA[<p>Its not a matter of the complexity of the animations it is having an animator in the first place. Please stop pushing the issue. We want to get the animations in one day but at this point in time it is not feasible, to animate 55 handheld objects each with roughly 12 animations each. Be patient.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 22 Nov 2007 02:40:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90279#p90279</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90277#p90277</link>
			<description><![CDATA[<p>Eheh...right. Well, is it that hard to animate a reloading gun? It&#039;s just detatching a clip from the gun, tossing it, and putting a new one in. Can&#039;t you just make the clip and the gun two seprate entities and just have it dissappear from the gun when he takes it out, and when he puts it back in have it reappear? Maybe the hand would shift the image to having the clip on it and take it out when he tosses it/puts it back, and the clip would become it&#039;s own entity with a motion path because it doesn&#039;t need to be in sync with a hand or anything...im no good at game coding. Tell me if ANY of that made sense, and i will be quite impressed.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Thu, 22 Nov 2007 02:21:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90277#p90277</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90267#p90267</link>
			<description><![CDATA[<div class="quotebox"><cite>jedi-ftank wrote:</cite><blockquote><p>but how about the imperial &#039;knife&#039;. if you leave it alone for a while the guy balances it on his finger?<br />i&#039;m sure if the animator could do that he could make the E-11 reload</p></blockquote></div><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>..., most weapon animations however are stock 2142.</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 22 Nov 2007 00:02:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90267#p90267</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90263#p90263</link>
			<description><![CDATA[<p>lol yea, but actually it wasnt him.... i think..... on bf2142 if u have the knife he will flip it and put it on his finger so i think the First strike animator didnt do it.On battlefield 2 it will do it too.</p>]]></description>
			<author><![CDATA[null@example.com (javi1001)]]></author>
			<pubDate>Wed, 21 Nov 2007 23:36:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90263#p90263</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90224#p90224</link>
			<description><![CDATA[<p>but how about the imperial &#039;knife&#039;. if you leave it alone for a while the guy balances it on his finger?<br />i&#039;m sure if the animator could do that he could make the E-11 reload</p>]]></description>
			<author><![CDATA[null@example.com (jedi-ftank)]]></author>
			<pubDate>Wed, 21 Nov 2007 18:37:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90224#p90224</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90205#p90205</link>
			<description><![CDATA[<p>yeah like when you though out a droid the soldier trys to screw its head off</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Wed, 21 Nov 2007 17:14:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90205#p90205</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90175#p90175</link>
			<description><![CDATA[<p>We have had animators but they mostly haven&#039;t lasted long. Lurri (our character modeller) ended up making several animations himself, most weapon animations however are stock 2142.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 21 Nov 2007 05:38:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90175#p90175</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90173#p90173</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>The decision to have no reload was made because at the time we had no animator.</p></blockquote></div><p>if you had no animator then why when you leave a soldior alone 4 a while he starts playing around with the weapon he has?</p>]]></description>
			<author><![CDATA[null@example.com (jedi-ftank)]]></author>
			<pubDate>Wed, 21 Nov 2007 05:21:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90173#p90173</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89615#p89615</link>
			<description><![CDATA[<p>I have seen ingame the rebel ac-80 blaster rifle hven the tropper take out the clip and put a new one in<br />or the same one cant remember hehe</p>]]></description>
			<author><![CDATA[null@example.com (squalla2)]]></author>
			<pubDate>Sat, 17 Nov 2007 22:59:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89615#p89615</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89578#p89578</link>
			<description><![CDATA[<p>1 sec...gonna flip through my uber weapons book.&nbsp; ... ... ... ... ... ... ... alrighty-then. Heres a quote:</p><p>&quot;Blaster power packs, which can can provide energy for up to one hundred bolts, are cheap and can be replaced in under ten seconds or recharged at portable generators.&quot;</p><p>That quote was under the &quot;Blasters&quot; section, so it could refer to any blaster, but thats something to go on. Blaster packs need to be replaced and recharged, so there should be reloading. <br />Im just going by the facts i look up here. XD</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 17 Nov 2007 21:42:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89578#p89578</guid>
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		<item>
			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89577#p89577</link>
			<description><![CDATA[<p>Maps and Vehicles are great i agree, however, no matter what map or vehicle ur on, u still spawn with a weapon, so maybe reconsider that statement</p>]]></description>
			<author><![CDATA[null@example.com (thompson10)]]></author>
			<pubDate>Sat, 17 Nov 2007 21:30:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89577#p89577</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89565#p89565</link>
			<description><![CDATA[<p>I am sure of that. but I want more maps and more vehicles first.</p>]]></description>
			<author><![CDATA[null@example.com (squalla2)]]></author>
			<pubDate>Sat, 17 Nov 2007 19:38:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89565#p89565</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89530#p89530</link>
			<description><![CDATA[<p>Not having an animator is quite a good reason, but, assuming you have one now, reloading would make the mod not only feel more like a real war, but also enhance the real starwars experience.</p>]]></description>
			<author><![CDATA[null@example.com (thompson10)]]></author>
			<pubDate>Sat, 17 Nov 2007 17:22:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89530#p89530</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89252#p89252</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>let there be reloading! swbf2,swbf1 had reloadeble weapons....</p></blockquote></div><p>More of an argument against reloading than for it <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 15 Nov 2007 22:22:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89252#p89252</guid>
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			<title><![CDATA[Re: Reloadable Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=89242#p89242</link>
			<description><![CDATA[<p>didnt seem to need to reload to often though. they should be quite large. but only have 2 or 3 so the support is still needed.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Thu, 15 Nov 2007 21:48:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=89242#p89242</guid>
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