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	<title type="html"><![CDATA[First Strike Forums — No factional vehicles, PLEASE!]]></title>
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	<updated>2007-11-20T20:47:55Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6519</id>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90110#p90110" />
			<content type="html"><![CDATA[<p>Like I want to become another one of those guys who whine about anything and everything that has to do with EA and the Battlefield series...</p><br /><p>But back slightly on topic, if you use something very similar to the titan, there shouldnt be a great problem. I could see how actually using it against its own team would be difficult, but if thats the case, then just let players be able to board em, and destroy them from the inside.</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-11-20T20:47:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90110#p90110</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89996#p89996" />
			<content type="html"><![CDATA[<p>you should complain to dice. they are the ones making it very difficult.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-19T23:11:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89996#p89996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89994#p89994" />
			<content type="html"><![CDATA[<p>Im still liking that one idea brought up on the first page about being able to take over enemy capital ships. Just another reason why there should be ship boarding in space, at least in the future. I mean, come on! How awesome would it be to be able to turn an enemy&#039;s capital ship against them!</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-11-19T23:03:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89994#p89994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89957#p89957" />
			<content type="html"><![CDATA[<p>Basically, what im ok with seeing: LARGE/HEAVY vehicles are locked, such as AT-ATs, capital ships.<br />LIGHT-MEDIUM vehicles should be unlocked, such as most tanks, walkers, fighters, just nothing ridiculously big. That&#039;s fair enough, right?</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2007-11-19T19:29:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89957#p89957</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89851#p89851" />
			<content type="html"><![CDATA[<p>I think locking vehicles is fine, in many situations:</p><p>&nbsp; &nbsp;1. Capital ships and AT-ATs (which are ground-based capital ships, really) and anything similar shouldn&#039;t be usable by the other team. The only exception should be if it&#039;s part of the <strong>objective</strong> of that particular map.</p><p>&nbsp; &nbsp;2. In certain maps such as our current space maps, or lagueriniere&#039;s Rakata_Prime - if the map&#039;s <em>design</em> is such that it&#039;s going to be difficult to get to the enemy fighters and get inside, they may as well be locked.</p><p>Otherwise, however... the Battlefield series is all about not leaving your vehicles available for the enemy to take. The Star Wars universe is all about using vehicles with which you&#039;re not familiar.&nbsp; Now, some of these film examples use Jedi, but no one&#039;s ever said that &quot;good pilot&quot;=&quot;jedi power&quot;.</p><p>&nbsp; &nbsp;1. Before the Battle of Yavin, Luke had <em>never</em> flown an X-wing. Yes, the controls were similar to his skyhopper back home, but flying in space would be significantly different. </p><p>&nbsp; &nbsp;2. Lil&#039; Anakin flew the Naboo fighter - his first flight (not hover) vehicle piloting against the Trade Feder... ah, forget that one. I don&#039;t like thinking about Ep. 1.</p><p>&nbsp; &nbsp;3. And my favourite example: <em><strong>Ewoks</strong></em> started driving an AT-ST. Granted, Chewbacca took over, but they did start the thing walking.&nbsp; </p><p>Add to these sorts of things happening in the SW universe the fact that many of the Rebels were defectors from the Empire, and you&#039;ve no doubt got training which would include using enemy equipment. When they had time for training, that is. And much of the Rebel equipment was stolen Imperial stuff, too...</p><p>Really, the main reason I posted all that &#039;slicer class&#039; stuff was a way to compromise between the two viewpoints.&nbsp; I like stealing enemy vehicles. Taking an enemy AT-ST is <em>fun!</em> That bottom-dropping out of your stomach feeling when you realize an enemy is in one of your side&#039;s vehicles is second only to the feeling that you get when you realize you&#039;re giving the enemy that same feeling. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />&nbsp; </p><p>Conversely, while it might give a Rebel that feeling of desperation to see your AT-AT coming toward him, and it gives a similar feeling to you to see the AT-AT stolen and turn on you... The <strong>fun</strong> level drops off quickly if it happens. The map balance is suddenly screwed up.&nbsp; The level of confusion/fear/excitement having a rebel AT-ST attacking the Imperial control point is intense, and fun. The much higher level of excitement gives way to disappointment When it&#039;s an AT-AT, or a Lancer.</p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-11-19T02:18:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89851#p89851</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89768#p89768" />
			<content type="html"><![CDATA[<p>Well, remember, imperials/rebels don&#039;t speak different languages (but weirdly enough, in SW text is in some weird language O.O) so it&#039;s not like they wouldn&#039;t be able to read any of their stuff. <br />Think about Anakin, he was a great pilot and could fly virtually anything. <br />I read in a book (yes...another book.) that when a ship was built for him on a completely alien world, he still figured out the controls very quickly. I&#039;m not saying everyone in the game is anakin, but i am saying that controls in similar aircraft and vehicles are not THAT different.</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2007-11-18T19:08:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89768#p89768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89759#p89759" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>lol...</p><p>*thinks back to Call of Duty 2 level in which your fellow soldier hops in a enemy vehicle, while his superior is yelling at him to get going and screams &quot;But the controls are all in German!&quot; before finally figuring out minimally how to start the ignition, accelerate, and very crappily turn, thus leaving it to me to take out the pesky Nazis...*</p><p>Not sure what side that supports, just felt like sharing.</p></blockquote></div><p>Ahh yes, I remember that. </p><p>I can imagine it could be done in WWII though, everything (dunno, makes sense to me) was alot more simple and the soliers would prolly just hotwire it lol. <br />Though this would be a very rare chance to just stumble on an enemy tank, all fueled up and ready to go, in a garage you just attacked.</p><br /><p>I think there&#039;s a big difference in nicking an AT-AT from right under the enemys nose, and hotwiring a crewless, empty German tank from WWII.</p>]]></content>
			<author>
				<name><![CDATA[ZaZZo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1916</uri>
			</author>
			<updated>2007-11-18T18:36:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89759#p89759</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89746#p89746" />
			<content type="html"><![CDATA[<p>lol...</p><p>*thinks back to Call of Duty 2 level in which your fellow soldier hops in a enemy vehicle, while his superior is yelling at him to get going and screams &quot;But the controls are all in German!&quot; before finally figuring out minimally how to start the ignition, accelerate, and very crappily turn, thus leaving it to me to take out the pesky Nazis...*</p><p>Not sure what side that supports, just felt like sharing.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-11-18T17:23:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89746#p89746</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89722#p89722" />
			<content type="html"><![CDATA[<p>I don&#039;t see a need for a slicer class, to be honest. The problem isn&#039;t that the vehicles need hacking into, it&#039;s that they&#039;re impossible to use for people who have no knowledge of them. You don&#039;t need to &#039;slice into&#039; an X-Wing or F-16 (you don&#039;t even need ignition keys for a Falcon, just flip some... OK, <strong>many</strong> switches to get her running), but that doesn&#039;t mean I could just walk over to one and take it for a spin, should I find one fully fueled and ready to warm up in an abandoned air force base. I&#039;d still need to know which switches to use, when to apply throttle, when not to, when to do this, when to do that... come on, even a regular car is complicated enough to start if you don&#039;t know how (the whole &#039;clutch must be inserted and then slowly released&#039; thing). This is an F-16 cockpit. That thing is no &#039;plug-n-play&#039; arcade flight game.</p><p><span class="postimg"><img src="http://www.contactsales.co.uk/vault/Falcon4/F4AF-F16Cockpit.jpg" alt="http://www.contactsales.co.uk/vault/Falcon4/F4AF-F16Cockpit.jpg" /></span><br /><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>What would make more sense would be some sort of vehicle specialist commando who replaced the Support class on certain maps, and whose squad managed to get ahold of enough info on enemy vehicles to be able to do some theory-training and figure out how to drive one should it actually fall into Rebel hands. But then again, this&#039;d pretty much defeat the whole purpose of having locked vehicles in the first place, so I&#039;m against the idea, except maybe if the class is limited or a pick-up kit or something - and the developers have made it clear they&#039;ll &#039;never&#039; limit kits <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> .</p><p>When it comes down to it, again, locked vehicles, in my opinion (<strong>and me and TY are not devs</strong>, keep that in mind), are a balance/gameplay feature as much as a realism feature. Gameplay because, among other things, it introduces a tactical perspective different from that faced by infantry around enemy AT-ST walkers, and other vehicles that can be captured. Balance because heavy vehicles pack lots of firepower, so that if one is captured, it turns the tide of the entire battle. It&#039;s as if Escape from Hoth (64) should have the Rebels control the Lancer - it&#039;d be impossible for the Imperials to win.</p><p>Oh, and never use<em> Rebel Strike </em>or any other <em>Rogue Squadron</em> game as a source for anything. &#039;Poorly researched&#039; is too mild a word.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-11-18T15:53:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89722#p89722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89712#p89712" />
			<content type="html"><![CDATA[<p>Yes, i think i thought that up when i saw your post.&nbsp; </p><br /><p>...*wonders where that really weird title went O.o*</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2007-11-18T14:17:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89712#p89712</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89641#p89641" />
			<content type="html"><![CDATA[<p>&lt;Ahem&gt; </p><p>I know I&#039;m long-winded (long-fingered?) when posting, but I refer you back to post #14 in this very thread for my detailed slicer class suggestions. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-11-18T02:34:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89641#p89641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89581#p89581" />
			<content type="html"><![CDATA[<p>I was just saying, since this topic has been all about whether one faction can use another&#039;s vehicles, maybe there could be one certain class that has the ability to do so. Like a hacker, or a slicer, or whatever you want to call it. (i personally call it an infiltrator...but that doesnt really matter.)</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2007-11-17T21:44:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89581#p89581</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89566#p89566" />
			<content type="html"><![CDATA[<p>Relax guys, I do not see any problem, this is an interesting debate. </p><p>Regarding &quot;Infiltrator&quot; or &quot;Spy&quot; class&nbsp; the problem that I see is that other classes may not possibility to unlock. </p><p>I leave here&nbsp; my idea to solve that taking for example the AT-AT: </p><p>Two ways to unlock the AT-AT enemy in different locations. </p><p>- Hack console, with the class enginer with r2d2 for example. </p><p>- Destroying a panel, all classes must destroy the panel. </p><p>Well all classes have the possibility of doing so <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Red|eader]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1638</uri>
			</author>
			<updated>2007-11-17T20:09:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89566#p89566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89560#p89560" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>Now for the people who skipped this page or did not see it:</p><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>Now i just came up with an interesting idea: What if there were an &quot;Infiltrator&quot; or &quot;Spy&quot; or class like that, who had silenced weapons, stealth tools, and a special weapon like a datapad or a slicer that could hack into enemy vehicles/ships? It could be available on all maps so anyone could play as it, but to keep it balanced it could have lighter armor than other classes so it would not be invincible. It would be very interesting to see that appear in the game, could probably make it abit more interesting.</p></blockquote></div></blockquote></div><p>Ok so S-Guy you are now encouraging people to go offtopic? </p><p>Seriously, come on people... have you EVER used a forum in your entire lives????? EVER????</p></blockquote></div><p>isnt that going off topic</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-17T19:09:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89560#p89560</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: No factional vehicles, PLEASE!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89550#p89550" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>Now for the people who skipped this page or did not see it:</p><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>Now i just came up with an interesting idea: What if there were an &quot;Infiltrator&quot; or &quot;Spy&quot; or class like that, who had silenced weapons, stealth tools, and a special weapon like a datapad or a slicer that could hack into enemy vehicles/ships? It could be available on all maps so anyone could play as it, but to keep it balanced it could have lighter armor than other classes so it would not be invincible. It would be very interesting to see that appear in the game, could probably make it abit more interesting.</p></blockquote></div></blockquote></div><p>Ok so S-Guy you are now encouraging people to go offtopic? </p><p>Seriously, come on people... have you EVER used a forum in your entire lives????? EVER????</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-11-17T18:36:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89550#p89550</id>
		</entry>
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