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	<title type="html"><![CDATA[First Strike Forums — Importing 16bit RAW to Terragen?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6545&amp;type=atom" />
	<updated>2007-11-17T18:31:30Z</updated>
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			<title type="html"><![CDATA[Importing 16bit RAW to Terragen?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=89547#p89547" />
			<content type="html"><![CDATA[<p>I&#039;ve come to pick some more brains. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>For any of you guys that use Terragen...</p><p>There have been instances where I&#039;ve needed to make further modifications to a terrain (created in World Machine and color/detailmapped in Terragen) in the BF2 editor.&nbsp; Sometimes these modifications can be substantial.&nbsp; Rather than repainting the modified terrain by hand is it possible to get a 16bit RAW heightmap back into Terragen?</p><p>So far I&#039;ve been able to convert the 16bit RAW to 8bit in Photoshop and then import it into Terragen.&nbsp; The problem is that by doing so I lose a great deal of precision in the heightmap.&nbsp; So that when I transfer it back into 16bit raw its got a bunch of artifacts.</p><p>The only other import options that Terragen allows, other than RAW 8bit, are 8/16 bit .SGI or uncompressed .TGA images.&nbsp; I guess I could try converting the 16 bit raw into a 16 bit image.&nbsp; Then import it into Terragen?&nbsp; I just want to make sure that whatever I do I don&#039;t lose any precision in the heightmap.</p><p>Right now I&#039;m using the unregistered version of Terragen 0.9.&nbsp; I would post this in the Terragen forums but its taking forever for my registration e-mail verification to get to me.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2007-11-17T18:31:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=89547#p89547</id>
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