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	<title type="html"><![CDATA[First Strike Forums — New map idea]]></title>
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	<updated>2007-12-01T22:25:25Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6609</id>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90791#p90791" />
			<content type="html"><![CDATA[<p>Yeah, my idea didnt offer a Boarding Corrvette/Carrack Mission, it would just be a the static ship in the sky that the team spawns on (only) while they take apart the facility below.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-12-01T22:25:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90791#p90791</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90767#p90767" />
			<content type="html"><![CDATA[<p>Not necessarily. It&#039;s hovering there, but its engines are damaged so it can&#039;t leave.&nbsp; Escape pods would go downward to the flag below.&nbsp; When the Imperials drop to that flag and take it, it&#039;s their base (with, say, tanks lifted down from the ship), but it can always be taken back by Rebels (perhaps as a push-map, or even Assault-Lines...?).&nbsp; </p><p>Imps have to take the rest of the map working outward from their &#039;base&#039; before their ship is destroyed by the rebels...&nbsp; Alternately, Imps have unlimited tickets until the ship is destroyed.&nbsp; Or, maybe it&#039;s just static and non-destroyable and the Rebels have to conserve <em>their</em> tickets...</p><p>Rebels are limited by weaker weapons, so it takes a while to blow up the Carrack. All their fire would be from the ground, so Imperials could <em>see</em> where the attacks are coming from -- they just have to get there, kill the Rebels and take the flags.</p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-12-01T17:51:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90767#p90767</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90751#p90751" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>I think it would be cool if you had a level of a static Carrack or Corvette (NOT BOTH) modified to have an interior and docking bay/escape pods hovering&nbsp; 300&nbsp; meters or more above a town/outpost. While not exactly what you suggested its the closest you could get I thinks.</p></blockquote></div><p>Sounds titanish.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-12-01T13:32:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90751#p90751</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90681#p90681" />
			<content type="html"><![CDATA[<p>I think it would be cool if you had a level of a static Carrack or Corvette (NOT BOTH) modified to have an interior and docking bay/escape pods hovering&nbsp; 300&nbsp; meters or more above a town/outpost. While not exactly what you suggested its the closest you could get I thinks.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-11-30T17:13:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90681#p90681</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90611#p90611" />
			<content type="html"><![CDATA[<p>that asteroid idea is really good. a fleet would be attacking the asteroid base and you have to fly transports to the base to take it over. of course after you have destroyed the defences. i guess there would be a large stationary capitol ship for people to get into transports and fighters</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-11-26T16:17:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90611#p90611</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90594#p90594" />
			<content type="html"><![CDATA[<p>That idea was talked about a long while ago, not possible. Still it would be cool.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-11-26T14:45:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90594#p90594</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90577#p90577" />
			<content type="html"><![CDATA[<p>Yeah that would be too big of a map<br />could cause alot of probs but still<br />not too bad of an idea</p>]]></content>
			<author>
				<name><![CDATA[imperialtroop3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1870</uri>
			</author>
			<updated>2007-11-26T08:40:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90577#p90577</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90568#p90568" />
			<content type="html"><![CDATA[<p>You either have land or space, the distances would be too much for the engine otherwise. There could be something like a big asteroid in the middle of space and have some ground and space battles, but then it would need space suits.</p><p>So all that is possible is to just have X-wings and TIEs take off from the ground into the air.</p>]]></content>
			<author>
				<name><![CDATA[Emperor Norton I]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1923</uri>
			</author>
			<updated>2007-11-26T02:20:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90568#p90568</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90566#p90566" />
			<content type="html"><![CDATA[<p>Not really possible.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-11-26T01:53:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90566#p90566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[New map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=90562#p90562" />
			<content type="html"><![CDATA[<p>Ok here it is the imperials and rebels find each other on a planet both wanting to conquer it at the same time both sides send down troops to try and control the planet while other people try to take over (or destroy) captial ships which supply the grounds trrops with long range blast cannons (like orbital strike triggered by players). this would be a great map beacuse of how poepl who dont like spave can go on the ground and people who like space can fly in space. additionaly there should be flyable vehicles on the ground if the ground soldiers ever want to chamnge their fihgting style or provide air support. also the cap ships should not move ulsee you want super duper lag (unless u make like a titan that cant move.)with each place with ups and down it would be neccesary to control both making it a perfect objective map.</p>]]></content>
			<author>
				<name><![CDATA[DS_Arbiter]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1199</uri>
			</author>
			<updated>2007-11-26T00:31:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=90562#p90562</id>
		</entry>
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