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		<title><![CDATA[First Strike Forums — Idea for rather drastic Mos Espa change]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6619</link>
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		<description><![CDATA[The most recent posts in Idea for rather drastic Mos Espa change.]]></description>
		<lastBuildDate>Mon, 24 Dec 2007 13:41:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92959#p92959</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>Me and a couple guys were racing around and in mos espa with speeder bikes last night. It was intense and it got me thinking that there ought to be a &#039;race&#039; version of Espa. With tricked out bikes, and the passenger of the bike o be able to shoot behind the bike (a rule was only allwoed to fire demp shots during the race)... what do you think =/</p></blockquote></div><p>Did you have a no flying rule or max jump distance? Seems kinda lame if you just jump over most of the map <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Mon, 24 Dec 2007 13:41:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92959#p92959</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92319#p92319</link>
			<description><![CDATA[<p>I disagree, strongly.<br />insurgency was really cool, I must admit, but there the weapons are stronger, and more made for long to medium range battles. the teamwork in that mod comes strictly because of the quick kill, because one shot can kill you. unless that was implemented into first strike, which I would strongly object against, there would be no teamwork in such a situation as your mos espa idea, and there would be people running everywhere, a lot of chaos, hardly any flanking whatsoever it would be a battle of speederbike taking control points, and soldiers running a long time to get somewhere, and think about it, how much fun would it be if you had run for like 5 minutes to get to a controlpoint at the other side of the town, to get killed almost on the moment you get there and to have to run that time again?<br />everybody would become medic! or sniper,so they won&#039;t have to run that long.</p>]]></description>
			<author><![CDATA[null@example.com (wakain)]]></author>
			<pubDate>Sun, 16 Dec 2007 12:42:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92319#p92319</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92277#p92277</link>
			<description><![CDATA[<p>Sounds fine to me <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p><p>I was just thinking about giving the map faster (ground only) bikes and some way to score wins.</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sat, 15 Dec 2007 21:07:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92277#p92277</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92273#p92273</link>
			<description><![CDATA[<p>Don&#039;t want to sound dismissive, but it is a race map already, in a sense. Both the streets and the outside of the town, with the hills and vaporators, are great for racing. All you need to do is gather your server-mates, agree on start and end point (Commercial District to Slave Quarters through city, for example), and get racing. I&#039;ve done it a few times when there weren&#039;t enough people on the server to actually fight.</p><p>But yes, it&#039;d be kinda fun to have really fast speeder bikes in a race version of the map. Maybe some obstacles like auto-firing turrets or minefields or something, too. But I don&#039;t the developers will make it, more likely it&#039;ll be a third party minimod.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 15 Dec 2007 21:02:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92273#p92273</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92266#p92266</link>
			<description><![CDATA[<p>Me and a couple guys were racing around and in mos espa with speeder bikes last night. It was intense and it got me thinking that there ought to be a &#039;race&#039; version of Espa. With tricked out bikes, and the passenger of the bike o be able to shoot behind the bike (a rule was only allwoed to fire demp shots during the race)... what do you think =/</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sat, 15 Dec 2007 19:17:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92266#p92266</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91849#p91849</link>
			<description><![CDATA[<p>When thinking about it, it&#039;d be nice if the Imperial landing zone were off-limits to Rebels. You want an AT-ST, capture one in combat. Driving right in there and stealing one is for beginners, not to mention that no one ever scuttle their speeders when going in there, meaning that the Imperials gain a new vehicle they&#039;d otherwise not have. And Combat Speeders can do a lot to distract Imperials as it is on that open stretch between the city and the hills, they don&#039;t need to get all the way up close and personal. Especially on the 64 player map, it&#039;s impossible to guard all three vehicle spawns, and stealing vehicles is shamelessly easy.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 10 Dec 2007 15:19:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91849#p91849</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91204#p91204</link>
			<description><![CDATA[<p>Just brainstorming here... maybe you could have some sort of... not CTD, precisiely, but some sort of retrieval or &#039;insurgency weapon cache&#039; mode? I know it&#039;s just a background story to give a reason for the fight over the city, but there&#039;s supposed to be a hidden computer or whatever with the location of the base on Hoth in the city, right?</p><p>What about making some sort of system where you have to find it in addition to capping flags (for ticket drain and spawn points?). The Empire doesn&#039;t know where the disk is, but at a certain point in the game the Rebels learn its position, and shortly thereafter the Imperials do as well, and from thereon it&#039;s a fight to protect the disk from capture, or to get it safely to the Commercial District (Rebels) or Landing Zone (Imperials). Maybe it could be in the form of a hovering crate or something (you know, the same way Han, frozen in carbonite, was &#039;hovered&#039; to Slave I) that you pushed ahead of you (vehicle with the &#039;driver&#039; assigned a &#039;crate-pushing&#039; animation) the way you could push the AT cannons in Pirates around. The crate would be indestructible, and the map would end when it reached one side&#039;s base. A tug-of-war, as it were. It could just as easily have been a pick-up kit, but we all know what the devs think of those, so I guess that&#039;s out of the question.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 04 Dec 2007 15:24:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91204#p91204</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90862#p90862</link>
			<description><![CDATA[<p>Precisely <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> .</p><p>It&#039;s fun as Heck to jump into the Junkyard to disrupt the rebel defenders, but when playing as Rebel, I want to stand on those crates or on the balcony and have a firefight with the Imps across the open stretch of sand at the Imperials, not combat annoying speeder bikes. And I just <strong>know</strong> that one day there&#039;ll be a game where four people get onto two bikes for then to jump into the junkyard together. And then we&#039;re in real trouble.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 02 Dec 2007 07:42:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90862#p90862</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90861#p90861</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>While we&#039;re at it would it be possible to remove the speeder bikes from Espa&#039;s 64 map? the reason is that they wont be used like bikes but they&#039;ll be used as Arial Insertion vehicles (hit a ramp fly high land at Flag X).</p></blockquote></div><p>I have a kind of love-hate relationship with the bikes on Mos Espa 64.</p></blockquote></div><p>Because you love doing that, but hate seeing the enemy do it back? lol</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 02 Dec 2007 07:36:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90861#p90861</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90852#p90852</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>realism in star wars?</p></blockquote></div><p>Realism can be so many things.</p><p>It&#039;s <strong>realistic</strong> that you only have an infinite amount of health and then die when you take enough fire.<br />It&#039;s <strong>realistic</strong> that speeder bikes can&#039;t fly around freely at 2000 km/h.<br />It&#039;s <strong>realistic</strong> that the spawn beacon can&#039;t be used to summon dozens of wild krayt dragons.</p><p>And so on. My point is that dissing something because it&#039;s realistic just doesn&#039;t cut it. You&#039;ll need to elaborate a bit more on why you dislike this particular feature, instead of just shooting it down because it&#039;s realistic.</p><div class="quotebox"><blockquote><p>While we&#039;re at it would it be possible to remove the speeder bikes from Espa&#039;s 64 map? the reason is that they wont be used like bikes but they&#039;ll be used as Arial Insertion vehicles (hit a ramp fly high land at Flag X).</p></blockquote></div><p>I have a kind of love-hate relationship with the bikes on Mos Espa 64.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 02 Dec 2007 05:21:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90852#p90852</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90824#p90824</link>
			<description><![CDATA[<div class="quotebox"><cite>Lance Haith wrote:</cite><blockquote><p>Run and Gun is great for UT or Quake or single-player games but when its online it needs to be more thought out....</p><p>Thats a shame TY, the beta 2 is good but since I only joined recently I can&#039;t say either way other than me liking it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>While we&#039;re at it would it be possible to remove the speeder bikes from Espa&#039;s 64 map? the reason is that they wont be used like bikes but they&#039;ll be used as Arial Insertion vehicles (hit a ramp fly high land at Flag X).</p></blockquote></div><p>The mkII arial dropship.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:52:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90824#p90824</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90789#p90789</link>
			<description><![CDATA[<p>Run and Gun is great for UT or Quake or single-player games but when its online it needs to be more thought out....</p><p>Thats a shame TY, the beta 2 is good but since I only joined recently I can&#039;t say either way other than me liking it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>While we&#039;re at it would it be possible to remove the speeder bikes from Espa&#039;s 64 map? the reason is that they wont be used like bikes but they&#039;ll be used as Arial Insertion vehicles (hit a ramp fly high land at Flag X).</p>]]></description>
			<author><![CDATA[null@example.com (Lance Haith)]]></author>
			<pubDate>Sat, 01 Dec 2007 22:22:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90789#p90789</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90758#p90758</link>
			<description><![CDATA[<p>Realistic Elements = more tactical, less run n gun, spray n prey&nbsp; &nbsp;= More Fun.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 01 Dec 2007 16:22:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90758#p90758</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90757#p90757</link>
			<description><![CDATA[<p>realism in star wars?</p><p>are you crazy</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sat, 01 Dec 2007 16:15:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90757#p90757</guid>
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			<title><![CDATA[Re: Idea for rather drastic Mos Espa change]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90739#p90739</link>
			<description><![CDATA[<p>Yes, people are going to complain about this. Sudden increases in challenge level are often criticized by a significant number of people. It&#039;s like how every time an MMORPG nerfs an overpowered weapon, the forums get flooded with &#039;OMG MY 1337 BLASTOR IS NOW USELESS THIS GAME NOW SUXX!!!11&#039;. I can live with that, as I believe that if this works, it&#039;ll be such a great addition that people accept it eventually.</p><div class="quotebox"><blockquote><p>Safe has been thinking about PR I bet <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Don&#039;t quite know what gave me the idea, but seeing how successful this system is in PR is admittedly one of my reasons for posting this thread - I know it can work very well.</p><p>Having said that, though, I still think most maps should work as before, it&#039;s just that Mos Espa is so <strong>very</strong> suited in my eyes to this kind of gameplay that I think it&#039;d be a shame not to implement it.</p><div class="quotebox"><blockquote><p>How many times have you gotten a lift from sombody who just brings you to the middle of nowhere where neither of you are usefull.</p></blockquote></div><p>Then tell them before you leave where you need a lift to. As a driver, send &#039;where to?&#039; before starting to drive. It&#039;s not really that hard.</p><p>You know, there are times when I contemplate making a realism version of FS once the mod has a big, stable fan base. You know, the same way those other people made a realism version of Desert Combat. Make it more of a PR-style experience. Will probably never happen, though <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 01 Dec 2007 08:14:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90739#p90739</guid>
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