<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Boarding ships or Titan mode]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6634</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6634&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Boarding ships or Titan mode.]]></description>
		<lastBuildDate>Sun, 02 Dec 2007 04:25:14 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90845#p90845</link>
			<description><![CDATA[<p>i like that idea</p>]]></description>
			<author><![CDATA[null@example.com (mcsrxz)]]></author>
			<pubDate>Sun, 02 Dec 2007 04:25:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90845#p90845</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90840#p90840</link>
			<description><![CDATA[<p>when i said boarding ships i meant small ships that could enter enemy hangars but still carry 4 to 6 people. hence no teleporting...</p><p>those people could get off and then attack internal systems on the battleship</p><p>sry about the extra post. my bad lol</p>]]></description>
			<author><![CDATA[null@example.com (Lombax Bob075)]]></author>
			<pubDate>Sun, 02 Dec 2007 03:31:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90840#p90840</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90833#p90833</link>
			<description><![CDATA[<p>why did you make 2 posts with the same thing</p>]]></description>
			<author><![CDATA[null@example.com (jedi-ftank)]]></author>
			<pubDate>Sun, 02 Dec 2007 02:30:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90833#p90833</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90821#p90821</link>
			<description><![CDATA[<p>I can just see some &quot;teleporting&quot; troops&nbsp; splatted on my windsheild ...&nbsp; make little blood/gut marks that obscure veiw a little .</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:47:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90821#p90821</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90818#p90818</link>
			<description><![CDATA[<div class="quotebox"><cite>Lombax Bob075 wrote:</cite><blockquote><p>there could be boarding party ships. each carrying 4 to 6 people. they&#039;d need heavy armor though so they wouldn&#039;t get picked off easy</p><p>oooooo frigates escorting boarding ships!</p></blockquote></div><p>And what would they do?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:41:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90818#p90818</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90817#p90817</link>
			<description><![CDATA[<p>there could be boarding party ships. each carrying 4 to 6 people. they&#039;d need heavy armor though so they wouldn&#039;t get picked off easy</p><p>oooooo frigates escorting boarding ships!</p>]]></description>
			<author><![CDATA[null@example.com (Lombax Bob075)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:20:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90817#p90817</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90816#p90816</link>
			<description><![CDATA[<p>Just to let you guys know, he posted the exact same thing in &quot;suggestions&quot;.. so maybe you could lock one of them? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:19:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90816#p90816</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90815#p90815</link>
			<description><![CDATA[<p>On a space map, what would the chances of you spotting one floating infantry be? I mean, to see a Tie or X-Wing clearly you need to be within 200m, and even then they look like a spec of dust (thus the HUD boxes them for you). Infantry are less than half of that size... so would it be a real issue?</p>]]></description>
			<author><![CDATA[null@example.com (Jamix)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:14:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90815#p90815</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90814#p90814</link>
			<description><![CDATA[<p>What if it was to encompass 2 maps?</p><p>The first to bring down shields of the craft to be boarded, by taking out weps, shields, and say taking a spawn point in the hangar. there shouldnt be too much lag with there being only one ship borded.</p><p>The second map would be the inside of the ship, controlling points up to the command center.<br />or a couple of core rooms, where they would both need to be destroyed for the win.</p><p>My opinion is that any map that leads to another map, in a sense of story mode, would be an ideal thing to do for fans of the movies and games, gives them a sense of being in the movie.<br />Stringing multiple map combinations would give the sense of embarking on the original trilogy through your eyes.</p>]]></description>
			<author><![CDATA[null@example.com (Slimshiesty)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:13:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90814#p90814</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90812#p90812</link>
			<description><![CDATA[<p>Only problem is, teleportation isnt instantaneous. So you&#039;d see infantry floating across the map</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Sun, 02 Dec 2007 00:00:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90812#p90812</guid>
		</item>
		<item>
			<title><![CDATA[Re: Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90810#p90810</link>
			<description><![CDATA[<p>Personally, I&#039;m curious if a python event that occured when a player &quot;entered&quot; a vehicle couldn&#039;t immdiatly eject them and then teleport them to a portion of the map that is unreasonabily far (and totally safe) from the rest of the battle. Fighting on a moving ship has the potential for a lot of lag and collision issues (thus my loathing of titan mode), and since we are not in atmosphere, a teleportation event actually could work for boarding/ejecting.</p><p>Food for thought.</p>]]></description>
			<author><![CDATA[null@example.com (Jamix)]]></author>
			<pubDate>Sat, 01 Dec 2007 23:33:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90810#p90810</guid>
		</item>
		<item>
			<title><![CDATA[Boarding ships or Titan mode]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=90809#p90809</link>
			<description><![CDATA[<p>I&#039;m probabley not the first person to request but i couldn&#039;t find their topic. They did it battlefront2 and it would give space maps a lot more use from guys who like ground fighting. You wouldn&#039;t have to change the frigates or small ships any but maybe the imperial battleship and a new rebel battleship. Setup would be basically a copy of titan mode. Have all the small frigates attack each other and the enemy battleship&#039;s shield until the shield goes down. Then ground fighters could break into enemy hanger and take out several systems on the ship to get to the core (sound familiar?). To keep space fighters involved you could put some of the destroyable systems on the outside of the ship for bombers and frigates to target. </p><p>Keeping lag down.....<br />- static and/or less detailed battleships<br />- small number of frigates /or none and leave it up to bomber/fighters<br />- keep insides of battleships small</p><p>Optionals<br />- if its still not possible to board ships im fine with just destroying exterior systems on ships<br />- shields wouldn&#039;t have to encompass the whole ship maybe just the hanger gates<br />- anti frigate/fighter guns on battleships (i wanted some these on escape from hoth)</p><p>Post your comments,criticism,improvements, and YES i am a hipocrit for not understading how hard it is to code and make these things. Just a gameplay idea! I already love this mod! Thanks First Strike Dev Team!</p>]]></description>
			<author><![CDATA[null@example.com (Lombax Bob075)]]></author>
			<pubDate>Sat, 01 Dec 2007 23:25:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=90809#p90809</guid>
		</item>
	</channel>
</rss>
